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3dfx Napalm - Start saving your $$$

9 posts by 7 people · 09 Sep 1999 - 12 Sep 1999

Imagine what this baby will do for GPL. True color and the speed of 3dfx at an incredible resolution. I'm druling :)~ I read it will be available sometime this fall... --David Cook Code-name 'Napalm'. 0.25u die-fab integration. 2D/3D Integrated accelerator, Full 4x AGP. Banshee 2D core, new 3D core, 3rd-party Geometry engine. 4 to 128 MB SDRAM on-card. (32-bit true color, 24-bit Z and W-Buffer, 8-bit Stencil. 32-bit 2K x 2K texture support, Texture compression capable. SLI Scalable via single or multiple Chips. Full-scene Anti-aliasing. Dual pipelined, MultiTextured, 2-Pixel/Clock cycle. Geometry acceleration. Transform and Lighting acceleration. DirectX 7.0 supported. 400 to 1600 MTexels/sec 4 Million sustained transformed Triangles/sec.
These specs came from a reliable source? 3dfx hasn't officially announced anything yet, besides the T-Buffer technology. And from recent interviews with 3dfx employees it doesn't look like their next part is going to have T&L on it, just loads of fillrate, which is fine with me. Kyle
Thom j. 10 Sep 1999#491553
Since I do not understand most of the "techno jargon" I have a question: Will this be better then the GeForce 256 coming out? Cheers Thom_j.
Quoted text (19 lines)> Imagine what this baby will do for GPL. True color and the speed of > 3dfx at an incredible resolution. I'm druling :)~ > I read it will be available sometime this fall... > Code-name 'Napalm'. > 0.25u die-fab integration. > 2D/3D Integrated accelerator, Full 4x AGP. > Banshee 2D core, new 3D core, 3rd-party Geometry engine. > 4 to 128 MB SDRAM on-card. > (32-bit true color, 24-bit Z and W-Buffer, 8-bit Stencil. > 32-bit 2K x 2K texture support, Texture compression capable. > SLI Scalable via single or multiple Chips. Full-scene Anti-aliasing. > Dual pipelined, MultiTextured, 2-Pixel/Clock cycle. > Geometry acceleration. > Transform and Lighting acceleration. > DirectX 7.0 supported. > 400 to 1600 MTexels/sec > 4 Million sustained transformed Triangles/sec.
Ken Beard 10 Sep 1999#491554
Until the T&L starts getting a lot of game support, I personally find the T-Buffer more intriguing for the current and near-future games. Well, not the T-Buffer as much as that it gives us out of the box free full-screen anti-aliasing in all our current games - as long as it does have the small performance hit that 3dfx is saying. And those of us who've been around a while, and got Renditions way back when to play ICR2 and N2 know how good ICR2 looked with just edge anti-aliasing. Full screen should be quite nice :-) The word I've heard is 3dfx will announce something next week, whether it's the full specs on the V4 I don't know though. Gonna be curious to see how it stacks up. I'm thinking the T-Buffer and loads of fillrate will be the ticket for this generation. T&L may help some titlles, but much as 32-bit color for the current generation wasn't used very much, I don't think it'll be a biggie - but the final shipping products, price/performance ratio, etc. will of course tell the whole story. -- Ken's Sig 3.0 "Who is the more foolish? The fool, or the fool who follows him?" - Obi-Wan Kenobi Go #43 and #44! volksy (at) geocities (dot) com volksy (at) yahoo (dot) com >These specs came from a reliable source? 3dfx hasn't officially announced >anything yet, besides the T-Buffer technology. And from recent interviews >with 3dfx employees it doesn't look like their next part is going to have >T&L on it, just loads of fillrate, which is fine with me. >Kyle
I think that V3 is better than GeForce .... for GPL! We all play only GPL, right? Borut
Quoted text (27 lines)> Since I do not understand most of the "techno jargon" I have a > question: Will this be better then the GeForce 256 coming out? > Cheers Thom_j. > > Imagine what this baby will do for GPL. True color and the speed of > > 3dfx at an incredible resolution. I'm druling :)~ > > I read it will be available sometime this fall... > > Code-name 'Napalm'. > > 0.25u die-fab integration. > > 2D/3D Integrated accelerator, Full 4x AGP. > > Banshee 2D core, new 3D core, 3rd-party Geometry engine. > > 4 to 128 MB SDRAM on-card. > > (32-bit true color, 24-bit Z and W-Buffer, 8-bit Stencil. > > 32-bit 2K x 2K texture support, Texture compression capable. > > SLI Scalable via single or multiple Chips. Full-scene Anti-aliasing. > > Dual pipelined, MultiTextured, 2-Pixel/Clock cycle. > > Geometry acceleration. > > Transform and Lighting acceleration. > > DirectX 7.0 supported. > > 400 to 1600 MTexels/sec > > 4 Million sustained transformed Triangles/sec.
Tony Rae 11 Sep 1999#491746
On Thu, 09 Sep 1999 20:32:03 -0400, "David L. Cook" >Imagine what this baby will do for GPL. True color and the speed of >3dfx at an incredible resolution. I'm druling :)~ >I read it will be available sometime this fall... I've been a 3dfx fan from the beginning but Nvidia's next card will be 0.18 compared to 3dfx's 0.25. That's got to amount to something. Tony
Yes it amounts to NVidia is using a ArF fab and 3Dfx is using a KrF fab and the KrF part will run a little hotter at the same clock rate. Don't draw too much else from those numbers. spesig Steve Edwards web page http://www.geocities.com/MotorCity/1466/ Proud Racing Member of Hawaii Ace League - Thomas Enterprises The Oldest Online Nascar League in existence Car # 7 FORD http://www.dithots.org GO Blue Oval
Quoted text (13 lines)> On Thu, 09 Sep 1999 20:32:03 -0400, "David L. Cook" > >Imagine what this baby will do for GPL. True color and the speed of > >3dfx at an incredible resolution. I'm druling :)~ > >I read it will be available sometime this fall... > I've been a 3dfx fan from the beginning but Nvidia's next card will be > 0.18 compared to 3dfx's 0.25. > That's got to amount to something. > Tony
You know what's funny? I made my own kill file with this post ;) With the $$$ in the subject it immediatly got deleted. Heh. David Cook
Quoted text (7 lines)> >I've been a 3dfx fan from the beginning but Nvidia's next card will be > >0.18 compared to 3dfx's 0.25. > >That's got to amount to something. > .07 if my calculations are correct... > Trips
Thom j. 12 Sep 1999#491928
Thanx for your info 'Borout' but I had a Voodoo3 & I sent it back for 2 3dfx Voodoo2s in SLI. To me, its better then the V3 in GPL. Also Im still able to use my Herc Thriller for other sims, games etc. Yes I know the thriller is getting old but I will stay with it now until some video card comes out that will exceed my 3 card setup. This is why I asked about the 'GeForce' 256 & if anyone has any new info on another card that it better please re: me directly...Tia Cheers Thom_j.
Quoted text (35 lines)> I think that V3 is better than GeForce .... for GPL! We all play only GPL, > right? > Borut > > Since I do not understand most of the "techno jargon" I have a > > question: Will this be better then the GeForce 256 coming out? > > Cheers Thom_j. > > > Imagine what this baby will do for GPL. True color and the speed of > > > 3dfx at an incredible resolution. I'm druling :)~ > > > I read it will be available sometime this fall... > > > Code-name 'Napalm'. > > > 0.25u die-fab integration. > > > 2D/3D Integrated accelerator, Full 4x AGP. > > > Banshee 2D core, new 3D core, 3rd-party Geometry engine. > > > 4 to 128 MB SDRAM on-card. > > > (32-bit true color, 24-bit Z and W-Buffer, 8-bit Stencil. > > > 32-bit 2K x 2K texture support, Texture compression capable. > > > SLI Scalable via single or multiple Chips. Full-scene Anti-aliasing. > > > Dual pipelined, MultiTextured, 2-Pixel/Clock cycle. > > > Geometry acceleration. > > > Transform and Lighting acceleration. > > > DirectX 7.0 supported. > > > 400 to 1600 MTexels/sec > > > 4 Million sustained transformed Triangles/sec.

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