Race Sim Central
Rec.Autos.Simulators Archive

OF1R - My list of Pros and Cons

15 posts by 6 people · 12 Aug 1999 - 15 Aug 1999

DjFIL 12 Aug 1999#485412
Here's the story. I see the game. I think, what a hunk of junk. The graphics look too arcadish. It must be totaly arcade. Thats not what I like I play the demo. I think, this kicks ass. I'm slidin, I'm grippin, I'm leavin my marks. The presentation is just the best. And it proves what it really looks like from inside an f1 car. I wanna see more. I play the cracked version. I usualy do before buying iffy purchaces. (I did with superbikes. The next day I baught it.) This one I am happy I tried because, now there is no way in hell i'll buy it. Here's the list of pros\and cons in this game. And this is coming from a simmers mind. Pros - Nice presentation. Menus, TV graphics,***pit, etc. *unfortunatly this doesn't include the garage or the, 1\2 of an actual crew, pitcrew* - Runs nice and smooth. Big thing in all games. - Tracks look very nice and seam realistic *with exception of few. read on to see.* - Easy to set-up. - Pretty competive AI - All the car sounds. From wind going over your helmet to the echo in monaco tunnel and under the crossover bridge in japan - Weather, espicaly rain. Even has the little red lights on back of each car glowing. Also the weather can change through the race. And when it downpours, you'll know it when you can see only 20-30m infront of you. Cons - Cars look abit too rounded. - Damage model is almost non-existant. Actualy its just that its very hard to damage the car, unlike real f1's. - Garage is very limited in options and tricky to work in. - Physic model, turn too easy, and maybe a bit to grippy. forsure too grippy in rain. (eg. that corner in hockenheim where your coming out of the forst in to the statium section. I took it at 210km\h. Didn't even take my foot of the gas.) - Virtual hands turn very slightly. Not shure if this was tentional. - The track that is dear to the world has become a***job. Yes, monaco. The hill down to the first hairpin, is like a roller coaster ride. There are hills every where, even on the starting straight, and i'm talking rather big hills. Only thing that they got that most f1 sims havnt, the proper run off lane and rumble strip only, in the chicane after the tunnel. - Graphics look arcadish\cartoony. overall there is more downside to the ups. It was worth the time to try it, since now I know not to buy it. hmm, that rhymes. DjFIL <my racing leagues> sbk.iwarp.com gp500.iwarp.com
Ed Ba 12 Aug 1999#485413
On Thu, 12 Aug 1999 03:50:00 -0700, uhh.. Monaco, in real life, is VERY hilly. Watch the helicopter view of Monaco. Since you have the warez version and no manual, perhaps you don't know how to see the helicopter view. DOH! Actually, you are probably not playing the same version as the rest of us. Get a clue. -- * rrevved at mindspring dot com
Behind 12 Aug 1999#485414
Agree - been to Monaco-strolled the circuit - VERY hilly - pretty good aproximation on OF1R-need to be congratulated on that circuit anyway.
DjFIL 12 Aug 1999#485415
Note: I'd like to revoke most of my comments and this is my new set of comments. As said, "watch the helicopter view", I never was in full race before and couldn't get the option. But I now just watched it. It actualy is very convinsing. And I now believe that it is nearly right. But, I still have 1 problem with the monaco circut in this game. Is the hill down to the first hairpin really like that. In every other game I played (GPL, F1RS, MGPRS, GP2, etc) the hill was never like that. If any one could get me a pic of this part of the track and proove that it is like that, or not like that, I'd be very apreciative. It is the box version I've got. I'm gonna try and install patches. You never know what will work. And no game out there needs a manual. With every game I play, I rarely read the manual. Only when I get bored and for help to setup the vehicle, I read. I'm gonna go by each track. with my comments. Australia - Practicaly Flawless. I like the mock Fosters ad "Formula 1". Brazil - Is it really that flat? I remeber a pretty big hill going down after turn 1. I never noticed that here. Argentina - I don't know much of this circut, so i'll hold back my comments. Looks nice tho. San Marino - Practicaly Flawless. Spain - Practicaly Flawless. Monaco - As said, I'm now just not shure about the hill down to the first hairpin. Maybe behindu1 could reply to this one since he's been there. Canada - Practicaly Flawless. I like the mock adds. "Moose Fly(Molson Dry) and Drivers(Players)" France - Practicaly Flawless. England - Practicaly Flawless. Austria - I still think Milestone SRL (EAsports) on Superbike did a better version. I think its missing a sweeping drop. You know where I am talking about. Germany - Does the track really go that wide before you come in to the stadium section. I know its a drag strip, but is it really that wide? And inside the stadium section, the left\right turns. Isn't it a bit hilly there. Like in Superbikes. Hungary - Practicaly Flawless. Belgum - Flawless. Best version I've ever seen of this great and historic track. Italy - Practicaly Flawless. Really nice, but I think the one in Superbike is very accurate. Luxemburg - Practicaly Flawless. Nice job on that banked corner. And the mock add of warsteiner, game players, is an ok one. It doesn't exactly fit. Like F1, Drivers or Moose Fly did. Japan - First track I played, because it was in the demo. And again practicaly flawless. Now each aspect of the game: Cars - Do they really handle like that? Do the breaks actualy lock up that easily? thing i noticed, even AI of M. Schumacher was locking it up constantly. As we all know, the damage model is shit. Cameras - This is what I like the most about the game. The driver camera, when you play from this view you can actualy tell, this is how it looks from inside an F1 car. All the cameras are very well placed and have a very good motion system. Qualifying - We know the problem here. 3 laps stright? I thaught it was up to 12 laps in a 1 hour period. AI's - They suck. It was hell going through the first turn at spa. I got hit left, right and center. It seams as they are very unaware of their surroundings. But can be very competive, in case of lap times, and sometimes in passing. Menus - not to bad. Garage - you know it sucks. Presentation - Finaly some one gets the F1 TV graphics right. Sounds - Supurb. Engines, echos, wind, rain. Its all good. Weather - The best i've ever seen. and unlike in CPR, the rain isnt in the tunnels. Stupid Mircosoft.
Quoted text (54 lines)> Here's the story. > I see the game. I think, what a hunk of junk. The graphics look too > arcadish. It must be totaly arcade. Thats not what I like > I play the demo. I think, this kicks ass. I'm slidin, I'm grippin, I'm > leavin my marks. The presentation is just the best. And it proves what > it really looks like from inside an f1 car. I wanna see more. > I play the cracked version. I usualy do before buying iffy purchaces. > (I did with superbikes. The next day I baught it.) This one I am happy > I tried because, now there is no way in hell i'll buy it. Here's the > list of pros\and cons in this game. And this is coming from a simmers > mind. > Pros > - Nice presentation. Menus, TV graphics,***pit, etc. *unfortunatly > this doesn't include the garage or the, 1\2 of an actual crew, pitcrew* > - Runs nice and smooth. Big thing in all games. > - Tracks look very nice and seam realistic *with exception of few. read > on to see.* > - Easy to set-up. > - Pretty competive AI > - All the car sounds. From wind going over your helmet to the echo in > monaco tunnel and under the crossover bridge in japan > - Weather, espicaly rain. Even has the little red lights on back of > each car glowing. Also the weather can change through the race. And > when it downpours, you'll know it when you can see only 20-30m infront > of you. > Cons > - Cars look abit too rounded. > - Damage model is almost non-existant. Actualy its just that its very > hard to damage the car, unlike real f1's. > - Garage is very limited in options and tricky to work in. > - Physic model, turn too easy, and maybe a bit to grippy. forsure too > grippy in rain. (eg. that corner in hockenheim where your coming out of > the forst in to the statium section. I took it at 210km\h. Didn't even > take my foot of the gas.) > - Virtual hands turn very slightly. Not shure if this was tentional. > - The track that is dear to the world has become a***job. Yes, > monaco. The hill down to the first hairpin, is like a roller coaster > ride. There are hills every where, even on the starting straight, and > i'm talking rather big hills. Only thing that they got that most f1 > sims havnt, the proper run off lane and rumble strip only, in the > chicane after the tunnel. > - Graphics look arcadish\cartoony. > overall there is more downside to the ups. It was worth the time to try > it, since now I know not to buy it. hmm, that rhymes. > DjFIL > <my racing leagues> > sbk.iwarp.com > gp500.iwarp.com
DjFIL 12 Aug 1999#485416
Note: I'd like to revoke most of my comments and this is my new set of comments. As said, "watch the helicopter view", I never was in full race before and couldn't get the option. But I now just watched it. It actualy is very convinsing. And I now believe that it is nearly right. But, I still have 1 problem with the monaco circut in this game. Is the hill down to the first hairpin really like that. In every other game I played (GPL, F1RS, MGPRS, GP2, etc) the hill was never like that. If any one could get me a pic of this part of the track and proove that it is like that, or not like that, I'd be very apreciative. It is the box version I've got. I'm gonna try and install patches. You never know what will work. And no game out there needs a manual. With every game I play, I rarely read the manual. Only when I get bored and for help to setup the vehicle, I read. I'm gonna go by each track. with my comments. Australia - Practicaly Flawless. I like the mock Fosters ad "Formula 1". Brazil - Is it really that flat? I remeber a pretty big hill going down after turn 1. I never noticed that here. Argentina - I don't know much of this circut, so i'll hold back my comments. Looks nice tho. San Marino - Practicaly Flawless. Spain - Practicaly Flawless. Monaco - As said, I'm now just not shure about the hill down to the first hairpin. Maybe behindu1 could reply to this one since he's been there. Canada - Practicaly Flawless. I like the mock adds. "Moose Fly(Molson Dry) and Drivers(Players)" France - Practicaly Flawless. England - Practicaly Flawless. Austria - I still think Milestone SRL (EAsports) on Superbike did a better version. I think its missing a sweeping drop. You know where I am talking about. Germany - Does the track really go that wide before you come in to the stadium section. I know its a drag strip, but is it really that wide? And inside the stadium section, the left\right turns. Isn't it a bit hilly there. Like in Superbikes. Hungary - Practicaly Flawless. Belgum - Flawless. Best version I've ever seen of this great and historic track. Italy - Practicaly Flawless. Really nice, but I think the one in Superbike is very accurate. Luxemburg - Practicaly Flawless. Nice job on that banked corner. And the mock add of warsteiner, game players, is an ok one. It doesn't exactly fit. Like F1, Drivers or Moose Fly did. Japan - First track I played, because it was in the demo. And again practicaly flawless. Now each aspect of the game: Cars - Do they really handle like that? Do the breaks actualy lock up that easily? thing i noticed, even AI of M. Schumacher was locking it up constantly. As we all know, the damage model is shit. Cameras - This is what I like the most about the game. The driver camera, when you play from this view you can actualy tell, this is how it looks from inside an F1 car. All the cameras are very well placed and have a very good motion system. Qualifying - We know the problem here. 3 laps stright? I thaught it was up to 12 laps in a 1 hour period. AI's - They suck. It was hell going through the first turn at spa. I got hit left, right and center. It seams as they are very unaware of their surroundings. But can be very competive, in case of lap times, and sometimes in passing. Menus - not to bad. Garage - you know it sucks. Presentation - Finaly some one gets the F1 TV graphics right. Sounds - Supurb. Engines, echos, wind, rain. Its all good. Weather - The best i've ever seen. and unlike in CPR, the rain isnt in the tunnels. Stupid Mircosoft. Graphics - Personaly, I'm starting to like these arcadish graphics. It shows you its only a game, but the feel shows somewhat different. Controll - Breaks are my problem. I barely touch the break, like only 25-50% and the tires lock up. But what I think seams realistic is that you really have to work the car in this game. Like what you see the drivers on tv doing. any way. If anyone would like to confront me and my comments. Do so in the proper manner. Reply to this newsgroup, and if possiable to DjFIL
Quoted text (54 lines)> Here's the story. > I see the game. I think, what a hunk of junk. The graphics look too > arcadish. It must be totaly arcade. Thats not what I like > I play the demo. I think, this kicks ass. I'm slidin, I'm grippin, I'm > leavin my marks. The presentation is just the best. And it proves what > it really looks like from inside an f1 car. I wanna see more. > I play the cracked version. I usualy do before buying iffy purchaces. > (I did with superbikes. The next day I baught it.) This one I am happy > I tried because, now there is no way in hell i'll buy it. Here's the > list of pros\and cons in this game. And this is coming from a simmers > mind. > Pros > - Nice presentation. Menus, TV graphics,***pit, etc. *unfortunatly > this doesn't include the garage or the, 1\2 of an actual crew, pitcrew* > - Runs nice and smooth. Big thing in all games. > - Tracks look very nice and seam realistic *with exception of few. read > on to see.* > - Easy to set-up. > - Pretty competive AI > - All the car sounds. From wind going over your helmet to the echo in > monaco tunnel and under the crossover bridge in japan > - Weather, espicaly rain. Even has the little red lights on back of > each car glowing. Also the weather can change through the race. And > when it downpours, you'll know it when you can see only 20-30m infront > of you. > Cons > - Cars look abit too rounded. > - Damage model is almost non-existant. Actualy its just that its very > hard to damage the car, unlike real f1's. > - Garage is very limited in options and tricky to work in. > - Physic model, turn too easy, and maybe a bit to grippy. forsure too > grippy in rain. (eg. that corner in hockenheim where your coming out of > the forst in to the statium section. I took it at 210km\h. Didn't even > take my foot of the gas.) > - Virtual hands turn very slightly. Not shure if this was tentional. > - The track that is dear to the world has become a***job. Yes, > monaco. The hill down to the first hairpin, is like a roller coaster > ride. There are hills every where, even on the starting straight, and > i'm talking rather big hills. Only thing that they got that most f1 > sims havnt, the proper run off lane and rumble strip only, in the > chicane after the tunnel. > - Graphics look arcadish\cartoony. > overall there is more downside to the ups. It was worth the time to try > it, since now I know not to buy it. hmm, that rhymes. > DjFIL > <my racing leagues> > sbk.iwarp.com > gp500.iwarp.com
AndrewS 12 Aug 1999#485417
Since you don't need a manual it most be ok to steal the game. Can't wait for your followup comments. "This game rocks, I recommend everyone rush out and lift a copy!", "A must steal!", "Not worth the risk of a GPL, but only if you're sure you won't get caught it's highly recommended!" Let me explain something here DEMO == EVALUATION. Hence the term DEMO or DEMONSTRATOIN version. -Andrew
Quoted text (138 lines)> Note: I'd like to revoke most of my comments and this is my new set of > comments. > As said, "watch the helicopter view", I never was in full race before and > couldn't get the option. But I now just watched it. It actualy is very > convinsing. And I now believe that it is nearly right. But, I still have 1 > problem with the monaco circut in this game. Is the hill down to the first > hairpin really like that. In every other game I played (GPL, F1RS, MGPRS, > GP2, etc) the hill was never like that. If any one could get me a pic of > this part of the track and proove that it is like that, or not like that, > I'd be very apreciative. It is the box version I've got. I'm gonna try and > install patches. You never know what will work. And no game out there > needs a manual. With every game I play, I rarely read the manual. Only > when I get bored and for help to setup the vehicle, I read. I'm gonna go by > each track. with my comments. > Australia - Practicaly Flawless. I like the mock Fosters ad "Formula 1". > Brazil - Is it really that flat? I remeber a pretty big hill going down > after turn 1. I never noticed that here. > Argentina - I don't know much of this circut, so i'll hold back my > comments. Looks nice tho. > San Marino - Practicaly Flawless. > Spain - Practicaly Flawless. > Monaco - As said, I'm now just not shure about the hill down to the first > hairpin. Maybe behindu1 could reply to this one since he's been there. > Canada - Practicaly Flawless. I like the mock adds. "Moose Fly(Molson Dry) > and Drivers(Players)" > France - Practicaly Flawless. > England - Practicaly Flawless. > Austria - I still think Milestone SRL (EAsports) on Superbike did a better > version. I think its missing a sweeping drop. You know where I am talking > about. > Germany - Does the track really go that wide before you come in to the > stadium section. I know its a drag strip, but is it really that wide? And > inside the stadium section, the left\right turns. Isn't it a bit hilly > there. Like in Superbikes. > Hungary - Practicaly Flawless. > Belgum - Flawless. Best version I've ever seen of this great and historic > track. > Italy - Practicaly Flawless. Really nice, but I think the one in Superbike > is very accurate. > Luxemburg - Practicaly Flawless. Nice job on that banked corner. And the > mock add of warsteiner, game players, is an ok one. It doesn't exactly > fit. Like F1, Drivers or Moose Fly did. > Japan - First track I played, because it was in the demo. And again > practicaly flawless. > Now each aspect of the game: > Cars - Do they really handle like that? Do the breaks actualy lock up that > easily? thing i noticed, even AI of M. Schumacher was locking it up > constantly. As we all know, the damage model is shit. > Cameras - This is what I like the most about the game. The driver camera, > when you play from this view you can actualy tell, this is how it looks from > inside an F1 car. All the cameras are very well placed and have a very good > motion system. > Qualifying - We know the problem here. 3 laps stright? I thaught it was up > to 12 laps in a 1 hour period. > AI's - They suck. It was hell going through the first turn at spa. I got > hit left, right and center. It seams as they are very unaware of their > surroundings. But can be very competive, in case of lap times, and > sometimes in passing. > Menus - not to bad. > Garage - you know it sucks. > Presentation - Finaly some one gets the F1 TV graphics right. > Sounds - Supurb. Engines, echos, wind, rain. Its all good. > Weather - The best i've ever seen. and unlike in CPR, the rain isnt in the > tunnels. Stupid Mircosoft. > Graphics - Personaly, I'm starting to like these arcadish graphics. It > shows you its only a game, but the feel shows somewhat different. > Controll - Breaks are my problem. I barely touch the break, like only > 25-50% and the tires lock up. But what I think seams realistic is that you > really have to work the car in this game. Like what you see the drivers on > tv doing. > any way. If anyone would like to confront me and my comments. Do so in the > proper manner. Reply to this newsgroup, and if possiable to > DjFIL > > Here's the story. > > I see the game. I think, what a hunk of junk. The graphics look too > > arcadish. It must be totaly arcade. Thats not what I like > > I play the demo. I think, this kicks ass. I'm slidin, I'm grippin, I'm > > leavin my marks. The presentation is just the best. And it proves what > > it really looks like from inside an f1 car. I wanna see more. > > I play the cracked version. I usualy do before buying iffy purchaces. > > (I did with superbikes. The next day I baught it.) This one I am happy > > I tried because, now there is no way in hell i'll buy it. Here's the > > list of pros\and cons in this game. And this is coming from a simmers > > mind. > > Pros > > - Nice presentation. Menus, TV graphics,***pit, etc. *unfortunatly > > this doesn't include the garage or the, 1\2 of an actual crew, pitcrew* > > - Runs nice and smooth. Big thing in all games. > > - Tracks look very nice and seam realistic *with exception of few. read > > on to see.* > > - Easy to set-up. > > - Pretty competive AI > > - All the car sounds. From wind going over your helmet to the echo in > > monaco tunnel and under the crossover bridge in japan > > - Weather, espicaly rain. Even has the little red lights on back of > > each car glowing. Also the weather can change through the race. And > > when it downpours, you'll know it when you can see only 20-30m infront > > of you. > > Cons > > - Cars look abit too rounded. > > - Damage model is almost non-existant. Actualy its just that its very > > hard to damage the car, unlike real f1's. > > - Garage is very limited in options and tricky to work in. > > - Physic model, turn too easy, and maybe a bit to grippy. forsure too > > grippy in rain. (eg. that corner in hockenheim where your coming out of > > the forst in to the statium section. I took it at 210km\h. Didn't even > > take my foot of the gas.) > > - Virtual hands turn very slightly. Not shure if this was tentional. > > - The track that is dear to the world has become a***job. Yes, > > monaco. The hill down to the first hairpin, is like a roller coaster > > ride. There are hills every where, even on the starting straight, and > > i'm talking rather big hills. Only thing that they got that most f1 > > sims havnt, the proper run off lane and rumble strip only, in the > > chicane after the tunnel. > > - Graphics look arcadish\cartoony. > > overall there is more downside to the ups. It was worth the time to try > > it, since now I know not to buy it. hmm, that rhymes. > > DjFIL > > <my racing leagues> > > sbk.iwarp.com > > gp500.iwarp.com
AndrewS 12 Aug 1999#485418
> Let me explain something here DEMO == EVALUATION. Hence the term DEMO or > DEMONSTRATOIN version. Perhaps you can help me, I'm in need of a spell checker. Where can I rip one off? -Andrew
DjFIL 12 Aug 1999#485419
I do not rip off games. I am happy about "testing" the full game. The manual shot is just cheap. Its just me that I dont read the manual. Don't go and lift a copy, except for testing purposes. Unless the game isnt up to your personal wants\needs, than keep it. I did this with superbike's as well. Got the demo (demo sucked, only action mode). Got the full version (played for 1 hour only and loved it). Rushed out and payed the full $75cdn. It was 100% worth it. The demo in this game was also a bit sketchy. I complement edios for actualy a good demo, but I'd like to see more. Like in the MGRPS demo they gave out 2 tracks. Gives you a feel for the whole game, but I didn't need the 2nd track for that, I found it sucked to much to even waste any time to dl the full copy. "Not worth the risk of a GPL, but only if you're sure you won't get caught it's highly recommended!" say what? do you mean GTA? any hoo. Demo does mean evaluation. Congrats, but some times they don't show enough. This is my personal thaughts and saying. Warez. Use them, but dont abuse them. Otherwise use them for 1 time occurances, extended evaluation (Sbk is a good example where this was neccary). But don't just download them and keep them. If I respect\enjoy the software enough, you'll see me in the stores buying a copy. If not, it'll hit my recycle bin. My next question is, is there any smart comments\questions out there? DjFIL AndrewS wrote:
Quoted text (155 lines)> >> And no game out there needs a manual. With every game I play, I rarely read > the manual. > >> Only when I get bored and for help to setup the vehicle, I read. I'm gonna > go by > >> each track. with my comments. > Since you don't need a manual it most be ok to steal the game. Can't wait for > your followup comments. "This game rocks, I recommend everyone rush out and > lift a copy!", "A must steal!", "Not worth the risk of a GPL, but only if > you're sure you won't get caught it's highly recommended!" > Let me explain something here DEMO == EVALUATION. Hence the term DEMO or > DEMONSTRATOIN version. > -Andrew > DjFIL wrote: > > Note: I'd like to revoke most of my comments and this is my new set of > > comments. > > As said, "watch the helicopter view", I never was in full race before and > > couldn't get the option. But I now just watched it. It actualy is very > > convinsing. And I now believe that it is nearly right. But, I still have 1 > > problem with the monaco circut in this game. Is the hill down to the first > > hairpin really like that. In every other game I played (GPL, F1RS, MGPRS, > > GP2, etc) the hill was never like that. If any one could get me a pic of > > this part of the track and proove that it is like that, or not like that, > > I'd be very apreciative. It is the box version I've got. I'm gonna try and > > install patches. You never know what will work. And no game out there > > needs a manual. With every game I play, I rarely read the manual. Only > > when I get bored and for help to setup the vehicle, I read. I'm gonna go by > > each track. with my comments. > > Australia - Practicaly Flawless. I like the mock Fosters ad "Formula 1". > > Brazil - Is it really that flat? I remeber a pretty big hill going down > > after turn 1. I never noticed that here. > > Argentina - I don't know much of this circut, so i'll hold back my > > comments. Looks nice tho. > > San Marino - Practicaly Flawless. > > Spain - Practicaly Flawless. > > Monaco - As said, I'm now just not shure about the hill down to the first > > hairpin. Maybe behindu1 could reply to this one since he's been there. > > Canada - Practicaly Flawless. I like the mock adds. "Moose Fly(Molson Dry) > > and Drivers(Players)" > > France - Practicaly Flawless. > > England - Practicaly Flawless. > > Austria - I still think Milestone SRL (EAsports) on Superbike did a better > > version. I think its missing a sweeping drop. You know where I am talking > > about. > > Germany - Does the track really go that wide before you come in to the > > stadium section. I know its a drag strip, but is it really that wide? And > > inside the stadium section, the left\right turns. Isn't it a bit hilly > > there. Like in Superbikes. > > Hungary - Practicaly Flawless. > > Belgum - Flawless. Best version I've ever seen of this great and historic > > track. > > Italy - Practicaly Flawless. Really nice, but I think the one in Superbike > > is very accurate. > > Luxemburg - Practicaly Flawless. Nice job on that banked corner. And the > > mock add of warsteiner, game players, is an ok one. It doesn't exactly > > fit. Like F1, Drivers or Moose Fly did. > > Japan - First track I played, because it was in the demo. And again > > practicaly flawless. > > Now each aspect of the game: > > Cars - Do they really handle like that? Do the breaks actualy lock up that > > easily? thing i noticed, even AI of M. Schumacher was locking it up > > constantly. As we all know, the damage model is shit. > > Cameras - This is what I like the most about the game. The driver camera, > > when you play from this view you can actualy tell, this is how it looks from > > inside an F1 car. All the cameras are very well placed and have a very good > > motion system. > > Qualifying - We know the problem here. 3 laps stright? I thaught it was up > > to 12 laps in a 1 hour period. > > AI's - They suck. It was hell going through the first turn at spa. I got > > hit left, right and center. It seams as they are very unaware of their > > surroundings. But can be very competive, in case of lap times, and > > sometimes in passing. > > Menus - not to bad. > > Garage - you know it sucks. > > Presentation - Finaly some one gets the F1 TV graphics right. > > Sounds - Supurb. Engines, echos, wind, rain. Its all good. > > Weather - The best i've ever seen. and unlike in CPR, the rain isnt in the > > tunnels. Stupid Mircosoft. > > Graphics - Personaly, I'm starting to like these arcadish graphics. It > > shows you its only a game, but the feel shows somewhat different. > > Controll - Breaks are my problem. I barely touch the break, like only > > 25-50% and the tires lock up. But what I think seams realistic is that you > > really have to work the car in this game. Like what you see the drivers on > > tv doing. > > any way. If anyone would like to confront me and my comments. Do so in the > > proper manner. Reply to this newsgroup, and if possiable to > > [email hidden]. > > DjFIL > > DjFIL wrote: > > > Here's the story. > > > I see the game. I think, what a hunk of junk. The graphics look too > > > arcadish. It must be totaly arcade. Thats not what I like > > > I play the demo. I think, this kicks ass. I'm slidin, I'm grippin, I'm > > > leavin my marks. The presentation is just the best. And it proves what > > > it really looks like from inside an f1 car. I wanna see more. > > > I play the cracked version. I usualy do before buying iffy purchaces. > > > (I did with superbikes. The next day I baught it.) This one I am happy > > > I tried because, now there is no way in hell i'll buy it. Here's the > > > list of pros\and cons in this game. And this is coming from a simmers > > > mind. > > > Pros > > > - Nice presentation. Menus, TV graphics, cockpit, etc. *unfortunatly > > > this doesn't include the garage or the, 1\2 of an actual crew, pitcrew* > > > - Runs nice and smooth. Big thing in all games. > > > - Tracks look very nice and seam realistic *with exception of few. read > > > on to see.* > > > - Easy to set-up. > > > - Pretty competive AI > > > - All the car sounds. From wind going over your helmet to the echo in > > > monaco tunnel and under the crossover bridge in japan > > > - Weather, espicaly rain. Even has the little red lights on back of > > > each car glowing. Also the weather can change through the race. And > > > when it downpours, you'll know it when you can see only 20-30m infront > > > of you. > > > Cons > > > - Cars look abit too rounded. > > > - Damage model is almost non-existant. Actualy its just that its very > > > hard to damage the car, unlike real f1's. > > > - Garage is very limited in options and tricky to work in. > > > - Physic model, turn too easy, and maybe a bit to grippy. forsure too > > > grippy in rain. (eg. that corner in hockenheim where your coming out of > > > the forst in to the statium section. I took it at 210km\h. Didn't even > > > take my foot of the gas.) > > > - Virtual hands turn very slightly. Not shure if this was tentional. > > > - The track that is dear to the world has become a screw job. Yes, > > > monaco. The hill down to the first hairpin, is like a roller coaster > > > ride. There are hills every where, even on the starting straight, and > > > i'm talking rather big hills. Only thing that they got that most f1 > > > sims havnt, the proper run off lane and rumble strip only, in the > > > chicane after the tunnel. > > > - Graphics look arcadish\cartoony. > > > overall there is more downside to the ups. It was worth the time to try > > > it, since now I know not to buy it. hmm, that rhymes. > > > DjFIL > > > <my racing leagues> > > > sbk.iwarp.com > > > gp500.iwarp.com
Schumache 13 Aug 1999#485679
U never read the manuals cause you never bought Falcon 4 Schumacher AndrewS <[email hidden]> wrote in message news:[email hidden]... > >> And no game out there needs a manual. With every game I play, I rarely read > the manual. > >> Only when I get bored and for help to setup the vehicle, I read. I'm gonna > go by > >> each track. with my comments. > Since you don't need a manual it most be ok to steal the game. Can't wait for > your followup comments. "This game rocks, I recommend everyone rush out and
Quoted text (14 lines)> lift a copy!", "A must steal!", "Not worth the risk of a GPL, but only if > you're sure you won't get caught it's highly recommended!" > Let me explain something here DEMO == EVALUATION. Hence the term DEMO or > DEMONSTRATOIN version. > -Andrew > DjFIL wrote: > > Note: I'd like to revoke most of my comments and this is my new set of > > comments. > > As said, "watch the helicopter view", I never was in full race before
and > > couldn't get the option. But I now just watched it. It actualy is very > > convinsing. And I now believe that it is nearly right. But, I still have 1 > > problem with the monaco circut in this game. Is the hill down to the first > > hairpin really like that. In every other game I played (GPL, F1RS, MGPRS, > > GP2, etc) the hill was never like that. If any one could get me a pic of > > this part of the track and proove that it is like that, or not like that, > > I'd be very apreciative. It is the box version I've got. I'm gonna try and > > install patches. You never know what will work. And no game out there > > needs a manual. With every game I play, I rarely read the manual. Only > > when I get bored and for help to setup the vehicle, I read. I'm gonna go by > > each track. with my comments. > > Australia - Practicaly Flawless. I like the mock Fosters ad "Formula 1".
Quoted text (7 lines)> > Brazil - Is it really that flat? I remeber a pretty big hill going down > > after turn 1. I never noticed that here. > > Argentina - I don't know much of this circut, so i'll hold back my > > comments. Looks nice tho. > > San Marino - Practicaly Flawless. > > Spain - Practicaly Flawless. > > Monaco - As said, I'm now just not shure about the hill down to the
first > > hairpin. Maybe behindu1 could reply to this one since he's been there. > > Canada - Practicaly Flawless. I like the mock adds. "Moose Fly(Molson Dry) > > and Drivers(Players)" > > France - Practicaly Flawless. > > England - Practicaly Flawless. > > Austria - I still think Milestone SRL (EAsports) on Superbike did a better > > version. I think its missing a sweeping drop. You know where I am talking > > about. > > Germany - Does the track really go that wide before you come in to the > > stadium section. I know its a drag strip, but is it really that wide? And > > inside the stadium section, the left\right turns. Isn't it a bit hilly > > there. Like in Superbikes. > > Hungary - Practicaly Flawless. > > Belgum - Flawless. Best version I've ever seen of this great and historic > > track. > > Italy - Practicaly Flawless. Really nice, but I think the one in Superbike > > is very accurate. > > Luxemburg - Practicaly Flawless. Nice job on that banked corner. And the
Quoted text (8 lines)> > mock add of warsteiner, game players, is an ok one. It doesn't exactly > > fit. Like F1, Drivers or Moose Fly did. > > Japan - First track I played, because it was in the demo. And again > > practicaly flawless. > > Now each aspect of the game: > > Cars - Do they really handle like that? Do the breaks actualy lock up
that > > easily? thing i noticed, even AI of M. Schumacher was locking it up > > constantly. As we all know, the damage model is shit. > > Cameras - This is what I like the most about the game. The driver camera, > > when you play from this view you can actualy tell, this is how it looks from > > inside an F1 car. All the cameras are very well placed and have a very good > > motion system. > > Qualifying - We know the problem here. 3 laps stright? I thaught it was up > > to 12 laps in a 1 hour period. > > AI's - They suck. It was hell going through the first turn at spa. I got
Quoted text (8 lines)> > hit left, right and center. It seams as they are very unaware of their > > surroundings. But can be very competive, in case of lap times, and > > sometimes in passing. > > Menus - not to bad. > > Garage - you know it sucks. > > Presentation - Finaly some one gets the F1 TV graphics right. > > Sounds - Supurb. Engines, echos, wind, rain. Its all good. > > Weather - The best i've ever seen. and unlike in CPR, the rain isnt in
the > > tunnels. Stupid Mircosoft. > > Graphics - Personaly, I'm starting to like these arcadish graphics. It > > shows you its only a game, but the feel shows somewhat different. > > Controll - Breaks are my problem. I barely touch the break, like only > > 25-50% and the tires lock up. But what I think seams realistic is that you > > really have to work the car in this game. Like what you see the drivers on > > tv doing. > > any way. If anyone would like to confront me and my comments. Do so in the
Quoted text (12 lines)> > proper manner. Reply to this newsgroup, and if possiable to > > [email hidden]. > > DjFIL > > DjFIL wrote: > > > Here's the story. > > > I see the game. I think, what a hunk of junk. The graphics look too > > > arcadish. It must be totaly arcade. Thats not what I like > > > I play the demo. I think, this kicks ass. I'm slidin, I'm grippin,
I'm > > > leavin my marks. The presentation is just the best. And it proves what > > > it really looks like from inside an f1 car. I wanna see more. > > > I play the cracked version. I usualy do before buying iffy purchaces. > > > (I did with superbikes. The next day I baught it.) This one I am happy
Quoted text (7 lines)> > > I tried because, now there is no way in hell i'll buy it. Here's the > > > list of pros\and cons in this game. And this is coming from a simmers > > > mind. > > > Pros > > > - Nice presentation. Menus, TV graphics, cockpit, etc. *unfortunatly > > > this doesn't include the garage or the, 1\2 of an actual crew,
pitcrew* > > > - Runs nice and smooth. Big thing in all games. > > > - Tracks look very nice and seam realistic *with exception of few. read
Quoted text (17 lines)> > > on to see.* > > > - Easy to set-up. > > > - Pretty competive AI > > > - All the car sounds. From wind going over your helmet to the echo in > > > monaco tunnel and under the crossover bridge in japan > > > - Weather, espicaly rain. Even has the little red lights on back of > > > each car glowing. Also the weather can change through the race. And > > > when it downpours, you'll know it when you can see only 20-30m infront > > > of you. > > > Cons > > > - Cars look abit too rounded. > > > - Damage model is almost non-existant. Actualy its just that its very > > > hard to damage the car, unlike real f1's. > > > - Garage is very limited in options and tricky to work in. > > > - Physic model, turn too easy, and maybe a bit to grippy. forsure too > > > grippy in rain. (eg. that corner in hockenheim where your coming out
of > > > the forst in to the statium section. I took it at 210km\h. Didn't even
Quoted text (11 lines)> > > take my foot of the gas.) > > > - Virtual hands turn very slightly. Not shure if this was tentional. > > > - The track that is dear to the world has become a screw job. Yes, > > > monaco. The hill down to the first hairpin, is like a roller coaster > > > ride. There are hills every where, even on the starting straight, and > > > i'm talking rather big hills. Only thing that they got that most f1 > > > sims havnt, the proper run off lane and rumble strip only, in the > > > chicane after the tunnel. > > > - Graphics look arcadish\cartoony. > > > overall there is more downside to the ups. It was worth the time to
try
Quoted text (7 lines)> > > it, since now I know not to buy it. hmm, that rhymes. > > > DjFIL > > > <my racing leagues> > > > sbk.iwarp.com > > > gp500.iwarp.com
AndrewS 13 Aug 1999#485680
Quoted text (8 lines)> don't show enough. This is my personal thaughts and saying. > Warez. Use them, but dont abuse them. Otherwise use them for 1 time occurances, > extended evaluation (Sbk is a good example where this was neccary). But don't just > download them and keep them. If I respect\enjoy the software enough, you'll see me > in the stores buying a copy. If not, it'll hit my recycle bin. My next question > is, is there any smart comments\questions out there? > DjFIL
That's a great philosophy. If I ever get pulled over for speeding I'll have to try it out. "Officer, I know I was speeding but I was trying out the road. I only did it for an hour, so you can't give me a ticket!" If you're going to break the law, then break the law. Don't *** around with something as vague as a time limit. Piracy is piracy, *** is ***, etc, etc. On the other hand, I've never been to Canada. Maybe things are different there. -Andrew
DjFIL 13 Aug 1999#485681
nor do I play flight sims. Schumacher wrote:
Quoted text (200 lines)> U never read the manuals cause you never bought Falcon 4 > Schumacher > AndrewS <[email hidden]> wrote in message > news:[email hidden]... > > >> And no game out there needs a manual. With every game I play, I rarely > read > > the manual. > > >> Only when I get bored and for help to setup the vehicle, I read. I'm > gonna > > go by > > >> each track. with my comments. > > Since you don't need a manual it most be ok to steal the game. Can't wait > for > > your followup comments. "This game rocks, I recommend everyone rush out > and > > lift a copy!", "A must steal!", "Not worth the risk of a GPL, but only if > > you're sure you won't get caught it's highly recommended!" > > Let me explain something here DEMO == EVALUATION. Hence the term DEMO or > > DEMONSTRATOIN version. > > -Andrew > > DjFIL wrote: > > > Note: I'd like to revoke most of my comments and this is my new set of > > > comments. > > > As said, "watch the helicopter view", I never was in full race before > and > > > couldn't get the option. But I now just watched it. It actualy is very > > > convinsing. And I now believe that it is nearly right. But, I still > have 1 > > > problem with the monaco circut in this game. Is the hill down to the > first > > > hairpin really like that. In every other game I played (GPL, F1RS, > MGPRS, > > > GP2, etc) the hill was never like that. If any one could get me a pic > of > > > this part of the track and proove that it is like that, or not like > that, > > > I'd be very apreciative. It is the box version I've got. I'm gonna try > and > > > install patches. You never know what will work. And no game out there > > > needs a manual. With every game I play, I rarely read the manual. Only > > > when I get bored and for help to setup the vehicle, I read. I'm gonna > go by > > > each track. with my comments. > > > Australia - Practicaly Flawless. I like the mock Fosters ad "Formula > 1". > > > Brazil - Is it really that flat? I remeber a pretty big hill going down > > > after turn 1. I never noticed that here. > > > Argentina - I don't know much of this circut, so i'll hold back my > > > comments. Looks nice tho. > > > San Marino - Practicaly Flawless. > > > Spain - Practicaly Flawless. > > > Monaco - As said, I'm now just not shure about the hill down to the > first > > > hairpin. Maybe behindu1 could reply to this one since he's been there. > > > Canada - Practicaly Flawless. I like the mock adds. "Moose Fly(Molson > Dry) > > > and Drivers(Players)" > > > France - Practicaly Flawless. > > > England - Practicaly Flawless. > > > Austria - I still think Milestone SRL (EAsports) on Superbike did a > better > > > version. I think its missing a sweeping drop. You know where I am > talking > > > about. > > > Germany - Does the track really go that wide before you come in to the > > > stadium section. I know its a drag strip, but is it really that wide? > And > > > inside the stadium section, the left\right turns. Isn't it a bit hilly > > > there. Like in Superbikes. > > > Hungary - Practicaly Flawless. > > > Belgum - Flawless. Best version I've ever seen of this great and > historic > > > track. > > > Italy - Practicaly Flawless. Really nice, but I think the one in > Superbike > > > is very accurate. > > > Luxemburg - Practicaly Flawless. Nice job on that banked corner. And > the > > > mock add of warsteiner, game players, is an ok one. It doesn't exactly > > > fit. Like F1, Drivers or Moose Fly did. > > > Japan - First track I played, because it was in the demo. And again > > > practicaly flawless. > > > Now each aspect of the game: > > > Cars - Do they really handle like that? Do the breaks actualy lock up > that > > > easily? thing i noticed, even AI of M. Schumacher was locking it up > > > constantly. As we all know, the damage model is shit. > > > Cameras - This is what I like the most about the game. The driver > camera, > > > when you play from this view you can actualy tell, this is how it looks > from > > > inside an F1 car. All the cameras are very well placed and have a very > good > > > motion system. > > > Qualifying - We know the problem here. 3 laps stright? I thaught it > was up > > > to 12 laps in a 1 hour period. > > > AI's - They suck. It was hell going through the first turn at spa. I > got > > > hit left, right and center. It seams as they are very unaware of their > > > surroundings. But can be very competive, in case of lap times, and > > > sometimes in passing. > > > Menus - not to bad. > > > Garage - you know it sucks. > > > Presentation - Finaly some one gets the F1 TV graphics right. > > > Sounds - Supurb. Engines, echos, wind, rain. Its all good. > > > Weather - The best i've ever seen. and unlike in CPR, the rain isnt in > the > > > tunnels. Stupid Mircosoft. > > > Graphics - Personaly, I'm starting to like these arcadish graphics. It > > > shows you its only a game, but the feel shows somewhat different. > > > Controll - Breaks are my problem. I barely touch the break, like only > > > 25-50% and the tires lock up. But what I think seams realistic is that > you > > > really have to work the car in this game. Like what you see the drivers > on > > > tv doing. > > > any way. If anyone would like to confront me and my comments. Do so in > the > > > proper manner. Reply to this newsgroup, and if possiable to > > > [email hidden]. > > > DjFIL > > > DjFIL wrote: > > > > Here's the story. > > > > I see the game. I think, what a hunk of junk. The graphics look too > > > > arcadish. It must be totaly arcade. Thats not what I like > > > > I play the demo. I think, this kicks ass. I'm slidin, I'm grippin, > I'm > > > > leavin my marks. The presentation is just the best. And it proves > what > > > > it really looks like from inside an f1 car. I wanna see more. > > > > I play the cracked version. I usualy do before buying iffy purchaces. > > > > (I did with superbikes. The next day I baught it.) This one I am > happy > > > > I tried because, now there is no way in hell i'll buy it. Here's the > > > > list of pros\and cons in this game. And this is coming from a simmers > > > > mind. > > > > Pros > > > > - Nice presentation. Menus, TV graphics, cockpit, etc. *unfortunatly > > > > this doesn't include the garage or the, 1\2 of an actual crew, > pitcrew* > > > > - Runs nice and smooth. Big thing in all games. > > > > - Tracks look very nice and seam realistic *with exception of few. > read > > > > on to see.* > > > > - Easy to set-up. > > > > - Pretty competive AI > > > > - All the car sounds. From wind going over your helmet to the echo in > > > > monaco tunnel and under the crossover bridge in japan > > > > - Weather, espicaly rain. Even has the little red lights on back of > > > > each car glowing. Also the weather can change through the race. And > > > > when it downpours, you'll know it when you can see only 20-30m infront > > > > of you. > > > > Cons > > > > - Cars look abit too rounded. > > > > - Damage model is almost non-existant. Actualy its just that its very > > > > hard to damage the car, unlike real f1's. > > > > - Garage is very limited in options and tricky to work in. > > > > - Physic model, turn too easy, and maybe a bit to grippy. forsure too > > > > grippy in rain. (eg. that corner in hockenheim where your coming out > of > > > > the forst in to the statium section. I took it at 210km\h. Didn't > even > > > > take my foot of the gas.) > > > > - Virtual hands turn very slightly. Not shure if this was tentional. > > > > - The track that is dear to the world has become a screw job. Yes, > > > > monaco. The hill down to the first hairpin, is like a roller coaster > > > > ride. There are hills every where, even on the starting straight, and > > > > i'm talking rather big hills. Only thing that they got that most f1 > > > > sims havnt, the proper run off lane and rumble strip only, in the > > > > chicane after the tunnel. > > > > - Graphics look arcadish\cartoony. > > > > overall there is more downside to the ups. It was worth the time to > try > > > > it, since now I know not to buy it. hmm, that rhymes. > > > > DjFIL > > > > <my racing leagues> > > > > sbk.iwarp.com > > > > gp500.iwarp.com
DjFIL 13 Aug 1999#485682
no but piracy is 15% higher than the USA. And were damn proud of it. I am breaking the law and proud of it. Happy? But I will most likely buy this game, or atleast let someone buy it for me in my upcoming birthday. :) any way. Question, do you yet have any proof about monaco? You know that big hill down to the 1st hairpin. DjFIL
Quoted text (18 lines)> > don't show enough. This is my personal thaughts and saying. > > Warez. Use them, but dont abuse them. Otherwise use them for 1 time occurances, > > extended evaluation (Sbk is a good example where this was neccary). But don't just > > download them and keep them. If I respect\enjoy the software enough, you'll see me > > in the stores buying a copy. If not, it'll hit my recycle bin. My next question > > is, is there any smart comments\questions out there? > > DjFIL > That's a great philosophy. If I ever get pulled over for speeding I'll have to try it > out. "Officer, I know I was speeding but I was trying out the road. I only did it for > an hour, so you can't give me a ticket!" If you're going to break the law, then break > the law. Don't *** around with something as vague as a time limit. > Piracy is piracy, *** is ***, etc, etc. On the other hand, I've never been to > Canada. Maybe things are different there. > -Andrew
AndrewS 13 Aug 1999#485683
That wasn't me looking for pics of Monaco, but here's a good site with some info. [link lost in import] Unfortunately, it doesn't have any info on elevation changes. The full size map is great. If you read the text it does make reference to a large downhill run. I'd imagine that the track is modeled rather well. Not one of my favorite circuits, just completed it last night and it's a pain. I get better the more I run it, but if you don't qualify high you're out of it from the start. -Andrew
Quoted text (31 lines)> no but piracy is 15% higher than the USA. And were damn proud of it. I am breaking the > law and proud of it. Happy? But I will most likely buy this game, or atleast let someone > buy it for me in my upcoming birthday. :) any way. Question, do you yet have any proof > about monaco? You know that big hill down to the 1st hairpin. > DjFIL > > > don't show enough. This is my personal thaughts and saying. > > > Warez. Use them, but dont abuse them. Otherwise use them for 1 time occurances, > > > extended evaluation (Sbk is a good example where this was neccary). But don't just > > > download them and keep them. If I respect\enjoy the software enough, you'll see me > > > in the stores buying a copy. If not, it'll hit my recycle bin. My next question > > > is, is there any smart comments\questions out there? > > > DjFIL > > That's a great philosophy. If I ever get pulled over for speeding I'll have to try it > > out. "Officer, I know I was speeding but I was trying out the road. I only did it for > > an hour, so you can't give me a ticket!" If you're going to break the law, then break > > the law. Don't *** around with something as vague as a time limit. > > Piracy is piracy, *** is ***, etc, etc. On the other hand, I've never been to > > Canada. Maybe things are different there. > > -Andrew
AndrewS 13 Aug 1999#485684
lots of pics here, gives you an idea of the Monaco Circuit. Game vs. Life looks fairly close. No picture the hairpin though. [link lost in import]
Quoted text (31 lines)> no but piracy is 15% higher than the USA. And were damn proud of it. I am breaking the > law and proud of it. Happy? But I will most likely buy this game, or atleast let someone > buy it for me in my upcoming birthday. :) any way. Question, do you yet have any proof > about monaco? You know that big hill down to the 1st hairpin. > DjFIL > > > don't show enough. This is my personal thaughts and saying. > > > Warez. Use them, but dont abuse them. Otherwise use them for 1 time occurances, > > > extended evaluation (Sbk is a good example where this was neccary). But don't just > > > download them and keep them. If I respect\enjoy the software enough, you'll see me > > > in the stores buying a copy. If not, it'll hit my recycle bin. My next question > > > is, is there any smart comments\questions out there? > > > DjFIL > > That's a great philosophy. If I ever get pulled over for speeding I'll have to try it > > out. "Officer, I know I was speeding but I was trying out the road. I only did it for > > an hour, so you can't give me a ticket!" If you're going to break the law, then break > > the law. Don't *** around with something as vague as a time limit. > > Piracy is piracy, *** is ***, etc, etc. On the other hand, I've never been to > > Canada. Maybe things are different there. > > -Andrew
EldredP 15 Aug 1999#486047
Quoted text (26 lines)>> don't show enough. This is my personal thaughts and saying. >> Warez. Use them, but dont abuse them. Otherwise use them for 1 time >occurances, >> extended evaluation (Sbk is a good example where this was neccary). But >don't just >> download them and keep them. If I respect\enjoy the software enough, >you'll see me >> in the stores buying a copy. If not, it'll hit my recycle bin. My next >question >> is, is there any smart comments\questions out there? >> DjFIL >That's a great philosophy. If I ever get pulled over for speeding I'll have >to try it >out. "Officer, I know I was speeding but I was trying out the road. I only >did it for >an hour, so you can't give me a ticket!" If you're going to break the law, >then break >the law. Don't *** around with something as vague as a time limit. >Piracy is piracy, *** is ***, etc, etc. On the other hand, I've never >been to >Canada. Maybe things are different there. >-Andrew
Well, I understand the reason behind trying the software before you buy it. The demo isn't always a good indicator of quality in the full version. I've bought several games that weren't worth the media they were on (X-car, Circuit Car come to mind). Based on the demo, I don't *want* MGPRS2 or Toca2, even though everyone here RAVES about them. To me, BOTH of those demos SUCK. If it were easier to return a program if it didn't meet your needs(percieved or otherwise), then I'd agree with you more. I have a shelf full of programs that didn't... Eldred __ Put your message in a modem, and throw it in the ***-sea... remove SPAM-OFF to reply.

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