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Rec.Autos.Simulators Archive

Replacing sounds etc in GPL

9 posts by 8 people · 18 Aug 1999 - 19 Aug 1999

Neil Raine 18 Aug 1999#486818
> I have just started downloading some enhanced sounds (.wav files) for > GPL and I understand I need a pack/unpack utility to insert them into > the .dat file. > I haven't managed to track this utility down - can anyone point me in > the right direction please? There is a pack/unpack utility (can't remember where), but normally you don't need to pack the new sounds into the .dat file. If you just put the sounds into the correct directory, GPL will automatically read them in place of the equivalent sounds inside the .dat file. Pretty convenient, as it means you can get rid of the non-.dat files later and you're back to the default sounds. Give Papy another star!
Jason Monds 18 Aug 1999#486819
GPL is great for new sounds and car skins because you don't have to repack the DAT file :-D Just place the new sound files in the appropriate folder.... GPL/sounds ... or wherever the corresponding DAT file is. Jason .
Quoted text (8 lines)> I have just started downloading some enhanced sounds (.wav files) for > GPL and I understand I need a pack/unpack utility to insert them into > the .dat file. > I haven't managed to track this utility down - can anyone point me in > the right direction please? > -- > Bryn
-------- Jason Monds "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups (Please remove 'no extra spork' when replying)
Bryn Jam 18 Aug 1999#486820
I have just started downloading some enhanced sounds (.wav files) for GPL and I understand I need a pack/unpack utility to insert them into the .dat file. I haven't managed to track this utility down - can anyone point me in the right direction please? -- Bryn
Ed Ba 18 Aug 1999#486821
On Wed, 18 Aug 1999 17:06:21 GMT, You can simply copy the files to the sierra\gpl\sound folder. Most of the sounds will work fine that way. -- * rrevved at mindspring dot com
Hey, Guys I thought you needed Nigel Patinson's CarSound.exe in order to have different engine notes for the different marques. Isn't that so? Kurt
Quoted text (16 lines)>On Wed, 18 Aug 1999 17:06:21 GMT, >>I have just started downloading some enhanced sounds (.wav files) for >>GPL and I understand I need a pack/unpack utility to insert them into >>the .dat file. >>I haven't managed to track this utility down - can anyone point me in >>the right direction please? >You can simply copy the files to the sierra\gpl\sound folder. >Most of the sounds will work fine that way. >-- >* rrevved at mindspring dot com
Hey, Erik -- Now, I'm confused. When the 1.1 patch was released, I did a completely new install of GPL, applied 1.1 and then a bunch of other graphics and sound patches, including Nigel's sound utility. I have seven different car sounds (downloaded from various places) plus different f2 and f3 sounds. If I'm understanding you, that shouldn't be possible? Please explain. Thanks! Kurt
Quoted text (36 lines)>Only if you want a unique sound for each and every car. GPL uses the same >engine sound for different cars. Nigel's utility doesn't work with v1.1 >BTW. >-- >Erik Frechette >The Pits Grand Prix Legends >www.theuspits.com/owheel/gpl/gpl.html >> Hey, Guys >> I thought you needed Nigel Patinson's CarSound.exe in order to have >> different engine notes for the different marques. Isn't that so? >> Kurt >> >On Wed, 18 Aug 1999 17:06:21 GMT, >> >>I have just started downloading some enhanced sounds (.wav files) for >> >>GPL and I understand I need a pack/unpack utility to insert them into >> >>the .dat file. >> >>I haven't managed to track this utility down - can anyone point me in >> >>the right direction please? >> >You can simply copy the files to the sierra\gpl\sound folder. >> >Most of the sounds will work fine that way. >> >-- >> >* rrevved at mindspring dot com
Only if you want a unique sound for each and every car. GPL uses the same engine sound for different cars. Nigel's utility doesn't work with v1.1 BTW. -- Erik Frechette The Pits Grand Prix Legends www.theuspits.com/owheel/gpl/gpl.html > Hey, Guys > I thought you needed Nigel Patinson's CarSound.exe in order to have > different engine notes for the different marques. Isn't that so? > Kurt > >On Wed, 18 Aug 1999 17:06:21 GMT, > >>I have just started downloading some enhanced sounds (.wav files) for > >>GPL and I understand I need a pack/unpack utility to insert them into > >>the .dat file. > >>I haven't managed to track this utility down - can anyone point me in > >>the right direction please? > >You can simply copy the files to the sierra\gpl\sound folder. > >Most of the sounds will work fine that way. > >-- > >* rrevved at mindspring dot com
It is possible...it works fine. Let's hope it does so for the next patch, too!! Marc. > Hey, Erik -- > Now, I'm confused. When the 1.1 patch was released, I did a completely new > install of GPL, applied 1.1 and then a bunch of other graphics and sound > patches, including Nigel's sound utility. I have seven different car sounds
Quoted text (10 lines)> (downloaded from various places) plus different f2 and f3 sounds. If I'm > understanding you, that shouldn't be possible? Please explain. > Thanks! > Kurt > >Only if you want a unique sound for each and every car. GPL uses the
same
Quoted text (35 lines)> >engine sound for different cars. Nigel's utility doesn't work with v1.1 > >BTW. > >-- > >Erik Frechette > >The Pits Grand Prix Legends > >www.theuspits.com/owheel/gpl/gpl.html > >> Hey, Guys > >> I thought you needed Nigel Patinson's CarSound.exe in order to have > >> different engine notes for the different marques. Isn't that so? > >> Kurt > >> >On Wed, 18 Aug 1999 17:06:21 GMT, > >> >>I have just started downloading some enhanced sounds (.wav files) for > >> >>GPL and I understand I need a pack/unpack utility to insert them into > >> >>the .dat file. > >> >>I haven't managed to track this utility down - can anyone point me in > >> >>the right direction please? > >> >You can simply copy the files to the sierra\gpl\sound folder. > >> >Most of the sounds will work fine that way. > >> >-- > >> >* rrevved at mindspring dot com

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