: [link lost in import]
211,000 copies of Driver sold in, what, about a month and a half? Think
back to that article about the top ten games that never sold. 12,000
copies of SBK. 25,000 copies of F1RS. And now we hear GPL sold about
36,000 copies. How did GT interactive do it? Marketing? A dead-on
concept?
whatever it was, congratulations to them. It's more money in the pot to
ressurect Trans-Am.
Stephen
Quoted text (7 lines)
>: [link lost in import] >211,000 copies of Driver sold in, what, about a month and a half? Think >back to that article about the top ten games that never sold. 12,000 >copies of SBK. 25,000 copies of F1RS. And now we hear GPL sold about >36,000 copies. How did GT interactive do it? Marketing? A dead-on >concept?Play Station game. :)
And arcade to the hilt. :)
Don't know that you will see much more than an arcade or simish arcade game
from a future TAR product.
Don't those numbers teach you anything. Sims *don't* sell. If you can find
a recent racing sim that has done good numbers on initial ship then I'll
send you a prize* of some sort...
Trans-Am was canned because it was a marginal title and these days the
shell out from completion of the game to the time sales reciepts come in is
as large or larger than the cost of developing the game.
M
*Offer probably only applicable within 25 metres of my house (I may change
my mind, I'm like that)
Quoted text (7 lines)
> Don't those numbers teach you anything. Sims *don't* sell. If you can find > a recent racing sim that has done good numbers on initial ship then I'll > send you a prize* of some sort... > Trans-Am was canned because it was a marginal title and these days the > shell out from completion of the game to the time sales reciepts come in is > as large or larger than the cost of developing the game.Quoted text (17 lines)
> *Offer probably only applicable within 25 metres of my house (I may change > my mind, I'm like that) > >211,000 copies of Driver sold in, what, about a month and a half? Think > >back to that article about the top ten games that never sold. 12,000 > >copies of SBK. 25,000 copies of F1RS. And now we hear GPL sold about > >36,000 copies. How did GT interactive do it? Marketing? A dead-on > >concept? > >whatever it was, congratulations to them. It's more money in the pot to > >ressurect Trans-Am. > >StephenWell Nascar Racing : 1999 Edition, recent title since it's not even a year
old, has been near the top of the PC charts for a quite long period. It was
a very successful product, even if they never patched it unfortunately
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."


































