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Rec.Autos.Simulators Archive

Project Gotham Racing 2?

9 posts by 4 people · 22 Nov 2003 12:57 UTC - 24 Nov 2003 07:55 UTC

Kevin? 22 Nov 2003 12:57 UTC#49028
Has anyone bought it for the Xbox yet? How is it? I was wondering how the single player 'play' is? I don't have Xbox Live anymore, but may be interested in buying it.
> Has anyone bought it for the Xbox yet? > How is it? > > I was wondering how the single player 'play' is? > I don't have Xbox Live anymore, but may be interested in buying it. My original post was a little blunt & harsh so I'll try to add to it. Firstly, the gameplay is brilliantly addictive. This is one area where Bizarre Creations really show the other game makers like Polyphony how it's done. However, I do find it a bit silly that all cars are available right from the start albeit only to drive solo on a single test track - kind of ruins the thrill of saving up tokens and purchasing a better car which is important in these sorts of games. The car handling is wonderful too. Project Gotham 1&2 have the most 'sim' handling that you could possibly want while still remaining very controllable with a joypad. This is my gripe with GT3 on the PS2 - the poor quality triggers on the PS2 joypads just don't cut the mustard for racing games and using the stick for throttle and brake is pretty poor too. You could always buy a wheel & pedals but that kind of defeats the purpose of playing a console game i.e. relaxing on the couch! That's the main reason I preferred the Dreamcast for racing games pre-Xbox as well - decent analogue joypad triggers. My main gripe with the graphics is that the wheel rims look terrible. They totally destroy the otherwise realistic look of the cars. They have a 2D look about them that makes them look like cardboard cut-outs. Other than that, they've added a whole host of little touches to the roadside graphics that, unless you're driving very slow, you never notice anyway. The result - a game that runs half the speed of PGR1 for no good reason. It might not bother your average 40yr-old RASer but to my eyes frame-rate is God in console racers. Ironically a lot of the added trackside details would only really be noticeable in a game running at 60fps...oh well. The selection of cars and tracks is wonderful. Pagani Zonda at the 'ring - hell yes!! Like I said the gameplay is very addictive. Is it better than PGR1? For me, no. But I can understand those that are looking for loads of cars & tracks really preferring PGR2.
In article <bpq6id$1r1ep7$[email hidden]>, "Damien Smith" <[email hidden]> wrote: >The car handling is wonderful too. Project Gotham 1&2 have the most 'sim' >handling that you could possibly want while still remaining very >controllable with a joypad. This is my gripe with GT3 on the PS2 - the poor >quality triggers on the PS2 joypads just don't cut the mustard for racing >games and using the stick for throttle and brake is pretty poor too. I appreciate your input on PGR2, but I couldn't let this stand without dissent! I played MSR and PGR (not 2) and think the title can go a long, long way before I'd be satisfied with its handling as far as realism is concerned. Doesn't (IMHO) hold a candle to GT3. And I found it easy to adapt to the PS2's stick for throttle/brake. Wouldn't do it any other way.
Kevin? 23 Nov 2003 14:13 UTC↳ reply to Dave#48885
How many ingame (while driving) GT3 AI cars are there? How many on PGR2? I'm guessing there's more in PGR2. "Dave" <[email hidden]> wrote in message news:gD2wb.132864$[email hidden]... > In article <bpq6id$1r1ep7$[email hidden]>, "Damien Smith"<[email hidden]> wrote: > > >The car handling is wonderful too. Project Gotham 1&2 have the most'sim' > >handling that you could possibly want while still remaining very > >controllable with a joypad. This is my gripe with GT3 on the PS2 - thepoor
Quoted text (9 lines)> >quality triggers on the PS2 joypads just don't cut the mustard for racing > >games and using the stick for throttle and brake is pretty poor too. > > I appreciate your input on PGR2, but I couldn't let this stand > without dissent! I played MSR and PGR (not 2) and think the title > can go a long, long way before I'd be satisfied with its handling > as far as realism is concerned. Doesn't (IMHO) hold a candle to > GT3. And I found it easy to adapt to the PS2's stick for > throttle/brake. Wouldn't do it any other way.
> I appreciate your input on PGR2, but I couldn't let this stand > without dissent! I played MSR and PGR (not 2) and think the title > can go a long, long way before I'd be satisfied with its handling > as far as realism is concerned. Doesn't (IMHO) hold a candle to > GT3. And I found it easy to adapt to the PS2's stick for > throttle/brake. Wouldn't do it any other way. Probably because there's no option on the PS2. PGR1 had the option for either method and when I first played it, I hadn't used either method before and frankly using the triggers was a no-brainer. There's just no way that you can exercise the same amount of throttle control using a stick - not that it matters in GT3 - power oversteer isn't even modelled slightly well.
On Sun, 23 Nov 2003 21:43:05 +1000, "Damien Smith" <[email hidden]> scribbled: <snip>
Quoted text (9 lines)>The car handling is wonderful too. Project Gotham 1&2 have the most 'sim' >handling that you could possibly want while still remaining very >controllable with a joypad. This is my gripe with GT3 on the PS2 - the poor >quality triggers on the PS2 joypads just don't cut the mustard for racing >games and using the stick for throttle and brake is pretty poor too. You >could always buy a wheel & pedals but that kind of defeats the purpose of >playing a console game i.e. relaxing on the couch! That's the main reason I >preferred the Dreamcast for racing games pre-Xbox as well - decent analogue >joypad triggers.
<snip> I don't have a lot to add to the thread since I don't own an X-Box, but when I played GTA3 I actually found myself using the d-pad rather than the analog stick. The pad and the buttons are pressure sensitive, so after a tiny bit of practice I was pretty good at being able to negotiate slow curves and avoid brake lockup. Fun times! :) Probably something most people never noticed about the PS2's controller. -Slash -- "Ebert Victorious" -The Onion
On Sun, 23 Nov 2003 21:43:05 +1000, "Damien Smith" <[email hidden]> scribbled: <snip>
Quoted text (9 lines)>The car handling is wonderful too. Project Gotham 1&2 have the most 'sim' >handling that you could possibly want while still remaining very >controllable with a joypad. This is my gripe with GT3 on the PS2 - the poor >quality triggers on the PS2 joypads just don't cut the mustard for racing >games and using the stick for throttle and brake is pretty poor too. You >could always buy a wheel & pedals but that kind of defeats the purpose of >playing a console game i.e. relaxing on the couch! That's the main reason I >preferred the Dreamcast for racing games pre-Xbox as well - decent analogue >joypad triggers.
<snip> I don't have a lot to add to the thread since I don't own an X-Box, but when I played GT3 I actually found myself using the d-pad rather than the analog stick. The pad and the buttons are pressure sensitive, so after a tiny bit of practice I was pretty good at being able to negotiate slow curves and avoid brake lockup. Fun times! :) Probably something most people never noticed about the PS2's controller. -Slash -- "Ebert Victorious" -The Onion

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