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GPL "white paper"?

11 posts by 10 people · 06 Sep 1999 - 06 Sep 1999

Has Papyrus ever written a "white paper" about the GPL physics engine? As a mechanical engineer, I would love to read about the simulation right down to the smallest detail. Are there any web-based references? I've read little snippets of information, but I'd love to find one article that puts it all together in one place. Stephen
Steven, you're talking about something which Papyrus/Sierra probably have locked in a vault!! :o) -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
: Steven, you're talking about something which Papyrus/Sierra probably have : locked in a vault!! :o) OK, my note could be misinterpreted. I don't care how they coded it, and by smallest detail, I just mean is there one place that gathers all the snippets of information together (engine frequency, number of DOFs, which DOFs are modelled etc.) I've seen all the bits and pieces in various USENET postings and I was just wondering (hoping) if it was ever all drawn together into a "technical FAQ" somewhere for the gearheads in the audience. Stephen :> Has Papyrus ever written a "white paper" about the GPL physics engine? As :> a mechanical engineer, I would love to read about the simulation right :> down to the smallest detail. Are there any web-based references? I've :> read little snippets of information, but I'd love to find one article that :> puts it all together in one place. :> :> Stephen :> : -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- : http://www.newsfeeds.com The Largest Usenet Servers in the World! : ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
On Mon, 6 Sep 1999 21:13:34 +1000, "Bruce Kennewell" >Steven, you're talking about something which Papyrus/Sierra probably have >locked in a vault!! :o) <sarcasm> Why? It's not like they're planning to DO anything with it... </sarcasm>
Speaking of such... has anyone figured out the distance between the full extended to full compressed angles vs the bump ***s in each chassis? What I'm after is, What is the suspension travel length between full extended suspension and when the bump ***s are being touched. I'm taking a guess that there is three inches of travel in the Ferrari. I took the spring rate, Bumb setting, time traveled. Then feeling my chassis to road grip slowly change and then come to a point where it drastically changes. I've also drove my car up a steep hill at an angle that would place one front wheel on the hill and the other dangling in mid air and took a guess at the travel that the compressed corner took. These are not very accurate at all but it at least gives me a round about figure. Does anyone know of a better way? or even better yet, does anyone know the specific travel distance for each chassis? Mike
Quoted text (7 lines)> Has Papyrus ever written a "white paper" about the GPL physics engine? As > a mechanical engineer, I would love to read about the simulation right > down to the smallest detail. Are there any web-based references? I've > read little snippets of information, but I'd love to find one article that > puts it all together in one place. > Stephen
-- ========================================= Mike Barlow of Barlow Racing? ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here)
R Keating 06 Sep 1999#490379
I would be interested in some more of the ins and out just out of curiosity. For example, I noticed that if I floor the accelerator in neutral obviously after a while the engine blows. If I do the same thing with the clutch in (pedal pressed), the engine blows a little bit sooner. So are they modeling the extra drag of the clutch not being engaged or did this just occur by chance do to the small number of times I tried this little experiment. I think there would be a way to convey these fascinating insight to this great simulation without giving away their secrets. Russell Keating http://www.netwave.net/members/rkeating -----------== Posted via Newsfeeds.Com, Uncensored Usenet News ==---------- http://www.newsfeeds.com The Largest Usenet Servers in the World! ------== Over 73,000 Newsgroups - Including Dedicated Binaries Servers ==-----
Aubrey 06 Sep 1999#490381
Hmm, not quite sure what you're asking... But I can tell you this: As I recall, Alison Hine mentioned that one of the Papy programmers (Dave Kaemmer or Randy Cassidy, can't remember which) told her a 1" rideheight with 1" bump ***s means your car is resting on the bump ***s when you're just sitting still. So maximum upwards suspension travel is variable, and is always equal to rideheight. I guess we're s'posed to presume that was just the way the cars were constructed. A way to change the rideheight without changing suspension travel would be nice, but the cars simply werent built that way. As for downwards suspension travel, I have no idea how you can figure that out. -A
Quoted text (23 lines)> Speaking of such... has anyone figured out the distance between the >full extended to full compressed angles vs the bump ***s in each >chassis? > What I'm after is, What is the suspension travel length between full >extended suspension and when the bump ***s are being touched. I'm >taking a guess that there is three inches of travel in the Ferrari. I >took the spring rate, Bumb setting, time traveled. Then feeling my >chassis to road grip slowly change and then come to a point where it >drastically changes. I've also drove my car up a steep hill at an angle >that would place one front wheel on the hill and the other dangling in >mid air and took a guess at the travel that the compressed corner took. > These are not very accurate at all but it at least gives me a round >about figure. Does anyone know of a better way? or even better yet, >does anyone know the specific travel distance for each chassis? >Mike >> Has Papyrus ever written a "white paper" about the GPL physics engine?
As >> a mechanical engineer, I would love to read about the simulation right >> down to the smallest detail. Are there any web-based references? I've >> read little snippets of information, but I'd love to find one article that
Quoted text (17 lines)>> puts it all together in one place. >> Stephen >-- >========================================= >Mike Barlow of Barlow Racing? >========================================= >Racing online with the help of...... >Race Communications Association >http://members.xoom.com/RCA/toc.html >Holodyne Engineering >Mystic Music >(have Your !!Name/Address!! placed here)
> I would be interested in some more of the ins and out just out of curiosity. > For example, I noticed that if I floor the accelerator in neutral obviously > after a while the engine blows. If I do the same thing with the clutch in > (pedal pressed), the engine blows a little bit sooner. So are they modeling > the extra drag of the clutch not being engaged or did this just occur by > chance do to the small number of times I tried this little experiment. I read somewhere in a document published by Papy that this is indeed modelled, so it's not random. I also read that there's 17 DOF in the model. I remember thinking that the explanation didn't quite add up though... Maybe I'll gather the energy to count them later. Cheers, /ft

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