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- Copy of Mail Sent Re: OF1R -

2 posts by 2 people · 14 Aug 1999 - 15 Aug 1999

Here is a copy of the e-mail I sent to Eidos regarding OF1R... - - - - - Good day to you. I have one or two questions about Official Formula 1 Racing, and a few suggestions to keep in mind for further improvements on this already-stellar product. Q1: Is there a way to change the brightness of the game when being played in Glide? The controls on my Voodoo Banshee AGP don't seem to help, but the Direct3D controls work fine (but D3D is a tad slower). Q2: I, and many others, am interested in changing car textures. Specifically, I would like to be involved in a fan-made rehash of most of the cars (all would be tobacco-free). I would like to have the white stripes (in place of the cigarette ad) on the Ferrari, and the 'Williams' removed from the FW20 and replaced with the kangaroo logo. Finally, the McLaren could use the white oval with black and red swooshes. If you have any tips on editing the car textures (as is a common feature in games today), I would greatly appreciate it. Suggestions: As stated above, a car (not track) editor would be welcomed, despite that due to copyright reasons, it may not be available. Probably the top item on my list, the pitlane is a source of a few minor problems. At Monaco and Hungary, the car will ***ly speed up and slow down in the pitlane, and (in Hungary) will speed up and overshoot the first turn at the pit exit. The only other possible instance of this problem would be Brazil, which I haven't tried yet. The possible solution to this would be letting the player regain control at the exact point in which the pitlane ends. Thank you very much for considering these questions and comments, and please continue to support and develop this product. There is nothing I would like more to see than a 1999 update (but the FIA license is probably for '98 only.bummer). Sincerely, John P. Wilson Computer Renaissance - - - - - - John P. Wilson :|: - Manager, Computer Renaissance: Round Rock, TX - http://www.computerrenaissance.com/
AndrewS 15 Aug 1999#486084
You might do better to write the developer of the game. Their address is unresponsive to those of us that purchased the game. I like the game and would like to see some minor improvements too. A car editor would be nice, but split axis pedals is the only fix that I need. Good luck. Oh and one more thing.... The entire tone of the email should be more inflammatory. Tell them the game sucks, use the term ***as much as possible and do it in all CAPS. I don't know how well it works, but as much as it's done around here it must be a surefire way to get a helpful answer from the publisher/developer. -Andrew
Quoted text (49 lines)> Here is a copy of the e-mail I sent to Eidos regarding OF1R... > - - - - - > Good day to you. > I have one or two questions about Official Formula 1 Racing, and a few > suggestions to keep in mind for further improvements on this already-stellar > product. > Q1: Is there a way to change the brightness of the game when being played in > Glide? The controls on my Voodoo Banshee AGP don't seem to help, but the > Direct3D controls work fine (but D3D is a tad slower). > Q2: I, and many others, am interested in changing car textures. > Specifically, I would like to be involved in a fan-made rehash of most of > the cars (all would be tobacco-free). I would like to have the white > stripes (in place of the cigarette ad) on the Ferrari, and the 'Williams' > removed from the FW20 and replaced with the kangaroo logo. Finally, the > McLaren could use the white oval with black and red swooshes. If you have > any tips on editing the car textures (as is a common feature in games > today), I would greatly appreciate it. > Suggestions: > As stated above, a car (not track) editor would be welcomed, despite that > due to copyright reasons, it may not be available. > Probably the top item on my list, the pitlane is a source of a few minor > problems. At Monaco and Hungary, the car will ***ly speed up and slow > down in the pitlane, and (in Hungary) will speed up and overshoot the first > turn at the pit exit. The only other possible instance of this problem > would be Brazil, which I haven't tried yet. The possible solution to this > would be letting the player regain control at the exact point in which the > pitlane ends. > Thank you very much for considering these questions and comments, and please > continue to support and develop this product. There is nothing I would like > more to see than a 1999 update (but the FIA license is probably for '98 > only.bummer). > Sincerely, > John P. Wilson > Computer Renaissance > - - - - - > - John P. Wilson :|: > - Manager, Computer Renaissance: Round Rock, TX > - http://www.computerrenaissance.com/

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