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Rec.Autos.Simulators Archive

PAPY N3 Press Release is here

15 posts by 13 people · 01 Sep 1999 - 06 Sep 1999

TRUSRS85 01 Sep 1999#489107
www.papy.com WATERTOWN, Mass.?August 31, 1999?Papyrus Design Group, the leading developer of auto racing simulations for the PC, will ship NASCAR? Racing 3, the next title in their award-winning NASCAR? series, in early fall. NASCAR? Racing 3 will offer fans new technology advances and significant enhancements to the graphics, sound, artificial intelligence and multiplayer systems, making it the most intense, heart-pounding racing simulation on the market. In addition to racing against some of NASCAR?s top teams and drivers in both the NASCAR? Winston Cup and NASCAR? Busch Grand National Series, players will be able to build their own racing dynasties with free Internet racing. Players will be holding on for control as the new force feedback support reacts to every move they make. Additional features include: ? New positional 3D audio, supporting A3D v 2.0 and DirectSound3D, that allows players to hear the competition swarm around them as other drivers close in on the final laps, as well as audio from the separate spotter and crew chief. ? Dynamic new engine sounds that capture the roar of the 750 horsepower engine at full throttle. ? High-resolution graphics system, supporting 1024 x 768 and 800 x 600 resolutions and 3Dfx and Direct3D hardware accelerators that bring the action into crisp, vivid detail. ? New effects such as shaded groove, specular highlighting and dynamic shadows and skids that dramatically enhance the racing experience. Translucent smoke effects will have drivers racing through big walls of smoke. ? Enhanced aggressive Artificial Intelligence that requires players to race harder and smarter to keep up with their competition. Although Papyrus had previously announced plans to develop NASCAR? Racing 3 around the physics engine in Grand Prix Legends, it was determined that the system requirements needed to support that model with a 43 car field would exceed that of virtually all systems on the market today. An enhanced version of the physics from previous NASCAR? titles will be used in NASCAR? Racing 3. Papyrus will continue developing its next generation physics engine for use in future NASCAR? products. Papyrus Design Group Papyrus is the motorsports software development division of Sierra Sports. Developers of the most compelling software-based racing experiences possible, Papyrus best-selling products include the NASCAR? Racing and CART racing lines. NASCAR? Racing 2 was the fifth best-selling entertainment title in the nation in 1997, according to PC Data reports. Sierra On-Line Sierra On-Line is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra, a division of Havas Interactive, is comprised of a family of brands: Sierra Attractions?, Sierra Home?, Sierra Sports?, Sierra Studios? and Dynamix?, a Sierra Company. Havas Interactive holdings also include Knowledge Adventure?, Blizzard Entertainment?, and WON.net?.
Tony Wyss 01 Sep 1999#489110
I might disagree with you there. We just posted our preview of the beta code and things are looking pretty good as of this code which is dated last week. Check it out. http://www.ga-sports.com/preview.cfm?preview_id=16 -- Tony Wyss, Editor-in-Chief Gamers Alliance Sports www.ga-sports.com ------------------------------- Network Developer Gamers Alliance, Inc. www.gagames.com ------------------------------- "I'm not an athlete, I'm a baseball player" - John Kruk > put it simply.. . NOPE :-( > James > > http://www.gamecenter.com/News/?st.gc.fd.tb.gn > > Gamecenter said that the release and shipping date is in September. That's > > right around the corner. Is this possible?
I read the features of Nascar 3 on this site. One thing I noticed: No EAX support??? Andre
Quoted text (30 lines)>I might disagree with you there. We just posted our preview of the beta code >and things are looking pretty good as of this code which is dated last week. >Check it out. >http://www.ga-sports.com/preview.cfm?preview_id=16 >-- >Tony Wyss, Editor-in-Chief >Gamers Alliance Sports >www.ga-sports.com >------------------------------- >Network Developer >Gamers Alliance, Inc. >www.gagames.com >------------------------------- >"I'm not an athlete, I'm a baseball player" - John Kruk >> put it simply.. . NOPE :-( >> James >> > http://www.gamecenter.com/News/?st.gc.fd.tb.gn >> > Gamecenter said that the release and shipping date is in September. >That's >> > right around the corner. Is this possible?
Eric Busch 02 Sep 1999#489313
EAX's preset reverb environments really are not ideal for simulating the dynamic nature of a racetrack with 43 cars in close quarters. A3D2.0's real-time geometry based reflections and occlusions are much better suited to the task. SBLive! users will still get 3D positional audio through DirectSound3D. Eric
No, they have stated all along there would be no eax specific support. However, the direct sound support should not leave you for wanting :) -- Don Burnette Dburn on Ten http://members.home.net/d.burnette/Sportsman%204.htm > I read the features of Nascar 3 on this site. > One thing I noticed: No EAX support??? > Andre > >I might disagree with you there. We just posted our preview of the beta code > >and things are looking pretty good as of this code which is dated last week. > >Check it out. > >http://www.ga-sports.com/preview.cfm?preview_id=16 > >-- > >Tony Wyss, Editor-in-Chief > >Gamers Alliance Sports > >www.ga-sports.com > >------------------------------- > >Network Developer > >Gamers Alliance, Inc. > >www.gagames.com > >------------------------------- > >"I'm not an athlete, I'm a baseball player" - John Kruk > >> put it simply.. . NOPE :-( > >> James > >> > http://www.gamecenter.com/News/?st.gc.fd.tb.gn > >> > Gamecenter said that the release and shipping date is in September. > >That's > >> > right around the corner. Is this possible?
> I read the features of Nascar 3 on this site. > One thing I noticed: No EAX support??? Our Soundblaster Live's will be supported through DirectSound. OTOH, I never understood Papy's selection of directly supported hardware standards... ;^) l8er ronny -- "I heard if you play the NT-4.0-CD backwards, you get a satanic message." "That's nothing, if you play it forward, it installs NT-4.0"
Mike White 05 Sep 1999#490135
Quoted text (7 lines)>EAX's preset reverb environments really are not ideal for simulating >the dynamic nature of a racetrack with 43 cars in close quarters. >A3D2.0's real-time geometry based reflections and occlusions are much >better suited to the task. SBLive! users will still get 3D positional >audio through DirectSound3D. >Eric
Are there any headphones available that I can hook up to my SBLive and get this 3D positional audio? Noise "polution" is a touchy subject around my place :)
I just picked up the Sony MDR605-LP open air headphones http://www.sel.sony.com/SEL/consumer/ss5/home/accessories/lightweight... phones/mdr-605lp_specs.shtml for $69 and they work great with my SBLive! I tweaked the environmental settings for the sound card starting with "Race Track Reverb" and "Game 3D: Preset Racing". I really like the result. I swear that I'm getting 3D positional sound in GPL right now. I sit in the middle of the track and listen to the AI come in from both sides behind me and pass as the sound moves to the front. Certain tracks like Monaco and Zandvoort really shine with regards to (what I would call) 3D positional sound. David Cook wrote...
Quoted text (12 lines)> >EAX's preset reverb environments really are not ideal for simulating > >the dynamic nature of a racetrack with 43 cars in close quarters. > >A3D2.0's real-time geometry based reflections and occlusions are much > >better suited to the task. SBLive! users will still get 3D positional > >audio through DirectSound3D. > >Eric > Are there any headphones available that I can hook up to my SBLive and get > this 3D positional audio? > Noise "polution" is a touchy subject around my place :)
Mike White 05 Sep 1999#490137
Quoted text (14 lines)>I just picked up the Sony MDR605-LP open air headphones >http://www.sel.sony.com/SEL/consumer/ss5/home/accessories/lightweight... >phones/mdr-605lp_specs.shtml for $69 and they work great with my SBLive! >I tweaked the environmental settings for the sound card starting with >"Race Track Reverb" and "Game 3D: Preset Racing". I really like the >result. >I swear that I'm getting 3D positional sound in GPL right now. I sit in >the middle of the track and listen to the AI come in from both sides >behind me and pass as the sound moves to the front. Certain tracks like >Monaco and Zandvoort really shine with regards to (what I would call) 3D >positional sound. >David Cook
Try it again with your eyes closed... Do you still get the back to front sensation? If it gives you the illusion, thats really all you can ask for :) Thanks for the info, I'll put a pair of those on my shopping list, unless I hear of something better soon.
Ian Parker 06 Sep 1999#490397
I can just imagine everyone online closing their eyes to hear whats around them !! Oh the mayhem this one post could create in the online world :)) -- Ian Parker UKGPL League http://start.at/greenflag --

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