Joe wrote
Sounds very impressive, especially the multi-player info:
"What's this about Multiplayer?
I couldn't test the multiplayer component of the game, but it sounds
impressive. There's no doubt Motorsims has the expertise needed to implement
support for large numbers of simultaneous racers. The bad news is there will
be a monthly fee (I'm told "a small one") for access to the Motorsims Racing
Network servers (you do get 30 days free access when you purchase the game).
The good news is that it will be far more than just a matching service like
the Microsoft *** Zone.
First, they will have high-speed servers to effectively support large races.
There will be a rating system so that you can choose to play with people
near your own level of ability. Motorsims will organize and administrate
racing leagues, and there has been talk of prizes. You can watch other races
as if they were on TV. The system is Roger-Wilco compatible for voice
communication during races. The game can automatically download new features
and patches from a menu within the game (they use a system where you only
download the changed bytes of any file, to keep the downloads small and
quick). Motorsims' stated goal is to build an online racing community. It
will be impressive if they can pull it off. "
I hope Papyrus is reading this, they may finally have some competition.
[link lost in import: /***.com/racing/ama_superbike/hands_on_preview.shtml]
Comments and questions are welcome of course.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
I hope that Motorsims becomes a big competitor, because out of competition
comes better games and lower prices....
Better games, yes! Lower prices? Probably not. Game industry is too
violatal and while one game may do great, you get the either bad game that
doesn't sell, or a excellent game [i.e. GPL] that doesn't sell well. So
they have to make up the monies elsewhere with other titles.
I think there will be lower prices eventually. Notice the big,
professional companies like Hasbro? These are guys that do serious
market research for ANY product. Instead of just "following everyone
else" like most software companies do they looked at computer games as
just another toy. They researched it, and found the optimum profit
price point for games is around $20. That's one reason they are making
a killing with huge hits like Roller Coaster Tycoon, it's cheap enough
to be an impulse buy.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
Sure, and Roller Coast Tycoon cost very little to develop too. :) Price
point for a that took 3 years to develop, had a budget of $2 or $3 million
would have to sell twice as many copies as a $40 pricepoint game. Cheap,
easily developed, produced, etc. games will come out at lower price point.
However, the more "prime" games and those with higher budgets won't.
Example, Microprose and Hasbro released MechWarrior3 at the beginning of the
summer for a $50 price point...last time I looked it was still at a $30 or
so pricepoint in the store.
Quoted text (16 lines)
> >Better games, yes! Lower prices? Probably not. > I think there will be lower prices eventually. Notice the big, > professional companies like Hasbro? These are guys that do serious > market research for ANY product. Instead of just "following everyone > else" like most software companies do they looked at computer games as > just another toy. They researched it, and found the optimum profit > price point for games is around $20. That's one reason they are making > a killing with huge hits like Roller Coaster Tycoon, it's cheap enough > to be an impulse buy. > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================Never say never. ;>
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
[link lost in import]
Too true.
Quoted text (11 lines)
> Never say never. ;> > -MSM > -- > __________________________________________________________________________ > Mark S. Miller "Be regular and orderly in your life, > Director of Design that you may be *** and original > Motorsport Simulations in your work." > [link lost in import]I can't belive that u guys have released this from what i've heard its not
nearly ready for release
Quoted text (16 lines)
> > Better games, yes! Lower prices? Probably not. Game industry is too > > violatal and while one game may do great, you get the either bad game that > > doesn't sell, or a excellent game [i.e. GPL] that doesn't sell well. So > > they have to make up the monies elsewhere with other titles. > Never say never. ;> > -MSM > -- > __________________________________________________________________________ > Mark S. Miller "Be regular and orderly in your life, > Director of Design that you may be *** and original > Motorsport Simulations in your work." > [link lost in import]another point to be made,I just got home and decided to play with it a bit more
before I return it tomorrow and noticed you can drive through the outside wall at
pikes peak raceway as well.I could see my tire sticking out the other side:(You
hit the nail on the head,this game is NOT ready for release.For a company claiming
that AMA is a serious simulation of cycles,it sure feels like an arcade game to
me.
Mark
Quoted text (25 lines)
> I can't belive that u guys have released this from what i've heard its not > nearly ready for release > > > Better games, yes! Lower prices? Probably not. Game industry is too > > > violatal and while one game may do great, you get the either bad game that > > > doesn't sell, or a excellent game [i.e. GPL] that doesn't sell well. So > > > they have to make up the monies elsewhere with other titles. > > Never say never. ;> > > -MSM > > -- > > __________________________________________________________________________ > > Mark S. Miller "Be regular and orderly in your life, > > Director of Design that you may be *** and original > > Motorsport Simulations in your work." > > [link lost in import]Man, even arcade games you can stay on the track :)
> another point to be made,I just got home and decided to play with it a bit more
> before I return it tomorrow and noticed you can drive through the outside wall at
> pikes peak raceway as well.I could see my tire sticking out the other side:(You
> hit the nail on the head,this game is NOT ready for release.For a company claiming
> that AMA is a serious simulation of cycles,it sure feels like an arcade game to
not
too
> > > > violatal and while one game may do great, you get the either bad game that
> > > > doesn't sell, or a excellent game [i.e. GPL] that doesn't sell well. So
__________________________________________________________________________
> > > Mark S. Miller "Be regular and orderly in your life,
> > > Director of Design that you may be *** and original
> > > Motorsport Simulations in your work."
("Jihad")
> > > [link lost in import]
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Quoted text (8 lines)
> me. > Mark > > I can't belive that u guys have released this from what i've heard itsQuoted text (9 lines)
> > nearly ready for release > > > > Better games, yes! Lower prices? Probably not. Game industry isQuoted text (7 lines)
> > > > they have to make up the monies elsewhere with other titles. > > > Never say never. ;> > > > -MSM > > > --I'm sure it has nothing to do with GP500 recently going gold, and the
critical acclaim it has received from magazines and in demo form.
Cheers!
John
Thats the sad part,who the hell actually said this was a good cycle sim.Jesus
its not even close.The best part about this game is the cd,its a full color
screen print with a Ducati on it.Now thats sad:(
Mark


































