Just watched knoxville nationals, Come on Sierra let's make a World of
Outlaws using the GPL engine. Do it before someone ruins it's concept of a
so called sim. Anybody else along with this idea?
i've always wanted a outlaw game. ratbag is coming out with a dirt track sim.
with late mods etc. also didn't abc's road to the indy have a little site
tracked bit of outlaws on dirt tracks. i still want to try it this day, but i
cant find a cheep copy, actualy cant even find a copy.
DjFIL
> Just watched knoxville nationals, Come on Sierra let's make a World of
> Outlaws using the GPL engine. Do it before someone ruins it's concept of a
> so called sim. Anybody else along with this idea?
On Tue, 17 Aug 1999 11:59:33 -0700,
Here's one:
http://www.replaymedia.com/details.php3?ID=40069
--
* rrevved at mindspring dot com
And dont forget Mario Andretti sprint car racing... About 7 years ago..
dw
--
World's Largest On-Line Performance Catalog Site
http://www.martelbros.com
How To Go Fast.Com
http://www.howtogofast.com
World Powerslide Dirt Racing Association (WPA)
http://www.ivga.com
WHRA - Sim Drag Racing - $20,000 Prize Pool
http://www.whra.com
>On Tue, 17 Aug 1999 11:59:33 -0700,
>> also didn't abc's road to the indy have a little site
>>tracked bit of outlaws on dirt tracks. i still want to try it this day,
but i
>>cant find a cheep copy, actualy cant even find a copy.
>Here's one:
>http://www.replaymedia.com/details.php3?ID=40069
>--
>* rrevved at mindspring dot com
If you pick up ABC Indy Racing - The Road To Indy sim, make sure you pick up
my "Gasoline Alley" steering editor. This game was one patch away from
greatness, IMO. The Eldora track is fun, but the steering is horrible, and
my editor only helps to a certain degree. I can give you some more tips on
how to improve on it, f you decide to give it a try.
Check out my ABC Indy Racing site:
http://irlinsider.adnetweb.com/abcindyracing/
Enjoy!
-- John Bodin
Publisher, The IRL Insider Magazine
http://irlinsider.adnetweb.com/
>i've always wanted a outlaw game. ratbag is coming out with a dirt track sim.
>with late mods etc. also didn't abc's road to the indy have a little site
>tracked bit of outlaws on dirt tracks. i still want to try it this day, but i
a
>> so called sim. Anybody else along with this idea?
Quoted text (9 lines)
>cant find a cheep copy, actualy cant even find a copy. >DjFIL >> Just watched knoxville nationals, Come on Sierra let's make a World of >> Outlaws using the GPL engine. Do it before someone ruins it's concept ofI second the motion ...don't care who does it,
but I think a World of Outlaws sim would be a big
hit.
The thought of force feedback and a physics model
that lets you feel the sensation of running down
the front straight with one (or both) front
wheels in the air would be a dream come true.
It would also create a whole new class of game
controllers ...someone would have to come up with
a lever so you can adjust the wing at 140 mph.
We'd need another button for tearaways when the
mud builds up on your visor ... and knee braces
to keep your feet on the pedals ...perhaps a
highs speed fan to blow dirt and *** fumes
into your face too ...<grin>
In article <C7rt3.2536
Sierra let's make a World of
someone ruins it's concept of a
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
I'm all for it. If they build it we will buy it!!!
Quoted text (31 lines)
> I second the motion ...don't care who does it, > but I think a World of Outlaws sim would be a big > hit. > The thought of force feedback and a physics model > that lets you feel the sensation of running down > the front straight with one (or both) front > wheels in the air would be a dream come true. > It would also create a whole new class of game > controllers ...someone would have to come up with > a lever so you can adjust the wing at 140 mph. > We'd need another button for tearaways when the > mud builds up on your visor ... and knee braces > to keep your feet on the pedals ...perhaps a > highs speed fan to blow dirt and *** fumes > into your face too ...<grin> > In article <C7rt3.2536 > > Just watched knoxville nationals, Come on > Sierra let's make a World of > > Outlaws using the GPL engine. Do it before > someone ruins it's concept of a > > so called sim. Anybody else along with this > idea? > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.hey guys..
just checking, but doesn't Sierra/Papyrus already have the physics /
foundations set for a World of Outlaws Sprint car game??
Just take a look at S.O.D.A. Off-Road Racing.. You can 'broadslide' /
powerslide on there!! They already have the Dirt sliding surface physics in
the game. They can work from there!!
Brian
>If you pick up ABC Indy Racing - The Road To Indy sim, make sure you pick up
>my "Gasoline Alley" steering editor. This game was one patch away from
>greatness, IMO. The Eldora track is fun, but the steering is horrible, and
Quoted text (12 lines)
>my editor only helps to a certain degree. I can give you some more tips on >how to improve on it, f you decide to give it a try. >Check out my ABC Indy Racing site: >http://irlinsider.adnetweb.com/abcindyracing/ >Enjoy! >-- John Bodin > Publisher, The IRL Insider Magazine > http://irlinsider.adnetweb.com/Doesn't Sierra / Papyrus already have a basis for the physics / foundation
for World of Outlaw type Sprint Car Racing?? I believe if you take a look at
S.O.D.A. Offroad Racing, you'll see they have the 'broadsliding /
powersliding' technique of the Sprint Cars already started with their buggy,
4 X 4 and pickup, am I right on that guys?
Brian


































