Does anyone know if the preview version of GP3 was running in DOS or Win9x?
Also, I think I may have figured out the GP2-like gfx of that version/ the
software mode.
Just think GPL in software mode.
The GPL software rendering method is a "software emulation" (important
words just there) of the Hardware 3D, and therefore it is extremely slow and
fairly ugly too. The same can probably be said for most 3D games which offer
a software mode. Now, all go away and play GP2 for a while on your modern
PII/ K6 equipped PC.
It runs quite smoothly doesn't it, a lot smoother than GPL in software mode.
So, if you were Mr Crammond, and you wanted to provide a software mode for
GP3 wouldn't it make sense to just use a slightly enhanced version of the
GP2 software engine. It would run sufficiently on most of our machines. Of
course he could just provide a software emulation (there it is again) that
looks like a blocky and poorly animated version of the 3D engine, but that
wouldn't really make ppl without 3D hardware very happy, would it?
My point?
Don't jump to conclusions just from those screenshots on
[link lost in import]
Those first 3 screenshots/ photographs from ECTS look significantly better
than the official screenshots. In fact, have just compared them, I think
that the version shown at ECTS is probably a lot newer than the version
shown on the official site. Why? Well, looking at 2 of the official shots,
the wing mirrors are in excactly the same position on both shots. One of
those shots is in the chicane TURNING, but the other is on the straight. Yet
the shots from ECTS show a 3D rendered***pit because in the shot of the
car entering the hairpin the mirrors have moved, ala 3D***pit style.
The real problem with GP3 at the moment is Microprose/ Hasbro's awful
marketing. They've failed to imform prospective buyers of the important
details of GP3 and seem only to want to keep us in the dark. That said, GP3
better be worth the wait, or Microprose could find themselves in the
position they were in not too long ago, going down the pan!
Just my opinions,
D Cane
Windows, how do i know? i saw them reboot the pc at least 3 times,
they double clicked a shortcut on the desktop called racer.exe or
something like that to load GP3.
Not sure if it was 95 or 98, me thinks it was 98
Paul
On Wed, 8 Sep 1999 18:06:49 +0100, "David Cane"
Quoted text (42 lines)
>Does anyone know if the preview version of GP3 was running in DOS or Win9x? >Also, I think I may have figured out the GP2-like gfx of that version/ the >software mode. >Just think GPL in software mode. > The GPL software rendering method is a "software emulation" (important >words just there) of the Hardware 3D, and therefore it is extremely slow and >fairly ugly too. The same can probably be said for most 3D games which offer >a software mode. Now, all go away and play GP2 for a while on your modern >PII/ K6 equipped PC. >It runs quite smoothly doesn't it, a lot smoother than GPL in software mode. >So, if you were Mr Crammond, and you wanted to provide a software mode for >GP3 wouldn't it make sense to just use a slightly enhanced version of the >GP2 software engine. It would run sufficiently on most of our machines. Of >course he could just provide a software emulation (there it is again) that >looks like a blocky and poorly animated version of the 3D engine, but that >wouldn't really make ppl without 3D hardware very happy, would it? >My point? >Don't jump to conclusions just from those screenshots on >[link lost in import] >Those first 3 screenshots/ photographs from ECTS look significantly better >than the official screenshots. In fact, have just compared them, I think >that the version shown at ECTS is probably a lot newer than the version >shown on the official site. Why? Well, looking at 2 of the official shots, >the wing mirrors are in excactly the same position on both shots. One of >those shots is in the chicane TURNING, but the other is on the straight. Yet >the shots from ECTS show a 3D rendered***pit because in the shot of the >car entering the hairpin the mirrors have moved, ala 3D***pit style. >The real problem with GP3 at the moment is Microprose/ Hasbro's awful >marketing. They've failed to imform prospective buyers of the important >details of GP3 and seem only to want to keep us in the dark. That said, GP3 >better be worth the wait, or Microprose could find themselves in the >position they were in not too long ago, going down the pan! >Just my opinions, >D CaneThe game was run under software, 640*480 res. The machine was a PIII 600Mhz.
I dont know what OS
Michael
--
---------------------------------------------------------------
Come.to/grandprix3: http://come.to/grandprix3
Formula 1 HeadQuarters: http://www.klam71.freeserve.co.uk
ICQ: 35693329
---------------------------------------------------------------
It'll be 98... nothing else makes sense
M
Quoted text (69 lines)
>The game was run under software, 640*480 res. The machine was a PIII >600Mhz. I dont know what OS >Michael >-- >--------------------------------------------------------------- >Come.to/grandprix3: http://come.to/grandprix3 >Formula 1 HeadQuarters: http://www.klam71.freeserve.co.uk >ICQ: 35693329 >--------------------------------------------------------------- >> Does anyone know if the preview version of GP3 was running in DOS or >Win9x? >> Also, I think I may have figured out the GP2-like gfx of that version/ >> the software mode. >> Just think GPL in software mode. >> The GPL software rendering method is a "software emulation" >> (important >> words just there) of the Hardware 3D, and therefore it is extremely >> slow >and >> fairly ugly too. The same can probably be said for most 3D games which >offer >> a software mode. Now, all go away and play GP2 for a while on your >> modern PII/ K6 equipped PC. >> It runs quite smoothly doesn't it, a lot smoother than GPL in software >mode. >> So, if you were Mr Crammond, and you wanted to provide a software mode >> for GP3 wouldn't it make sense to just use a slightly enhanced version >> of the GP2 software engine. It would run sufficiently on most of our >> machines. Of course he could just provide a software emulation (there >> it is again) that looks like a blocky and poorly animated version of >> the 3D engine, but that wouldn't really make ppl without 3D hardware >> very happy, would it? >> My point? >> Don't jump to conclusions just from those screenshots on >> [link lost in import] >> Those first 3 screenshots/ photographs from ECTS look significantly >> better than the official screenshots. In fact, have just compared >> them, I think that the version shown at ECTS is probably a lot newer >> than the version shown on the official site. Why? Well, looking at 2 >> of the official shots, the wing mirrors are in excactly the same >> position on both shots. One of those shots is in the chicane TURNING, >> but the other is on the straight. >Yet >> the shots from ECTS show a 3D rendered***pit because in the shot of >> the car entering the hairpin the mirrors have moved, ala 3D***pit >> style. >> The real problem with GP3 at the moment is Microprose/ Hasbro's awful >> marketing. They've failed to imform prospective buyers of the >> important details of GP3 and seem only to want to keep us in the dark. >> That said, >GP3 >> better be worth the wait, or Microprose could find themselves in the >> position they were in not too long ago, going down the pan! >> Just my opinions, >> D CaneWindows 2000 Pro does. It's quicker (If you've got the RAM).
TF
Quoted text (11 lines)
> It'll be 98... nothing else makes sense > M > >The game was run under software, 640*480 res. The machine was a PIII > >600Mhz. I dont know what OS > >MichaelExcept windows 2000 crashes more often than Jos Verstappen in a Simtek at
Monaco... well actually it rarely crashes itself... it just screws up the
things that depend on it... just like Jos in 1995 then.
M


































