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Rec.Autos.Simulators Archive

TPTCC - collision detection?

5 posts by 5 people · 26 Nov 2003 20:48 UTC - 28 Nov 2003 06:59 UTC

Richard "ZZ" Busch 26 Nov 2003 20:48 UTC#48629
Has anyone noticed if the collision detection is better? I just ran some laps at Mosport and it looks like the cars are still using the Nascar bodies for detection. I ran a few laps from the roof and when I get close to a car in front of me, I hit them before the front bumper gets close. I haven't noticed it in the TA Mod yet, only because we are driving stock cars. This is the first mod with body altered cars. Is it just me? This could be a problem in online races. -- Richard "ZZ" Busch Member: Screamers Racing League OAO CORS MARA TransAm RASCAR GPL Rank + 17.415 MoGPL Rank + 318.586 N2002 Rank + 7.695 TransAm Rank ??
ZZ wrote:
Quoted text (8 lines)> > Has anyone noticed if the collision detection is better? I just ran some > laps at Mosport and it looks like the cars are still using the Nascar bodies > for detection. I ran a few laps from the roof and when I get close to a car > in front of me, I hit them before the front bumper gets close. I haven't > noticed it in the TA Mod yet, only because we are driving stock cars. This > is the first mod with body altered cars. Is it just me? This could be a > problem in online races.
This is mentioned in the README/FAQ if I'm not mistaken, but yes, this is correct, the collision detection doesn't accurately follow the new bodies, as of now.... Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
I agree Goy, it is presented as a known issue on the downloads page IIRC, that collision detection is still a bit dodgey and to watch for it while online. "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > > > ZZ wrote: > > > > Has anyone noticed if the collision detection is better? I just ransome > > laps at Mosport and it looks like the cars are still using the Nascarbodies > > for detection. I ran a few laps from the roof and when I get close to acar > > in front of me, I hit them before the front bumper gets close. I haven't > > noticed it in the TA Mod yet, only because we are driving stock cars.This
Quoted text (16 lines)> > is the first mod with body altered cars. Is it just me? This could be a > > problem in online races. > > This is mentioned in the README/FAQ if I'm not mistaken, but yes, this > is correct, the collision detection doesn't accurately follow the new > bodies, as of now.... > > > Beers and cheers > (uncle) Goy > "goyl at nettx dot no" > > http://www.theuspits.com > > "A man is only as old as the woman he feels........" > --Groucho Marx--
ZZ wrote: > Has anyone noticed if the collision detection is better? On Road Courses this doesn't seem to be an issue though. We've held a couple of fairly well populated sessions at smaller tracks and nobody ever noticed the collision detection problem. Achim
This could be a > problem in online races. I just had a incident with another car at the Papyrus Road Course.. I was running 3rd when a car came up on me.. I washed up slightly ( I could see him in my mirror.. I had plenty of room) and got in to him. Luckly with both more or less got away but he looked as though he was a good 8 to 10 feet off my right quarter panel when we made contact. I guess it's just something to adjust to until they (when) fix it. Timmy

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