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Rally champ writeoff: what about Rally Masters ?

9 posts by 6 people · 04 Sep 1999 - 06 Sep 1999

* Leong 04 Sep 1999#490117
Now that it is obvious that Rally Champ will have the same invisible wall around the track, and we will keep that game for a sunday afternoon acrade play... What about Rally Master ? It is any better ?
Well as it happens there are ppl who just love the demo of rally2000 (like me). Flaming it for invisible wall around the track is quite same as ***in for small skidmarks texturebuffer imo. You cant let a good game down on that excuse. The physics engine is quite realistic even now experienced with kb and theyre still working on it (got 10:35 after ~10 runs) I've heard that in rallymasters you can drive up to 180 kilometers off the track! (thats when the invisible gasolinetank goes empty) -LM
How would we know if it's any better, like you put it? Who says the game will be more realistic or better? You can't compare what you have now with something which will be released next year. You can't write off a game on the promises of an other game. I guess we'll write down your name and we'll see what you think of the full version of RC... -- Kenneth Verburg Webmaster/Editor-in-chief High Gear http://www.simracingnews.com
Chris 05 Sep 1999#490353
Um, so? GPL has invisible walls too. So do a lot of sims. The point is you are SUPPOSED to stay on the course, not wander all over creation.
ymenard 05 Sep 1999#490354
Well, the limits are much more closer. If I hit those invisible walls, normally trees, I should stop there, not bounce back. If I hit a tree in real-life with a Rally Car, I stop there. Boom, my rally is finished. Per example, there is some tight 90+degree corners there. You can just throw the car into a slide and stop the car on a set of trees. There is no damage in the demo, so we all hope that it will be accurate in the final sim. All those bumps in the game that really throw the car 4-5feet in the air, in real-life you won't do that much until you brake your suspension. -- -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Chris 05 Sep 1999#490355
Oh I agree. I'd prefer to see the walls in RC moved farther back and for them to use the vegetation and terrain on the sides of the road for the "walls". And yes, if in a rally car if I hit a tree I'd better have ended my race! <crunch>
* Leong 06 Sep 1999#490704
huh ? invisible wall in GPL ? I wish so too. Then I would not go off the tracks so readily Yeah that's a good idea :-0
Quoted text (19 lines)| Um, so? GPL has invisible walls too. So do a lot of sims. The point is | you are SUPPOSED to stay on the course, not wander all over creation. | | > Now that it is obvious that Rally Champ will | > have the same invisible wall around the track, | > and we will keep that game for a sunday afternoon | > acrade play... | > | > What about Rally Master ? | > It is any better ? | > | > | > | > | > | |
* Leong 06 Sep 1999#490705
yes I would like to go off some cliffs too not take corners with full impunity | > Well, the limits are much more closer. If I hit those invisible walls, | > normally trees, I should stop there, not bounce back. If I hit a tree in | > real-life with a Rally Car, I stop there. Boom, my rally is finished. | Per | > example, there is some tight 90+degree corners there. You can just throw
Quoted text (7 lines)| > the car into a slide and stop the car on a set of trees. There is no | damage | > in the demo, so we all hope that it will be accurate in the final sim. | | Oh I agree. I'd prefer to see the walls in RC moved farther back and for | them | to use the vegetation and terrain on the sides of the road for the
"walls". | And | yes, if in a rally car if I hit a tree I'd better have ended my race! | | > All those bumps in the game that really throw the car 4-5feet in the air,
Quoted text (8 lines)| in | > real-life you won't do that much until you brake your suspension. | > | | <crunch> | | |
: Um, so? GPL has invisible walls too. So do a lot of sims. The point is : you are SUPPOSED to stay on the course, not wander all over creation. And I would love to see the coding to implement an infinite playing field... Think of the MS flight sims; you can fly all around the world, but there sure isn't much to look at. As long as there are real things like fences and walls defining the boundaries (which there are... thank you MF), then I'm happy. Stephen

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