Imagine what this baby will do for GPL. True color and the speed of
3dfx at an incredible resolution. I'm druling :)~
I read it will be available sometime this fall...
--David Cook
Code-name 'Napalm'.
0.25u die-fab integration.
2D/3D Integrated accelerator, Full 4x AGP.
Banshee 2D core, new 3D core, 3rd-party Geometry engine.
4 to 128 MB SDRAM on-card.
(32-bit true color, 24-bit Z and W-Buffer, 8-bit Stencil.
32-bit 2K x 2K texture support, Texture compression capable.
SLI Scalable via single or multiple Chips. Full-scene Anti-aliasing.
Dual pipelined, MultiTextured, 2-Pixel/Clock cycle.
Geometry acceleration.
Transform and Lighting acceleration.
DirectX 7.0 supported.
400 to 1600 MTexels/sec
4 Million sustained transformed Triangles/sec.
These specs came from a reliable source? 3dfx hasn't officially announced
anything yet, besides the T-Buffer technology. And from recent interviews
with 3dfx employees it doesn't look like their next part is going to have
T&L on it, just loads of fillrate, which is fine with me.
Kyle
Since I do not understand most of the "techno jargon" I have a
question: Will this be better then the GeForce 256 coming out?
Cheers Thom_j.
Quoted text (19 lines)
> Imagine what this baby will do for GPL. True color and the speed of > 3dfx at an incredible resolution. I'm druling :)~ > I read it will be available sometime this fall... > Code-name 'Napalm'. > 0.25u die-fab integration. > 2D/3D Integrated accelerator, Full 4x AGP. > Banshee 2D core, new 3D core, 3rd-party Geometry engine. > 4 to 128 MB SDRAM on-card. > (32-bit true color, 24-bit Z and W-Buffer, 8-bit Stencil. > 32-bit 2K x 2K texture support, Texture compression capable. > SLI Scalable via single or multiple Chips. Full-scene Anti-aliasing. > Dual pipelined, MultiTextured, 2-Pixel/Clock cycle. > Geometry acceleration. > Transform and Lighting acceleration. > DirectX 7.0 supported. > 400 to 1600 MTexels/sec > 4 Million sustained transformed Triangles/sec.Until the T&L starts getting a lot of game support, I personally find the
T-Buffer more intriguing for the current and near-future games. Well, not
the T-Buffer as much as that it gives us out of the box free full-screen
anti-aliasing in all our current games - as long as it does have the small
performance hit that 3dfx is saying. And those of us who've been around a
while, and got Renditions way back when to play ICR2 and N2 know how good
ICR2 looked with just edge anti-aliasing. Full screen should be quite nice
:-)
The word I've heard is 3dfx will announce something next week, whether it's
the full specs on the V4 I don't know though. Gonna be curious to see how
it stacks up. I'm thinking the T-Buffer and loads of fillrate will be the
ticket for this generation. T&L may help some titlles, but much as 32-bit
color for the current generation wasn't used very much, I don't think it'll
be a biggie - but the final shipping products, price/performance ratio, etc.
will of course tell the whole story.
--
Ken's Sig 3.0
"Who is the more foolish? The fool, or the fool who follows him?" - Obi-Wan
Kenobi
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>These specs came from a reliable source? 3dfx hasn't officially announced
>anything yet, besides the T-Buffer technology. And from recent interviews
>with 3dfx employees it doesn't look like their next part is going to have
>T&L on it, just loads of fillrate, which is fine with me.
>Kyle
I think that V3 is better than GeForce .... for GPL! We all play only GPL,
right?
Borut
Quoted text (27 lines)
> Since I do not understand most of the "techno jargon" I have a > question: Will this be better then the GeForce 256 coming out? > Cheers Thom_j. > > Imagine what this baby will do for GPL. True color and the speed of > > 3dfx at an incredible resolution. I'm druling :)~ > > I read it will be available sometime this fall... > > Code-name 'Napalm'. > > 0.25u die-fab integration. > > 2D/3D Integrated accelerator, Full 4x AGP. > > Banshee 2D core, new 3D core, 3rd-party Geometry engine. > > 4 to 128 MB SDRAM on-card. > > (32-bit true color, 24-bit Z and W-Buffer, 8-bit Stencil. > > 32-bit 2K x 2K texture support, Texture compression capable. > > SLI Scalable via single or multiple Chips. Full-scene Anti-aliasing. > > Dual pipelined, MultiTextured, 2-Pixel/Clock cycle. > > Geometry acceleration. > > Transform and Lighting acceleration. > > DirectX 7.0 supported. > > 400 to 1600 MTexels/sec > > 4 Million sustained transformed Triangles/sec.On Thu, 09 Sep 1999 20:32:03 -0400, "David L. Cook"
>Imagine what this baby will do for GPL. True color and the speed of
>3dfx at an incredible resolution. I'm druling :)~
>I read it will be available sometime this fall...
I've been a 3dfx fan from the beginning but Nvidia's next card will be
0.18 compared to 3dfx's 0.25.
That's got to amount to something.
Tony
Yes
it amounts to NVidia is using a ArF fab and 3Dfx is using a KrF fab and the
KrF part will run a little hotter at the same clock rate. Don't draw too
much else from those numbers.
spesig Steve Edwards web page http://www.geocities.com/MotorCity/1466/ Proud
Racing Member of Hawaii Ace League - Thomas Enterprises The Oldest Online
Nascar League in existence Car # 7 FORD http://www.dithots.org GO Blue Oval
Quoted text (13 lines)
> On Thu, 09 Sep 1999 20:32:03 -0400, "David L. Cook" > >Imagine what this baby will do for GPL. True color and the speed of > >3dfx at an incredible resolution. I'm druling :)~ > >I read it will be available sometime this fall... > I've been a 3dfx fan from the beginning but Nvidia's next card will be > 0.18 compared to 3dfx's 0.25. > That's got to amount to something. > TonyYou know what's funny? I made my own kill file with this post ;) With
the $$$ in the subject it immediatly got deleted. Heh.
David Cook
Quoted text (7 lines)
> >I've been a 3dfx fan from the beginning but Nvidia's next card will be > >0.18 compared to 3dfx's 0.25. > >That's got to amount to something. > .07 if my calculations are correct... > TripsThanx for your info 'Borout' but I had a Voodoo3 & I sent it back
for 2 3dfx Voodoo2s in SLI. To me, its better then the V3 in GPL.
Also Im still able to use my Herc Thriller for other sims, games etc.
Yes I know the thriller is getting old but I will stay with it now until
some video card comes out that will exceed my 3 card setup.
This is why I asked about the 'GeForce' 256 & if anyone has any
new info on another card that it better please re: me directly...Tia
Cheers Thom_j.


































