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Rec.Autos.Simulators Archive

Dedicated motorcycle sim controller

16 posts by 13 people · 23 Aug 1999 - 27 Aug 1999

John Bodin 23 Aug 1999#487592
Okay folks, here's the question: If somebody produced a dedicated motorcycle sim controller, would you buy it? Also, what should it look like, how should it function, and what would you be willing to pay for one? I'm not really into motorcycle sims, but I have been a motorcycle owner/rider in the past, and I have a few ideas that could be do-able: I'm envisioning a sit-down type of controller, similar to an arcade motorcycle racer with the simulated bike that you tilt to steer; I don't think something like a TSW or an ECCI setup with handlebars would do the trick. At a minimum, you'd need a simulated motorcycle seat that tilted, to provide for steering. Attached to this you'd have handlebars with a twist-type throttle grip (on the right), and a brake lever (on the left). You could incorporate a left-foot toe-shifter and an ancillary (rear) brake pedal for the right foot. These could be upscale add-ons, of course -- for the sake of simplicity, the shifting functions could be performed via switches on/near the throttle grip. It might even be able to add-on a feature that would would sense when you're pulling upwards on the handlebars, to simulate pull-ups for jumps in motocross sims, or the up-and-back action it takes to get the front tire off the ground. Anyway, as far as the basic concept goes, what sounds right, and what sounds off-base? What would you add, and what is overkill? Also, given the basic concept (tilt/steer seat/handlebar assembly with hand throttle grip and brake lever, plus some type of shifter), what would be a realistic price range? We know the folks from Thomas Enterprises, ECCI, and SRC browse this newsgroup from time to time -- maybe if we can convince them that this type of thing is do-able, they will respond with an actual product or prototype. Let's hear YOUR thoughts. -- John Bodin Publisher, The IRL Insider Magazine http://irlinsider.adnetweb.com/
Tim O 24 Aug 1999#487786
>Anyway, as far as the basic concept goes, what sounds right, and what sounds >off-base? What would you add, and what is overkill? Also, given the basic >concept (tilt/steer seat/handlebar assembly with hand throttle grip and >brake lever, plus some type of shifter), what would be a realistic price >range? Sounds cool. I think it would actually only need to emulate current stick movement. Left right-fore/aft. The fore/aft is going to be important for later. Games like Motocross Madness are already using it, and the ability to shift your weight forward and back adds an immense dose of reality and control. The shifter can go anywhere. I don't care if it mimic's a motorcycle shifter or not. I *would* like the brake on the right side with the throttle instead of on the left, where the clutch should be. I've been riding for too many years to risk "unlearning" playing a damn video game. I can just see myself grabbing the clutch thinking it's the brake, and winding up in the bushes. :-) If asthetics aren't important, a BMX bicycle frame could make a good starting point. Get a wider longer seat, and the dimensions would be pretty close. The bicycle frame would also be light and strong. I'm no electrical engineer, but the bike frame and a flight sim stick/throttle would probably be a good basis for a winter project. :-) -- http://www.users.fast.net/~fusion1 (dirt bikes, rat bikes, rental car abuse...)
Schlomo4 24 Aug 1999#487787
Sounds like the answer to my burning question "what do i do with my old bike since i just bought a new one?" I have a 16" Mtn Bike frame that ive abused in every way imaginable so i know it could take the punishment. I also have an old 2-axis 4-button joystick i never use now that i have my wheel/pedal combo. The soloution to the clutch/brake lever is simple...you calibrate it whichever way you choose. Now since I (like probably many others here) ride a real motorcycle i would choose to put the brake on the right with the throttle and the clutch on the left. Chris
Quoted text (11 lines)>If asthetics aren't important, a BMX bicycle frame could make a good >starting point. Get a wider longer seat, and the dimensions would be >pretty close. The bicycle frame would also be light and strong. >I'm no electrical engineer, but the bike frame and a flight sim >stick/throttle would probably be a good basis for a winter project. >:-) >-- > http://www.users.fast.net/~fusion1 > (dirt bikes, rat bikes, rental car abuse...)
Mr. Blac 24 Aug 1999#487788
If they came out with a motorcycle controller, I would buy motorcycle sims. If you want to go for simplicity and keep the cost down, something that rests on your legs and you lean over onto would be pretty cool. It could have an adjustable height between your legs and your chest to go so you can be comfortable. You would have to go with buttons for shifting. The top of the controller would swivel around the bottom so that it would roll (just like a motorcycle) into the turns and you would have to get this calibrated just right to make it feel realistic. Some sort of big button could also be placed where your chest goes so that when you lift off the button, it tells the game to situp. These are just some ideas. I think it would be cool if someone made a motorcycle controller. JB
Adria 24 Aug 1999#487789
sounds very expensive... also, if this thing would be full size (which it sounds like it would be), how would you be able to get close enough to a 21" monitor to be able to see what is going on in the game...
Thom j. 24 Aug 1999#487790
Sorry John I feel this would be one expensive task & price tag with everything you suggested! {imho}. Sounds great but it isnt practical. I raced professionally in the 70s & to make a controller as stated is almost impossible & I don't think any contoller company would try this.. Cheers Thom_j. <snipped for saving newsgroup space>
I've been riding motorcycles for over 30yrs. A few years back there was a commercial arcade game called Hang On which I loved. There were two versions of it, one you stood up in front of with handlebars as input, and another with a little bike you sat on and leaned side to side to turn. The one you sat on didn't translate for me. On a real bike you have centrifical force holding you/pushing you onto the bike, you don't have to pull it back and forth between your legs. The one with only handlebars worked much better for me. Even then it wasn't realistic in that you didn't counter steer, it felt better than the bike mockup. In reality you do it all by just pushing/counter steering the bars. I find a joystick for steering combined with pedals for gas and brake the best setup to date. The leaning of the joystick seems to FEEL better than the turning of a steering wheel. I think a variation of Microsofts joystick with the pivoting handle has potential. Substitute handlebars that could be turned left/right for steering, counter steering could be simply implimented by reversing the input. Would I pay for it ? Right now no. There isn't any software todate that would justify having another controller hooked up (I've got four at the moment). -- Don Scurlock Vancouver,B.C.
Mike White 24 Aug 1999#487792
Quoted text (11 lines)>Okay folks, here's the question: >If somebody produced a dedicated motorcycle sim controller, would you buy >it? Also, what should it look like, how should it function, and what would >you be willing to pay for one? >I'm not really into motorcycle sims, but I have been a motorcycle >owner/rider in the past, and I have a few ideas that could be do-able: >I'm envisioning a sit-down type of controller, similar to an arcade >motorcycle racer with the simulated bike that you tilt to steer.
With tilt to steer, you MUST have strong force feedback. How else can you properly simulate getting high sided.
Jason Monds 24 Aug 1999#487793
Use your big screen TV. TV-out is an option on a lot of video cards now. I even have a standalone converter. Jason. > sounds very expensive... > also, if this thing would be full size (which it sounds like it would be), > how would you be able to get close enough to a 21" monitor to be able to see > what is going on in the game... -------- Jason Monds "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups (Please remove 'no extra spork' when replying)
Adria 25 Aug 1999#487966
good point > Use your big screen TV. TV-out is an option on a lot of video cards now. I
Quoted text (9 lines)> even have a standalone converter. > Jason. > > sounds very expensive... > > also, if this thing would be full size (which it sounds like it would
be), > > how would you be able to get close enough to a 21" monitor to be able to see
Quoted text (7 lines)> > what is going on in the game... > -------- > Jason Monds > "My other car is a Ferrari" > http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups > (Please remove 'no extra spork' when replying)
Adria 25 Aug 1999#487967
not too strong though..or else it'll toss the rider...hehe > >Okay folks, here's the question: > >If somebody produced a dedicated motorcycle sim controller, would you buy > >it? Also, what should it look like, how should it function, and what would
Quoted text (11 lines)> >you be willing to pay for one? > >I'm not really into motorcycle sims, but I have been a motorcycle > >owner/rider in the past, and I have a few ideas that could be do-able: > >I'm envisioning a sit-down type of controller, similar to an arcade > >motorcycle racer with the simulated bike that you tilt to steer. > With tilt to steer, you MUST have strong force feedback. > How else can you properly simulate getting high sided.
> I find a joystick for steering combined with pedals for gas and brake the best > setup to date. The leaning of the joystick seems to FEEL better than the > turning of a steering wheel. excellent idea. can anyone think of a way to use a MS Sidewinder stick together with Thrustmaster T2 pedals? that way I can have forwards/backwards lean, steering and left/right lean on the stick, rear brake on the Sidewinder throttle and throttle/front brake on the pedals. perhaps I could even use the sidewinder throttle as rear brake _and_ clutch? come to think of it; GP500 doesn't support clutching, does it? -- Gunnar -- '98 Super Primerbird '92 G00F2 #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2 de vakreste ord p? jord: saldo i Deres fav?r
Beeler 25 Aug 1999#487969
Yes, I would!! I've even considered making one myself. Really wouldn't be that difficult really. Bob
Tim O 27 Aug 1999#488304
>Here's a link to the only commercial attempt I have seen at such a thing: I wouldn't mind the movement of the handlebars just like a wheel axis, but I really don't want gas and brake pedals on the floor. I'd go for a dedicated controller with a twist throttle and brake lever on the bars. If they want to throw in some kind of pedal activated brake and shifter that I could opt to use, that'd be great. An admirable try by Zycom, though. It's just a little bit short of what I'd want. I'd never seen this before. Thanks for the link. -- http://www.users.fast.net/~fusion1 (dirt bikes, rat bikes, rental car abuse...)
> Here's a link to the only commercial attempt I have seen at such a thing: > [link lost in import] They're being sold for change in every grocery store here (Sweden). Every time I touch one the "***alert light" starts bleeping on my internal HUD though... Cheers, /ft

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