Race Sim Central
Rec.Autos.Simulators Archive

Building demo sim machine - Please help!

2 posts by 2 people · 01 Sep 1999 - 01 Sep 1999

Jim Blevin 01 Sep 1999#489197
Thanks for your help. I am putting together a sim machine (both racing and flight) that will be sold on a local level. I would appreciate some "hard" information on what components to use and why. The specific categories of information needed are: 1. Motherboard (Reliable) 2. CPU (Which is purely faster on sim/graphics and which is more compatable with all titles) I currently have a P3-600 w/256mb RAM in mind. 3. 3Dfx card/cards and configuration (I'm imagining a 2d AGP card with one (maybe two) 3Dfx card/s.) 4. Sound card (Should be recognized by most games and be usable in battle.com, etc. 5. Game card - I need to be able to keep a wheel assembly and a joystick /throttle assembly plugged in. 6. Force Feedback controllers. (Specific wheels and joysticks would be selected by customer, but which ones are best (feel vs. usability)) 7. Anything else I need to know. Thanks again. -- Jim Blevins
With respect, Jim, that's quite a request. You'll probably get plenty of help here, but my first thought was "I'm surprised he didn't ask where to buy plywood and screws." Good luck. But also remember that the answers to all of your questions will probably change in three to six months. Regards. Kurt
Quoted text (31 lines)>Thanks for your help. I am putting together a sim machine (both racing >and flight) that will be sold on a local level. I would appreciate some >"hard" information on what components to use and why. The specific >categories of information needed are: >1. Motherboard (Reliable) >2. CPU (Which is purely faster on sim/graphics and which is more >compatable with all titles) I currently have a P3-600 w/256mb RAM in >mind. >3. 3Dfx card/cards and configuration (I'm imagining a 2d AGP card with >one (maybe two) 3Dfx card/s.) >4. Sound card (Should be recognized by most games and be usable in >battle.com, etc. >5. Game card - I need to be able to keep a wheel assembly and a joystick >/throttle assembly plugged in. >6. Force Feedback controllers. (Specific wheels and joysticks would be >selected by customer, but which ones are best (feel vs. usability)) >7. Anything else I need to know. >Thanks again. >-- >Jim Blevins

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