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Rec.Autos.Simulators Archive

NR1999 and Las Vegas - Help Please!

7 posts by 5 people · 21 Aug 1999 - 27 Aug 1999

Hi, Can someone please help me? I can't find a good setup for vegas at all on NR199 - anyone have some tips or a setup they can share? BTW my best qualifying time is about 165 right now. Thanks much! Craig
Craig Jacobson wrote Tip: If you have a fast Michigan car (188s) then you already have a fast LV car (168s)
Philster 25 Aug 1999#488077
> Craig Jacobson wrote > >Can someone please help me? I can't find a good setup for vegas at all on > >NR199 - anyone have some tips or a setup they can share? > Tip: If you have a fast Michigan car (188s) then you already have a fast LV > car (168s) Now that's one thing I never liked about the game: the ability some people have to do unrealistic speeds with some setups. What's the track record at Michigan? I'm sure it's not 188 mph (more like 186). I bet that you can do more than a lap at 188 too. That's why I always preferred to race in fixed setup leagues on TEN... but I digress. Philster
PACKFAN1 25 Aug 1999#488078
Philster, I'm doing a realistic update for the AI for N99. Each track will run very close to the WC track record speeds for the best N99 drivers. The lines will be more realistic will much closer racing. The restarts will also be smooth with little to no slowing. Check out what I have done so far at: http://www.geocities.com/Speedway/MotorCity/8734/main.html Follow the link through the AI Projects page. Gary Beard Woof Motorsports
> Now that's one thing I never liked about the game: the ability some > people have to do unrealistic speeds with some setups. What's the track > record at Michigan? I'm sure it's not 188 mph (more like 186). I bet > that you can do more than a lap at 188 too. That's why I always > preferred to race in fixed setup leagues on TEN... but I digress. The unrealistic part of the N1/N2/N3 physics engine isn't the speeds, since Burton did qualify at 188 last week, it's the fact that you can do 188's lap after lap without melting the tires and burning up the motor. It really seems as though the faster you get through the turns, the better your tire wear will be. The other thing is that if the real NASCAR drivers tried to run a Michigan race with a 40* spoiler they would be spinning in circles after the tires warmed up. In the sim we use a 40* spoiler at any track with even the smallest amount of banking. I believe this is because the physics engine was originally designed for Indy car, and doesn't properly account for the increased ride height and/or the weight of a Winston Cup car. N2 is like driving GPL with low-rider setups in terms of realism. Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
SJames 27 Aug 1999#488366
I downloaded what track updates you have finished so far. While I haven't installed them yet, I hope they do what you advertise. Thanks in advance for expending what appears to be a lot of effort to improve our game.

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