www.papy.com
WATERTOWN, Mass.?August 31, 1999?Papyrus Design Group,
the leading developer of auto racing simulations for the PC, will
ship NASCAR? Racing 3, the next title in their award-winning NASCAR?
series, in early fall. NASCAR? Racing 3 will offer fans new
technology advances and significant enhancements to the graphics,
sound, artificial intelligence and multiplayer systems, making it the
most intense, heart-pounding racing simulation on the market.
In addition to racing against some of NASCAR?s top teams and drivers
in both the NASCAR? Winston Cup and NASCAR? Busch Grand National
Series, players will be able to build their own racing dynasties with
free Internet racing. Players will be holding on for control as the
new force feedback support reacts to every move they make.
Additional features include:
? New positional 3D audio, supporting A3D v 2.0 and
DirectSound3D, that allows players to hear the competition swarm
around them as other drivers close in on the final laps, as well as
audio from the separate spotter and crew chief.
? Dynamic new engine sounds that capture the roar of the 750
horsepower engine at full throttle.
? High-resolution graphics system, supporting 1024 x 768 and
800 x 600 resolutions and 3Dfx and Direct3D hardware accelerators
that bring the action into crisp, vivid detail.
? New effects such as shaded groove, specular highlighting and
dynamic shadows and skids that dramatically enhance the racing
experience. Translucent smoke effects will have drivers racing
through big walls of smoke.
? Enhanced aggressive Artificial Intelligence that requires
players to race harder and smarter to keep up with their competition.
Although Papyrus had previously announced plans to develop NASCAR?
Racing 3 around the physics engine in Grand Prix Legends, it was
determined that the system requirements needed to support that model
with a 43 car field would exceed that of virtually all systems on the
market today. An enhanced version of the physics from previous
NASCAR? titles will be used in NASCAR? Racing 3. Papyrus will
continue developing its next generation physics engine for use in
future NASCAR? products.
Papyrus Design Group
Papyrus is the motorsports software development division of Sierra
Sports. Developers of the most compelling software-based racing
experiences possible, Papyrus best-selling products include the
NASCAR? Racing and CART racing lines. NASCAR? Racing 2 was the fifth
best-selling entertainment title in the nation in 1997, according to
PC Data reports.
Sierra On-Line
Sierra On-Line is one of the original developers and largest
worldwide publishers of interactive entertainment and productivity
software. Sierra, a division of Havas Interactive, is comprised of a
family of brands: Sierra Attractions?, Sierra Home?, Sierra Sports?,
Sierra Studios? and Dynamix?, a Sierra Company. Havas Interactive
holdings also include Knowledge Adventure?, Blizzard Entertainment?,
and WON.net?.
http://www.gamecenter.com/News/?st.gc.fd.tb.gn
Gamecenter said that the release and shipping date is in September. That's
right around the corner. Is this possible?
put it simply.. . NOPE :-(
James
I might disagree with you there. We just posted our preview of the beta code
and things are looking pretty good as of this code which is dated last week.
Check it out.
http://www.ga-sports.com/preview.cfm?preview_id=16
--
Tony Wyss, Editor-in-Chief
Gamers Alliance Sports
www.ga-sports.com
-------------------------------
Network Developer
Gamers Alliance, Inc.
www.gagames.com
-------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk
> put it simply.. . NOPE :-(
> James
> > http://www.gamecenter.com/News/?st.gc.fd.tb.gn
> > Gamecenter said that the release and shipping date is in September.
That's
> > right around the corner. Is this possible?
: I might disagree with you there. We just posted our preview of the beta code
: and things are looking pretty good as of this code which is dated last week.
: Check it out.
: http://www.ga-sports.com/preview.cfm?preview_id=16
But what's up with the mirrors? Seems strange to be followed by half a
car.
Stephen
Oct 1st , a little birdy told me :)
Gone Gold is reporting that the gold was sent to duplication today.
http://www.gonegold.com/#Nascar
I read the features of Nascar 3 on this site.
One thing I noticed: No EAX support???
Andre
Quoted text (30 lines)
>I might disagree with you there. We just posted our preview of the beta code >and things are looking pretty good as of this code which is dated last week. >Check it out. >http://www.ga-sports.com/preview.cfm?preview_id=16 >-- >Tony Wyss, Editor-in-Chief >Gamers Alliance Sports >www.ga-sports.com >------------------------------- >Network Developer >Gamers Alliance, Inc. >www.gagames.com >------------------------------- >"I'm not an athlete, I'm a baseball player" - John Kruk >> put it simply.. . NOPE :-( >> James >> > http://www.gamecenter.com/News/?st.gc.fd.tb.gn >> > Gamecenter said that the release and shipping date is in September. >That's >> > right around the corner. Is this possible?EAX's preset reverb environments really are not ideal for simulating
the dynamic nature of a racetrack with 43 cars in close quarters.
A3D2.0's real-time geometry based reflections and occlusions are much
better suited to the task. SBLive! users will still get 3D positional
audio through DirectSound3D.
Eric
No, they have stated all along there would be no eax specific support.
However, the direct sound support should not leave you for wanting :)
--
Don Burnette
Dburn on Ten
http://members.home.net/d.burnette/Sportsman%204.htm
> I read the features of Nascar 3 on this site.
> One thing I noticed: No EAX support???
> Andre
> >I might disagree with you there. We just posted our preview of the beta
code
> >and things are looking pretty good as of this code which is dated last
week.
> >Check it out.
> >http://www.ga-sports.com/preview.cfm?preview_id=16
> >--
> >Tony Wyss, Editor-in-Chief
> >Gamers Alliance Sports
> >www.ga-sports.com
> >-------------------------------
> >Network Developer
> >Gamers Alliance, Inc.
> >www.gagames.com
> >-------------------------------
> >"I'm not an athlete, I'm a baseball player" - John Kruk
> >> put it simply.. . NOPE :-(
> >> James
> >> > http://www.gamecenter.com/News/?st.gc.fd.tb.gn
> >> > Gamecenter said that the release and shipping date is in September.
> >That's
> >> > right around the corner. Is this possible?
> I read the features of Nascar 3 on this site.
> One thing I noticed: No EAX support???
Our Soundblaster Live's will be supported through DirectSound.
OTOH, I never understood Papy's selection of directly supported
hardware standards... ;^)
l8er
ronny
--
"I heard if you play the NT-4.0-CD backwards, you get a satanic
message."
"That's nothing, if you play it forward, it installs NT-4.0"
Quoted text (7 lines)
>EAX's preset reverb environments really are not ideal for simulating >the dynamic nature of a racetrack with 43 cars in close quarters. >A3D2.0's real-time geometry based reflections and occlusions are much >better suited to the task. SBLive! users will still get 3D positional >audio through DirectSound3D. >EricI just picked up the Sony MDR605-LP open air headphones
http://www.sel.sony.com/SEL/consumer/ss5/home/accessories/lightweight...
phones/mdr-605lp_specs.shtml for $69 and they work great with my SBLive!
I tweaked the environmental settings for the sound card starting with
"Race Track Reverb" and "Game 3D: Preset Racing". I really like the
result.
I swear that I'm getting 3D positional sound in GPL right now. I sit in
the middle of the track and listen to the AI come in from both sides
behind me and pass as the sound moves to the front. Certain tracks like
Monaco and Zandvoort really shine with regards to (what I would call) 3D
positional sound.
David Cook
wrote...
Quoted text (12 lines)
> >EAX's preset reverb environments really are not ideal for simulating > >the dynamic nature of a racetrack with 43 cars in close quarters. > >A3D2.0's real-time geometry based reflections and occlusions are much > >better suited to the task. SBLive! users will still get 3D positional > >audio through DirectSound3D. > >Eric > Are there any headphones available that I can hook up to my SBLive and get > this 3D positional audio? > Noise "polution" is a touchy subject around my place :)Quoted text (14 lines)
>I just picked up the Sony MDR605-LP open air headphones >http://www.sel.sony.com/SEL/consumer/ss5/home/accessories/lightweight... >phones/mdr-605lp_specs.shtml for $69 and they work great with my SBLive! >I tweaked the environmental settings for the sound card starting with >"Race Track Reverb" and "Game 3D: Preset Racing". I really like the >result. >I swear that I'm getting 3D positional sound in GPL right now. I sit in >the middle of the track and listen to the AI come in from both sides >behind me and pass as the sound moves to the front. Certain tracks like >Monaco and Zandvoort really shine with regards to (what I would call) 3D >positional sound. >David CookI can just imagine everyone online closing their eyes to hear whats around
them !!
Oh the mayhem this one post could create in the online world :))
--
Ian Parker
UKGPL League
http://start.at/greenflag
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