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NR2003 League Set-up Question

3 posts by 2 people · 21 Nov 2003 15:23 UTC - 22 Nov 2003 02:00 UTC

TlgtrProd 21 Nov 2003 15:23 UTC#49154
A group of us are trying to set up a small offline league for nr03. We have it pretty well figured out, except how to even out the skill levels. Setup is: run in arcade, everybody's car is in everybody's race (either human or ai) and we average points from all races, all 'seasons' set with same parameters. (All of this works as we had a nr02 league last year.) The problem we have is 2 of our players are WAY better than most of the rest of us. If any on has any suggestions on how (other than different difficulaty per centages) to level the compitition? We have looked at the adaptive AI and adaptive speed control(?) but aren't sure how they work and would affect the racing? ANY HELP VERY MUCH APPRECIATED... (If you need other info just ask.) Kevin (aka tlgtr) **** "A GOOD friend will come bail you out of jail... but, a TRUE friend will be sitting next to you saying, "Damn we screwed up!!!!."
Bob G 22 Nov 2003 01:25 UTC↳ reply to TlgtrProd#49000
Kevin, Two things come to mind. The first race of the season everyone starts with the same AI strength setting. After the first race, the top three in the overall standings must set their AI strength 1% higher. You keep doing this for the whole season. Some drivers will move into and out of the top three and their AI %'s will be adjusted accordingly for each race. The other thing to try is leave the AI settings the same for everyone, but have the race winner always take a provisional and start in last place for the next race. HTH, Bob "TlgtrProd" <[email hidden]> wrote in message news:[email hidden]... > A group of us are trying to set up a small offline league for nr03. Wehave it > pretty well figured out, except how to even out the skill levels. > > Setup is: run in arcade, everybody's car is in everybody's race (eitherhuman > or ai) and we average points from all races, all 'seasons' set with same > parameters. (All of this works as we had a nr02 league last year.) > > The problem we have is 2 of our players are WAY better than most of therest of > us. If any on has any suggestions on how (other than differentdifficulaty per > centages) to level the compitition? We have looked at the adaptive AI and > adaptive speed control(?) but aren't sure how they work and would affectthe
Quoted text (8 lines)> racing? > > ANY HELP VERY MUCH APPRECIATED... (If you need other info just ask.) > > > Kevin (aka tlgtr) > **** > "A GOOD friend will come bail you out of jail... but, a TRUE friend will
be > sitting next to you saying, "Damn we screwed up!!!!."
TlgtrProd 22 Nov 2003 02:00 UTC↳ reply to Bob G#49001
Actually the way we do it is the human always starts 24th (we only race 10% and a 24 car field). Maybe it would work to let the bottom half of the league qualify? All of the 'member cars' are set at the same AI percentages (65 and 85) we could adjust there also. Thanks a lot you have given me some good stuff to think about. We don't want to penalize the better drivers-we just dont want to lose the lower drivers interest by race 10 by which time the best shot they have is 3rd or 4th... Kevin (aka tlgtr) **** "A GOOD friend will come bail you out of jail... but, a TRUE friend will be sitting next to you saying, "Damn we screwed up!!!!."

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