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GP500 : wishing list before final release.

20 posts by 12 people · 19 Aug 1999 - 23 Aug 1999

Wish list for GP500's final release

Eric Cote listed changes he wanted in GP500's final version, such as stopping arcade-mode players joining simulation races. Others pointed out that the demo's troubleshooting file already allowed ini settings for simulation-only servers and replay length. Riders debated wind noise at speed and the helmet-cam tilt, and someone found files suggesting smaller bike classes.

review/impressionsonline racing/leaguesGP500

Automated summary.

Eric Cote 19 Aug 1999#486926
Hope the crew from GP500 is reading RAS from time to time... Here's what I would like to see in the final release, and I think it's not asking too much.. In multiplayer (the demo) : People in ARCADE mode can join a SIMULATOR mode host... DOH!! Hope it's only in the demo. Having little "punk" in arcade mode coming to race against people in sim mode would be terrible... Please include in the LOAD menu for replays : a RENAME, so we can do it in the game. Also is the AUTO-SAVE last replay, only way to save a full race ?? Is it possible to include a CUT option in the replays ?? Cutting a single lap, then saving is a neat feature PAPY has made with GPL and older sims. In the OPTION menu then CONTROL, we can't have split axis between gas and brake, is it possible to do it ?? Also, this one could be more complicated is there a possibility to have a rear brake "bias" or better known has percentage of rear braking ? For those who wants to control rear and front brake separatly ? Also, I've notice in the demo, the program search for a CD to play music while racing, that sounds more of an arcade game than a simulator... Please let's get serious, who wants to hear music while racing ? I'm in simulation genre... I know you have to increase sales and include ARCADE mode, understand that. Maybe an option in the instalation process of the game with the option to turn it off (playing CD music) would be appreciate it. Some are complaining about the sound : DON'T TOUCH IT! It's perfect ! I've had GP race replicas motorbikes in my life, and it sounds just like that (well almost) : Suzuki RG500 Gammma and Yamaha RZ350 (both Canadian model). That's all for now, I invite others to carry on this thread. I guess we can't ask miracle since the game is almost out. Wish I was part of the BETA team, since racing GP bikes is my "bag". Eric Cote [link lost in import] webmaster.vcf < 1K Download
Pickar 19 Aug 1999#486927
Great stuff Eric... Also... I LOVE the game... Ooops.. sim :-) But.. one thing I don't like is the way you have to race in View #2 if you want to go fast (I should know.. I took 3 saeconds off my time!!!! got down to a 48.052 ) If you could some how ensure ppl could use View#4 or #3 would be good..but only in Sim mode... I'm sure there are other improvements.. I'll think of them soon :-) James Pickard, Melbourne, AUSTRALIA
Hi Eric, I think I'm in agreement with you on the sound. It sounds very much like the onboard shots from the GP races on TV. If a sim can do that I'm pretty much satisfied. Of course the actual on bike sound would be a bit more "alive" in real life, but the character is pretty much right. I'm basing that on the fact that I've seen onboards from 900cc Ducati onboards on TV and riden one in real life. Of course wind rush should be a major component to simulate real life. One thing they should fix is a defect in the loop. Sorry to mention it because it will drive you crazy once you notice it. Sounds like there's a cricket loose in your helmet. regards, Patrick ps. Thanks for the LWFF setup tips on your website. >Some are complaining about the sound : DON'T TOUCH IT! It's perfect ! >I've had GP race replicas motorbikes in my life, and it sounds just like >that (well almost) : Suzuki RG500 Gammma and Yamaha RZ350 (both Canadian >model).
Meiji 19 Aug 1999#486929
Except a 500cc GP bike doesn't sound anything like a 900cc road going Ducati or even a Ducati SBK. M
> In multiplayer (the demo) : People in ARCADE mode can join a SIMULATOR > mode host... DOH!! Hope it's only in the demo. Having little "punk" in > arcade mode coming to race against people in sim mode would be > terrible... Howdy Eric, The solution's already in there. Check out the available [Gamerules] settings for the GP500.INI file (which you have to create yourself for the demo) in the GP_Troubleshooting.txt file in the game's root directory. And as I suspect little "punks" will be more attracted to GP500 than GPL, I hope there's some "eject" feature for hosts. You can name and save races already, but it seems to be broken in the demo. The game crashes when I try to load a saved race. You'll need to adjust your replay memory to get a full race though. See GP500.INI file settings mentioned above. No kidding. This is a BIG omission, IMHO. But then nobody's really matched Papy's replay implementation yet, have they? And what about individual setup files? Working on your Showa damper tables yet? :-) They've GOT to support multiple analog axes in the final. Period. As-is, with separate inputs for front and rear brake, one's got to be a button. No thanks. And yes, a bias setting when using a single input for both would help greatly. Got to part ways with you on the almost bit. I also owned an RZ350, rode and nearly bought (should've) a UK-Spec RG500 some years back, even once had a brief spin on an ex-works 500 Kawasaki, and have attended a 500GP (at Spa). So I know what they should sound like too. And to me, the in-game engines sound more like 80's than 500's. I guess I'd say "sort of" rather than "almost". Still a great-looking game though. In sim mode, view #4, with all the idiot lights and the HUD turned off, chasing the V4's on the little V2....... Serious fun! Cheers, Steve B.
> Of course wind rush should be a major component > to simulate real life. No kidding! The wind noise of these things is enormous, like a 747 in Kamikaze mode. Terrible drag coefficients, too; guess we humans just weren't built to do 300kph exposed. Glad someone else noticed this. It seems to be erratic on my machine, related to a crash/scrape sound. After restarting a race due to a crash, the scraping noise kept going until I quit and restarted the game. I've also lost sound completely under similar circumstances and had to reboot my system to restore it. I've had no troubles with any other games, so it's a problem with this demo. Hope the sound file format proves as tweakable as GPL and others have been; I'd be looking forward to some more "Sounds by Daly" for GP500. :-) Cheers, Steve B.
I have been 160mph on my Yam and I don't remember any wind noise. A good helmet and being tucked behind windscreen doesn't get any louder then when going slower. -- Kevin Anderson ICQ # 6769389 > > Of course wind rush should be a major component > > to simulate real life. > No kidding! The wind noise of these things is enormous, like a 747 in > Kamikaze mode. Terrible drag coefficients, too; guess we humans just > weren't built to do 300kph exposed. > > One thing they should fix is a defect in the loop. Sorry to mention it > > because it will drive you crazy once you notice it. Sounds like there's a > > cricket loose in your helmet. > Glad someone else noticed this. It seems to be erratic on my machine, > related to a crash/scrape sound. After restarting a race due to a crash, > the scraping noise kept going until I quit and restarted the game. I've > also lost sound completely under similar circumstances and had to reboot my > system to restore it. I've had no troubles with any other games, so it's a > problem with this demo. > Hope the sound file format proves as tweakable as GPL and others have been; > I'd be looking forward to some more "Sounds by Daly" for GP500. :-) > Cheers, > Steve B.
I said in another post that the helmet view tilts too much in #4. Theeyes stay more horizontal than that through turns on a bike. It's the only major complaint I have of the sim. David G Fisher
> I have been 160mph on my Yam and I don't remember any wind noise. A good > helmet and being tucked behind windscreen doesn't get any louder then when > going slower. Poorly stated on my part. The 747 bit was referring to the noise from an onlooker's perspective. It's amazing how loud GP bikes are coming AT you, due to the wind blast they produce. It's a really unique sound. F1's, on the other hand, really get your attention when they're pointed the other way. As to on-bike wind noise at 160, I've never been above 140's myself, so I can't go there. Maybe you just outran it! :-) The tuck does matter, of course, as does the helmet, and perhaps fairings have gotten a lot better too; it 's been a few years for me. Older and wiser now. But I remember it as being rather noisy, wind-wise. Anyone? Cheers, Steve B.
I was trying to figure out what was so funny, And then I realized When i say Fairing I Mean all the bodywork as a whole. Don't think I ever called the windscreen a "windcsreen". -- Kevin Anderson ICQ # 6769389 > ...Stay tucked behind the fairing... LOL > > I have been 160mph on my Yam and I don't remember any wind noise. A good > > helmet and being tucked behind windscreen doesn't get any louder then when > > going slower. > > -- > > Kevin Anderson > > ICQ # 6769389 > > > > Of course wind rush should be a major component > > > > to simulate real life. > > > No kidding! The wind noise of these things is enormous, like a 747 in > > > Kamikaze mode. Terrible drag coefficients, too; guess we humans just > > > weren't built to do 300kph exposed. > > > > One thing they should fix is a defect in the loop. Sorry to mention it > > > > because it will drive you crazy once you notice it. Sounds like there's > > a > > > > cricket loose in your helmet. > > > Glad someone else noticed this. It seems to be erratic on my machine, > > > related to a crash/scrape sound. After restarting a race due to a crash, > > > the scraping noise kept going until I quit and restarted the game. I've > > > also lost sound completely under similar circumstances and had to reboot > > my > > > system to restore it. I've had no troubles with any other games, so it's > > a > > > problem with this demo. > > > Hope the sound file format proves as tweakable as GPL and others have > > been; > > > I'd be looking forward to some more "Sounds by Daly" for GP500. :-) > > > Cheers, > > > Steve B.
I was mistaken(!) in my earlier post about naming replays for full races. You can only name and save partials in the demo, and then they crash the game when you try to load them. At least they do on my PC. You CAN quit the game, go to the replay folder and copy the autosaved full race replay, saving it with another name. You can then keep it; it won't get overwritten and it works fine. As for required memory, a 5-lap race with 8 AI is about 7MB, which seems a lot. An edit function for the replays is really needed. Sorry for the misinformation, Steve B. ----------------------------------------------------------- > also you can rename the replays that you save in the game but im not sure > about the auto replay ... and as that seems to be the only way to save a > whole race ...*shrug ... not too sure ... in the trouble shooting text ... > which has the settings for the gp500.ini which you have to make yourself ... > there is a setting for allocatin memory for the replay so you can get larger > replays ...the default is about 4 mg i think and just not quite big > enough for a 6 lap race with 8 ai bikes
Eric Cote 20 Aug 1999#487135
...Well i had a 500cc 2 stroke bike, but REDLINE stopped at 10,000 RPM...
Quoted text (24 lines)> Except a 500cc GP bike doesn't sound anything like a 900cc road going > Ducati or even a Ducati SBK. > M > >Hi Eric, > >I think I'm in agreement with you on the sound. It sounds very much > >like the onboard shots from the GP races on TV. If a sim can do that > >I'm pretty much satisfied. Of course the actual on bike sound would be > >a bit more "alive" in real life, but the character is pretty much right. > > I'm basing that on the fact that I've seen onboards from 900cc Ducati > >onboards on TV and riden one in real life. Of course wind rush should > >be a major component to simulate real life. > >One thing they should fix is a defect in the loop. Sorry to mention it > >because it will drive you crazy once you notice it. Sounds like there's > >a cricket loose in your helmet. > >regards, > >Patrick
webmaster.vcf < 1K Download
Eric Cote 20 Aug 1999#487136
...Stay tucked behind the fairing... LOL
Quoted text (42 lines)> I have been 160mph on my Yam and I don't remember any wind noise. A good > helmet and being tucked behind windscreen doesn't get any louder then when > going slower. > -- > Kevin Anderson > ICQ # 6769389 > > > Of course wind rush should be a major component > > > to simulate real life. > > No kidding! The wind noise of these things is enormous, like a 747 in > > Kamikaze mode. Terrible drag coefficients, too; guess we humans just > > weren't built to do 300kph exposed. > > > One thing they should fix is a defect in the loop. Sorry to mention it > > > because it will drive you crazy once you notice it. Sounds like there's > a > > > cricket loose in your helmet. > > Glad someone else noticed this. It seems to be erratic on my machine, > > related to a crash/scrape sound. After restarting a race due to a crash, > > the scraping noise kept going until I quit and restarted the game. I've > > also lost sound completely under similar circumstances and had to reboot > my > > system to restore it. I've had no troubles with any other games, so it's > a > > problem with this demo. > > Hope the sound file format proves as tweakable as GPL and others have > been; > > I'd be looking forward to some more "Sounds by Daly" for GP500. :-) > > Cheers, > > Steve B.
webmaster.vcf < 1K Download
Eric Cote 20 Aug 1999#487137
Quoted text (30 lines)> > In multiplayer (the demo) : People in ARCADE mode can join a SIMULATOR > > mode host... DOH!! Hope it's only in the demo. Having little "punk" in > > arcade mode coming to race against people in sim mode would be > > terrible... > Howdy Eric, > The solution's already in there. Check out the available [Gamerules] > settings for the GP500.INI file (which you have to create yourself for the > demo) in the GP_Troubleshooting.txt file in the game's root directory. And > as I suspect little "punks" will be more attracted to GP500 than GPL, I hope > there's some "eject" feature for hosts. > > Please include in the LOAD menu for replays : a RENAME, so we can do it > > in the game. Also is the AUTO-SAVE last replay, only way to save a full > > race ?? > You can name and save races already, but it seems to be broken in the demo. > The game crashes when I try to load a saved race. You'll need to adjust > your replay memory to get a full race though. See GP500.INI file settings > mentioned above. > > Is it possible to include a CUT option in the replays ?? Cutting a > > single > > lap, then saving is a neat feature PAPY has made with GPL and older > > sims. > No kidding. This is a BIG omission, IMHO. But then nobody's really matched > Papy's replay implementation yet, have they? And what about individual > setup files? Working on your Showa damper tables yet? :-)
LOL, seems people remember me as Mr dampers... guess it dates back to GP2:) As long as it is not Mr Diapers, I'm happy :) webmaster.vcf < 1K Download
Wolf 20 Aug 1999#487138
gday eric ... just wanted to point out a couple of things mentioned in the thread that are already taken care of ... if you read the trouble shooting text that is in the gp500 dir ... you'll find these things ... one is that you can limit entry to multiplayer games to simulation only .... its a true / false entry ... there is also a forceonbikeview = true ... what from what ive heard from the developers in the #gp500 chat rooom the multi axis is already in place but for some reason it isnt working in the demo. It has also been mentioned that the code in the demo is 2 - 3 months old and not really representitive of the current/release code. there are going to be many pleasantly surprised simmer's when it comes out also you can rename the replays that you save in the game but im not sure about the auto replay ... and as that seems to be the only way to save a whole race ...*shrug ... not too sure ... in the trouble shooting text ... which has the settings for the gp500.ini which you have to make yourself ... there is a setting for allocatin memory for the replay so you can get larger replays ...the default is about 4 mg i think and just not quite big enough for a 6 lap race with 8 ai bikes regards Shane
S. Tra 20 Aug 1999#487139
I'm sure it's too late for this now, but don't you think it would've been cool if they included 125 and 250 cc bikes in the game? It would be a great way to learn how to corner well without having to rely on the power of the 500. S. Trask 1989 FZR 600 ('97 motor) [link lost in import]
Quoted text (17 lines)>> I have been 160mph on my Yam and I don't remember any wind noise. A good >> helmet and being tucked behind windscreen doesn't get any louder then when >> going slower. >Poorly stated on my part. The 747 bit was referring to the noise from an >onlooker's perspective. It's amazing how loud GP bikes are coming AT you, >due to the wind blast they produce. It's a really unique sound. F1's, on >the other hand, really get your attention when they're pointed the other >way. As to on-bike wind noise at 160, I've never been above 140's myself, >so I can't go there. Maybe you just outran it! :-) The tuck does matter, >of course, as does the helmet, and perhaps fairings have gotten a lot better >too; it 's been a few years for me. Older and wiser now. But I remember it >as being rather noisy, wind-wise. Anyone? >Cheers, >Steve B.
I've been riding for over 30yrs on 15 different bikes and wind noise has been my single biggest problem, besides cops. After about 100kph you start to loose the sound of your engine. At really high speeds, 160-250kph, it starts to get so loud it hurts, even with custom ear plugs and a full coverage helmet. So yes wind noise is a big reality, but I DON'T want it included in the sim as there is nothing positive about it whatsoever. -- Don Scurlock Vancouver,B.C.
Eric Cote 21 Aug 1999#487323
Thanks Wolf, very informative indeed, as for lenghtening the replay, yes it's like GPL and it's core.ini I've tried forceonbikeview = true and we were stuck in outside view mode (TV) dunno why it did that. I removed it in the gp500.ini, and decided to change it manually to view 4 Cheers Eric
Quoted text (22 lines)> gday eric ... just wanted to point out a couple of things mentioned in the > thread that are already taken care of ... if you read the trouble shooting > text that is in the gp500 dir ... you'll find these things ... one is that > you can limit entry to multiplayer games to simulation only .... its a true > / false entry ... there is also a forceonbikeview = true ... > what from what ive heard from the developers in the #gp500 chat rooom the > multi axis is already in place but for some reason it isnt working in the > demo. It has also been mentioned that the code in the demo is 2 - 3 months > old and not really representitive of the current/release code. there are > going to be many pleasantly surprised simmer's when it comes out > also you can rename the replays that you save in the game but im not sure > about the auto replay ... and as that seems to be the only way to save a > whole race ...*shrug ... not too sure ... in the trouble shooting text ... > which has the settings for the gp500.ini which you have to make yourself ... > there is a setting for allocatin memory for the replay so you can get larger > replays ...the default is about 4 mg i think and just not quite big > enough for a 6 lap race with 8 ai bikes > regards > Shane
webmaster.vcf < 1K Download
Shane Lowry 21 Aug 1999#487324
yeah i noticed that as well ... bit of a downer ... but should be fixed hopefully as for the 125's and 250's ... if you look in the zip files that hold the data ... you cant open them but you can browse with a text editor you will notice there are files for "minibikes" ... so that could well mean there are trainer type bikes in there ... however the license precludes having official 125 and 250's .... ralf waldmann is mentioned in there as well ... he is a 250 rider a think ... not too sure maybe 125 ... but certainly not a 500 this year ... regards Shane
Quoted text (20 lines)> >> I have been 160mph on my Yam and I don't remember any wind noise. A good > >> helmet and being tucked behind windscreen doesn't get any louder then when > >> going slower. > >Poorly stated on my part. The 747 bit was referring to the noise from an > >onlooker's perspective. It's amazing how loud GP bikes are coming AT you, > >due to the wind blast they produce. It's a really unique sound. F1's, on > >the other hand, really get your attention when they're pointed the other > >way. As to on-bike wind noise at 160, I've never been above 140's myself, > >so I can't go there. Maybe you just outran it! :-) The tuck does matter, > >of course, as does the helmet, and perhaps fairings have gotten a lot better > >too; it 's been a few years for me. Older and wiser now. But I remember it > >as being rather noisy, wind-wise. Anyone? > I've been riding for over 30yrs on 15 different bikes and wind noise has > been my single biggest problem, besides cops. After about 100kph you start to > loose the sound of your engine. At really high speeds, 160-250kph, it starts to > get so loud it hurts, even with custom ear plugs and a full coverage helmet. So > yes wind noise is a big reality, but I DON'T want it included in the sim as > there is nothing positive about it whatsoever.
except realism, of course. actually, wind noise is a major problem for many (club-level) at least racers. a couple of months ago, we had a few days at Anderstorp Scandinavian Raceway in Sweden (http://dodrt.dod.no/anderstorp/anderstorp.htm), where a lot of people were missing gears like crazy at the end of the longest straight, as the wind-noise totally masked the engine note (roughly 240 km/h on a 600 -- the Superbike guys were braking from arount 270 km/h). I think this was the first time I actually had to _look_ at the rev-counter. -- Gunnar -- '98 Super Primerbird '92 G00F2 #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2 de vakreste ord p? jord: saldo i Deres fav?r

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