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Rec.Autos.Simulators Archive

TPTCC mod released!!!

14 posts by 7 people · 25 Nov 2003 05:31 UTC - 27 Nov 2003 22:37 UTC

"cronik" <[email hidden]> wrote in news:UOBwb.8971$[email hidden]: > its out. > > > > ahem....it's a beta cronik...not fully public yet.
"cronik" <[email hidden]> wrote in news:UOBwb.8971$[email hidden]: > its out. > > http://www.theuspits.com/sims/nascar_racing/tptcc.html > > > Sorry I'll take back that last post...the link from the news page is active. But the TPTCC still is unfinished...only the vette and Mustang body's and no real damage model yet. A Competition Coupe Viper is on the way and improved damage modeling.. again..sorry for being a snit to you. At least I was correct in identifying it as a beta release. dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> "cronik" <[email hidden]> wrote in > news:UOBwb.8971$[email hidden]: > > > its out. > > > > http://www.theuspits.com/sims/nascar_racing/tptcc.html > > > > > > > > Sorry I'll take back that last post...the link from the news page is > active. But the TPTCC still is unfinished...only the vette and Mustang > body's and no real damage model yet. A Competition Coupe Viper is on the > way and improved damage modeling.. > again..sorry for being a snit to you. At least I was correct in > identifying it as a beta release. > > dave henrie
yup only 2 car models, but its very good.
McWhom 26 Nov 2003 20:51 UTC↳ reply to cronik#48630
cronik wrote: > its out. > > http://www.theuspits.com/sims/nascar_racing/tptcc.html This is a lot of fun. Both tracks on the page are great and I am having fun driving a 'vette around :-) I am curious why, no matter what car I select. I dl'd the full offline set, my car seems to be riding on the pavement, the body is. I dl'd the generic setups and have been trying them out. All the AI cars seem to be high and my car is sliding along the track with the wheels below the pavement. Sean
McWhom wrote:
Quoted text (13 lines)> > cronik wrote: > > its out. > > > > http://www.theuspits.com/sims/nascar_racing/tptcc.html > > This is a lot of fun. Both tracks on the page are great and I am having fun > driving a 'vette around :-) > > I am curious why, no matter what car I select. I dl'd the full offline set, > my car seems to be riding on the pavement, the body is. I dl'd the generic > setups and have been trying them out. All the AI cars seem to be high and > my car is sliding along the track with the wheels below the pavement.
From the FAQ :-) "AI and player carfiles have different ride heights ? This is a bug with the original game, and we can do nothing about that. However, we have attempted to fix that in this version by providing a series of cars that are for online and offline. If the carname is "offline" or "off", it is for offline only. If the cars says "online" or "on", it is for multiplayer. If your car seems very high or very low, try selecting a different car body. For a new car, here is what each body shape is for (note, this is only for the current version). car_make = 0 = Chevy = offline Corvette car_make = 1 = Dodge = online Corvette car_make = 2 = Ford = offline Mustang car_make = 3 = Pontiac = online Mustang The AI cars should ALWAYS be "online" cars. The driver's car is the only one that changes, and a driver should select an offline car for offline testing, and an online car for multiplayer. Note that car wheels and spoilers may still appear to sink into pavement at times. Also note that a driver's car will appear to be "slammed" while he's in an online race, but the server replay will be fine, and what the other drivers see will be fine" Hope this helps Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
If it's a bug with the original game why doesn't it affect the original cars or the Busch or CTS cars? "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (39 lines)> > > > From the FAQ :-) > > "AI and player carfiles have different ride heights ? > > This is a bug with the original game, and we can do nothing about that. > However, we have attempted to fix that in this version by providing a > series of cars that are for online and offline. If the carname is > "offline" or "off", it is for offline only. If the cars says "online" or > "on", it is for multiplayer. If your car seems very high or very low, > try selecting a different car body. > > For a new car, here is what each body shape is for (note, this is only > for the current version). > car_make = 0 = Chevy = offline Corvette > car_make = 1 = Dodge = online Corvette > car_make = 2 = Ford = offline Mustang > car_make = 3 = Pontiac = online Mustang > The AI cars should ALWAYS be "online" cars. The driver's car is the only > one that changes, and a driver should select an offline car for offline > testing, and an online car for multiplayer. Note that car wheels and > spoilers may still appear to sink into pavement at times. Also note that > a driver's car will appear to be "slammed" while he's in an online race, > but the server replay will be fine, and what the other drivers see will > be fine" > > Hope this helps > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
Haqsau wrote: > > If it's a bug with the original game why doesn't it affect the original cars > or the Busch or CTS cars? AFAIK it does actually, but to a much lesser extent Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Goy Larsen wrote: > McWhom wrote: >> >> cronik wrote:<snip> I said: "I dl'd the full offline set," I read the readme, I tried various different cars, I am driving offline. I even watched the replay, picked a car that was riding above the pavement and selected that to drive. I am using the generic car setup files and I went in and stiffened the springs, added air pressure and raised the ride height. I don't think it is the setup though that did seem to get me off the pavement but still way lower than the other cars. I did not dl the offline/online set of stangs and vettes, I did dl the bulllrun set listed above that. Is that the issue? Would any car from the bullrun set ride low like that unless the AI is driving? Guess I will go dl the off/on set and see what I get.......... Sean
McWhom wrote:
Quoted text (15 lines)> > Goy Larsen wrote: > > McWhom wrote: > >> > >> cronik wrote: > <snip> > > I said: "I dl'd the full offline set," > > I read the readme, I tried various different cars, I am driving offline. I > even watched the replay, picked a car that was riding above the pavement and > selected that to drive. I am using the generic car setup files and I went > in and stiffened the springs, added air pressure and raised the ride height. > I don't think it is the setup though that did seem to get me off the > pavement but still way lower than the other cars.
It's not the setup > I did not dl the offline/online set of stangs and vettes, I did dl the > bulllrun set listed above that. Is that the issue? Would any car from the > bullrun set ride low like that unless the AI is driving? Guess I will go dl > the off/on set and see what I get.......... Grrr, here's what I get for not playing around much with this thing as I can't remember them off the top of my head, I've had a few of the Captain's brew tonight as well, and I don't have access to my racing rig, but you are in the wrong car, I just can't remember which is which right now..... The BR1000 car set was made for online racing, namely the BR1000, so my guess, in my ever so slightly intoxicated condition so take it for what it's worth, is that you're racing an "online" car offline, export the paintjob you want to drive, create a new player using the Chevy or Ford (offline cars) and import the paintjob Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Goy Larsen wrote:
Quoted text (47 lines)> McWhom wrote: >> >> Goy Larsen wrote: >>> McWhom wrote: >>>> >>>> cronik wrote: >> <snip> >> >> I said: "I dl'd the full offline set," >> >> I read the readme, I tried various different cars, I am driving >> offline. I even watched the replay, picked a car that was riding >> above the pavement and selected that to drive. I am using the >> generic car setup files and I went in and stiffened the springs, >> added air pressure and raised the ride height. I don't think it is >> the setup though that did seem to get me off the pavement but still >> way lower than the other cars. > > It's not the setup > >> I did not dl the offline/online set of stangs and vettes, I did dl >> the bulllrun set listed above that. Is that the issue? Would any >> car from the bullrun set ride low like that unless the AI is >> driving? Guess I will go dl the off/on set and see what I >> get.......... > > Grrr, here's what I get for not playing around much with this thing > as I can't remember them off the top of my head, I've had a few of the > Captain's brew tonight as well, and I don't have access to my racing > rig, but you are in the wrong car, I just can't remember which is > which right now..... > > The BR1000 car set was made for online racing, namely the BR1000, so > my guess, in my ever so slightly intoxicated condition so take it for > what it's worth, is that you're racing an "online" car offline, > export the paintjob you want to drive, create a new player using the > Chevy or Ford (offline cars) and import the paintjob > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
Ok, so I did misunderstand the readme. Oops :-( I read it as the problem was with cars you would use online, thus there was a set that offered online cars. Not that the problem was with offline and so a set was created in order to race offline. I hate when I do that.......Thanks Goy for your help. Sean
On Thu, 27 Nov 2003 00:58:27 +0100, Goy Larsen <[email hidden]> wrote: >The BR1000 car set was made for online racing, namely the BR1000, so my >guess, in my ever so slightly intoxicated condition so take it for what >it's worth, is that you're racing an "online" car offline, export the >paintjob you want to drive, create a new player using the Chevy or Ford >(offline cars) and import the paintjob Is there a reason why the ride height issue happens to some people and not others? I have all the cars (offline and online) from both zip files enabled as part of a carset, and when I do races with full fields I don't see any ride height problems. Jason
jason moyer wrote:
Quoted text (16 lines)> > On Thu, 27 Nov 2003 00:58:27 +0100, Goy Larsen <[email hidden]> > wrote: > > >The BR1000 car set was made for online racing, namely the BR1000, so my > >guess, in my ever so slightly intoxicated condition so take it for what > >it's worth, is that you're racing an "online" car offline, export the > >paintjob you want to drive, create a new player using the Chevy or Ford > >(offline cars) and import the paintjob > > Is there a reason why the ride height issue happens to some people and > not others? > > I have all the cars (offline and online) from both zip files enabled > as part of a carset, and when I do races with full fields I don't see > any ride height problems.
Scott Stockton, who have done most of the trial and error work on this, posted about it on the Pits mailing list, but for the life of me I can't remember, but I do believe that the car sets posted on The Pits are all sorted for proper ride height, so the only car who should be "wrong" is the player car if he doesn't do it "correctly" Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--

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