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i played gp3 today as well (and got the old black flag thing..)

2 posts by 2 people · 07 Sep 1999 - 07 Sep 1999

pez 07 Sep 1999#490828
ive just got back from london, and ive read some of the previous posts regarding gp3...... personally, i was amazed, 20 -30 fps on a non accelerated p600 with full graphical detail, (i wonder what gpl would be?) ive got 8 pics on my digital camera, but i cant get the ***y thing to connect to my pc tonight, ill try again tomorrow. I tried the sit down cabinet version first. 4 cars, start 4th, drive two laps, Looks like the 98 season (and thats what all the promo stuff has been saying as well). The cabinet used the great f1sim pedals (thats what they looked like to me anyway, and i own a set myself), but, despite being advertised as force feedback compatible, the wheel was your standard analogue wheel (probably one of the special upgrades that you can buy from the f1sim people). So i drove my 2 laps. The wheel wasnt set up as i like it (my settings for gp2 are - all aids off, no steering help, no low sensitivity zones etc - max realism), so it did seem as if it was 'helping me along' abit. Real f1 cars have extreme amounts of grip, and when the go, the generally go quickly, i applied too much accel out of the chicane past the tunnel on my first lap, and spun about 40 degrees before clouting the barrier, no canned spins (and ive never seen a canned spin in gp2, play gp2 after your played gpl, and you realise how good the engine is for a car with grippy tires and LOADS of DOWNFORCE - dont forget that (alot of people seem to discount the gp2 physics as the car fell like its bolted to the road - well i say, watch a real f1 car go through high speed corners(silverstone or spa), is it slippin an a slidin? not visibly, now watch the movie grandprix with jim rockford, the cars were always*** out, as replicated in gpl. So try to understand that the gp2 phys was pretty good. After gpl, i found that i could find the limits of front and rear adhesion, slip angles and the like, and hang the back end out comming out of corners quite succesfully, its way harder to do than in gpl....). Without the correct settings for the wheel, i found it hard to notice if the phys had been tweaked that much, but one thing i did notice is that the vertical plane now seems to be modelled v accuratelly, as i drove into the jordans rear tire, pitching the nose of my car upwards, and i saw a woman driver (well, what can i say...) roll the car.....not bad at all.......I also cut the chicane after the tunnel on my second lap, and got flagged like in gp2, with the engine revs lowered for a short time, I would have prefered to have received a black flag or other warning from the marshals, and maybe a stop go penalty/10 second penalty, that blew my race.... The***pit didnt move around as much as gpls (not a bad thing) and ive seen posts from people who dont like the idea of a moving wheel, well the real ferrai f1 wheel costs around 20000 (according to murray walker) it contains a big lcd screen, as well as other displays and (i think) engine management stuff (so if theres a problem with that, they just replace the wheel, didnt they do that in france this year?), i thought it looked supurb. Whats tghe matter, dont you want accuracy? The sound seems to have been lifted right out of gp2 (not a really bad thing, it was quite real sounding...although something new would have been nice). Cant wait for force feedback, cant wait for 3dfx/d3d support, network support, and the box sitting next to my computer. Spring 2000, heres to waiting (leftfield play in the background as white horses crash all around...i could *** a pint....) any questions, comments??? i hope to have the pics up soon....i dont recommend a certain 'colours a calling you' digital camera, it eats batteries..... I also had a look at the mclaren, ferrari and jordan full size f1 cars, the mclaren***pit is a bit sparse, the ferrari must have all its weight around the steering wheel. . I want all three.... I played Gran tourismo 2 on the playstation as well, thought it looked very similar to its predecessor, and the arcade handling needed refinement....but good Perfect Dark (N64) looks and plays brilliantly (better than goldeneye, and thats phenominal) No n3 (as far as i could see....couldnt find havas/sierra/papyrus, but talked to the distributors about it) pez
>no canned spins (and ive never seen a canned spin in gp2, play gp2 >after your played gpl, and you realise how good the engine is for a car with >grippy tires and LOADS of DOWNFORCE - dont forget that (alot of people seem >to discount the gp2 physics as the car fell like its bolted to the road If you haven't seen a canned spin in GP2 then obviously you're unlikely to see them in GP3 :-) You've maybe never seen a four-leaf clover either, don't they exist? Cheers! John

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