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Rec.Autos.Simulators Archive

GP3 is anybody in there McFly?

4 posts by 4 people · 08 Sep 1999 - 08 Sep 1999

ilmor 08 Sep 1999#491123
Hello? Unimpressed, is this thing on? Software mode.. turn it on in gpl and then look at accelerated mode. Now if gp3 is the same step between modes this game is going to be ***y stunning. Sheeesh people have seen a few screenshots of an unfinished game running in software mode and are already bagging it. Wonder why they didnt realease more screens years ago? duh? Still happy laughing at thos ubi games untill gp3 comes out. -ilmore
>Hello? >Unimpressed, is this thing on? Software mode.. turn it on in gpl and then >look at accelerated mode. Now if gp3 is the same step between modes this >game is going to be ***y stunning. We'll see, won't we. The thing I can't quite comprehend is if the GP3 is going to be released in the spring then how come they haven't implemented HW acceleration yet. Can you say "GP2 graphics engine"? The very first screenshots of GPL two and a half years ago were OTOH HW accelerated and we didn't *have to* look at ugly SW rendering ... They shouldn't have released these screenshots either, IMO. Hena
> Hello? > Unimpressed, is this thing on? Software mode.. turn it on in gpl and then > look at accelerated mode. Now if gp3 is the same step between modes this > game is going to be ***y stunning. We all know that software mode is going to be slow and crappy. The point is, why in hell didn't they FIRST make the hardware mode, IF they seriously do plan to implement it. -- Toni Lassila
dav.. 08 Sep 1999#491126
> > Hello? > > Unimpressed, is this thing on? Software mode.. turn it on in gpl and then > > look at accelerated mode. Now if gp3 is the same step between modes this > > game is going to be ***y stunning. > We all know that software mode is going to be slow and crappy. The point > is, why in hell didn't they FIRST make the hardware mode, IF they > seriously do plan to implement it. > -- > Toni Lassila Think about it. Two main things to a sim is the physics, and the graphics ( yes I know, sound, control, blah, blah as well) Physics is pretty much a constant, and is unlikely to change drastically in an 18 month development cycle. On the other hand, graphics is improving all the time, and in 18 months can change drastically. Which do you do first, given that you already have a serviceable physics and graphics engine ? I know which one I do first and make sure I get it right. Then drag in the graphics artists to implement all the latest fandangoes in graphics. Just a guess, but it makes sense to me :)) Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.

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