I have to say that the best car simulator ever is Sports Car GT. And there
is probably nothing that anyone can say against the driving model of this
game I have to say, is perfect.
Schumacher
Is Sports Car GT the best car simulator ever?
A poster called Sports Car GT the best car simulator ever, prompting near-unanimous replies that GPL held that title. Jan Verschueren and others said SCGT's Porsches did not exhibit realistic lift-off oversteer, while some defended it in Pure Sim mode with setup changes. A side discussion covered how real teams measure tyre temperatures.
Automated summary.
Hi Schumacher,
haver you ever played GPL. Try!
CV
I am not used to acroynoms what does GPL stand for, but i probably played
it?
Schumacher
there
> > is probably nothing that anyone can say against the driving model of this
> > game I have to say, is perfect.
> > Schumacher
Quoted text (9 lines)
> Hi Schumacher, > haver you ever played GPL. Try! > CV > > I have to say that the best car simulator ever is Sports Car GT. AndGPL = Grand Prix Legends, a racing simulation of 1967 F1 cars
Quoted text (23 lines)
> I am not used to acroynoms what does GPL stand for, but i probably played > it? > Schumacher > > Hi Schumacher, > > haver you ever played GPL. Try! > > CV > > > I have to say that the best car simulator ever is Sports Car GT. And > there > > > is probably nothing that anyone can say against the driving model of > this > > > game I have to say, is perfect. > > > SchumacherGrand Prix Legends by Papyrus. If you played it, you would certainly know
about it :-D
Check out http://www.papy.com/gpl/gpl.html for a demo (that P3/600 will come
in handy).
and for a few racing summaries and screen shots try (choose the Race Summary
links) http://members.home.net/extra.mondsj/gpl/PRCspec2.html
Jason.
> I am not used to acroynoms what does GPL stand for, but i probably played
> it?
> Schumacher
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
Matt,
You have to remember that GPL and SCGT are two totally different racing
games. To even compare the two really is not valid. If someone doesn't
care to race the older GP cars, then they might want to go to the newer
Grand Prix games like MGPRS2, or, if they enjoy racing something other than
F1 cars, then Viper or SCGT might be the way to go.
Alanb
Quoted text (7 lines)
> Matt, > You have to remember that GPL and SCGT are two totally different racing > games. To even compare the two really is not valid. If someone doesn't > care to race the older GP cars, then they might want to go to the newer > Grand Prix games like MGPRS2, or, if they enjoy racing something other than > F1 cars, then Viper or SCGT might be the way to go.The subject says Best Car simulator ever, that is with out a doubt GPL. Sure
MGPRS2 and SCGT are good, but they aren't even close to GPL.
Actually, its not. Try Grand Prix Legends from Papyrus and published by
Sierra Sports.
Hehehe apart from the fact you can't even get the Porsches to exhibit
oversteer, which is kinda weird for a car that has 68% of it's weight in the
rear, no??
Jan./Official SCGT knocker.
------
>I have to say that the best car simulator ever is Sports Car GT. And there
>is probably nothing that anyone can say against the driving model of this
><snip>
Which, IMO is really scary. Maybe the bar was put too high?
Jan.
------
><snip>
>The subject says Best Car simulator ever, that is with out a doubt GPL. Sure
>MGPRS2 and SCGT are good, but they aren't even close to GPL.
Maybe your not driving fast enough? Try SCGT with Pure Sim mode it does the
trick for me.
http://members.home.net/mondsj/scgt/index.htm - Fourth picture down (pure sim
mode in the rain, now that's fun!)
Jason.
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
Quoted text (10 lines)
> Hehehe apart from the fact you can't even get the Porsches to exhibit > oversteer, which is kinda weird for a car that has 68% of it's weight in the > rear, no?? > Jan./Official SCGT knocker. > ------ > >I have to say that the best car simulator ever is Sports Car GT. And there > >is probably nothing that anyone can say against the driving model of this > ><snip>> I didn't get a chance to test the rain mode, but I was in Pure Sim mode in
> the dry. Backing out mid corner should send you spinning like a top.
It may not be perfect, but you can and do get oversteer. It feels adequate to
me.
Ok, well you have way more experience in driving the real thing than me. I
agree with the "not enough" comment, but you said "you can't even get the
Porsches to exhibit oversteer". I was just showing you my oversteering Porche
:-D
I think it does a good job overall. The garage is kinda weak in that the
adjustments are simplified in terms of understeer/oversteer and there are no
tire temps. Umm, have you tried making the front suspension soft and the rear
hard. Put the front wing full and remove all rear wing. This should produce
the most oversteering car.
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
Quoted text (7 lines)
> Jan. > ------ > >Maybe your not driving fast enough? Try SCGT with Pure Sim mode it does > the > >trick for me. > ><snip>While SCGT is a great game, it's driving model doesn't compare to Viper
Racing.
--
Remove "spam jammer" to reply
Galley's guide to World Driver Championship
Data for every car, event, track and more.
Coming soon: strategy for every track with detailed maps
http://worlddriver.homepage.com/
My Yahoo! messenger ID is Galley_SimRacer
try GPL; it's the BEST car simulator there is; Driving makes me feel like
i'm in a car better than any other, including Sports Car GT. That's an
excellent simulator, though, no doubt.
I didn't get a chance to test the rain mode, but I was in Pure Sim mode in
the dry. Backing out mid corner should send you spinning like a top. Maybe
it's my steering wheel setup, as I got some reaction using keys and
joystick, but not enough IMO. I've driven a race prepared Porsche Carrera,
and while they can be surprisingly pushy when you stay within the adhesion
limit of the rear socks, you can't take the liberties with them you can in
the game. And did I drive fast enough?? -I won, so I guess it was fast
enough... ;-))
Now, of course, I have no reference on the cars in GPL, but SCGT is way off
IMO. Much too docile... the cars don't bite back. Shame.
Please note that I'm especially harsh on SCGT as it was hyped up to be a sim
(again, more by the press than by the developers themselves), when in fact
it sits firmly in the halfway category.
Jan.
------
>Maybe your not driving fast enough? Try SCGT with Pure Sim mode it does the
>trick for me.
><snip>
Well my 911 expirences are probly less then your, but lifting in the middle
of a corner in an old torsenbar 911 would make the car oversteer badly.
Luckily I was not on the street or a race track just a Autocross course, so
it was hamless. The 911 felt pretty good to me in the game. The Saleen
seems to turn in and go thru mid corner very close to my current
Autocrosser.
Dave
Viper Racing is so fake. The thing oversteers way too much and the burn outs
are impossible to control, and what the hell is thay stupid wheely feature?
Schumacher
> > I have to say that the best car simulator ever is Sports Car GT. And there
> > is probably nothing that anyone can say against the driving model of this
Quoted text (16 lines)
> > game I have to say, is perfect. > > Schumacher > While SCGT is a great game, it's driving model doesn't compare to Viper > Racing. > -- > Remove "spam jammer" to reply > Galley's guide to World Driver Championship > Data for every car, event, track and more. > Coming soon: strategy for every track with detailed maps > http://worlddriver.homepage.com/ > My Yahoo! messenger ID is Galley_SimRacerWell tracks are fake but I find the driving feel very good.
The wheelie thing is a very good joke.
Tapani
Sure, in the rain. Not on a dry road. I ran the Porsche all the way
through the GTQ through GT2 and not once did I ever have to worry about the
rear end*** out on me suddenly, a 911 classic. Only time I bothered to
change a setup was at a rain race at Road Atlanta, other than that it was
all default.
Um, sorta...for a halfway point between an arcade racer and a simulation.
Lets put it this way: it does not model tire temps, so its not much of a
simulation by today's standards if it doesnt.
And exactly why would I want to do that? I want the car to behave exactly
as it would real life, or close enough as possible, w/o having to create
bogus setups just to enduce behaviour close to the real car?
> > Umm, have you tried making the front suspension soft and the rear
> > hard. Put the front wing full and remove all rear wing. This should
> produce
> > the most oversteering car.
> And exactly why would I want to do that?
Just because you can ;-) I'm all for realism, but maybe you have to help SCGT
become more realistic.
If you go into the garage you'll find the suspension is tuned to produce an
understeering car. The first thing I do is soften the front and stiffen the
rear to get good grip when turning. One other important thing to check out is
the Garage / Other tab. There is a weight bias slider and I think (I'm not a
home right now) that you cannot get a 68% bias toward the rear -- maybe only
55%. That could be the reason why it's easier to handle than real life.
-------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
According to the developer/publisher it "IS" realistic and therefore you
shouldnt have to help it. And you definetly should not have to help it
through bogus setups.
Never noticed that now that I think of it. But that makes the game even
less real.
Quoted text (7 lines)
> Which, IMO is really scary. Maybe the bar was put too high? > >The subject says Best Car simulator ever, that is with out a doubt GPL. > >Sure > >MGPRS2 and SCGT are good, but they aren't even close to GPL.This got me thinking....in real life, how do they monitor tire temps. I
mean, is their a temperature sensor in the tire itself? Can they only take
a surface temperature of the tire once it has returned to the pits and is it
just a matter of holding some kind of thermometer against the tread?
-Tim
Not necessarily, you need to have a minumum weight after all. If you manage
to underbid that by quite a margin (while retaining structural integrity, of
course), you can "top up" and place extra weight where you think you need
it.
I'll admit I maybe didn't spend long enough on the game (had it on loan from
a friend), but what I experienced didn't exactly entice me to explore
further. I thought the career option, for example, was poorly implemented.
Buy a car and win some easy races. Buy another car and win some more races,
.... need I go on ?
I think the only way to push developers and publisher into making good
games, is not to buy the average ones. And for me, SCGT is decidedly
average.
Jan.
------
>> Just because you can ;-) I'm all for realism, but maybe you have to help
>SCGT
>> become more realistic.
><snip>
I've seen the technicans at F1 races put contact probes on tires and
measure the temp in 4 or 5 locations across the tread. I don't know if
they have any telemetry on tire temps while they're on the track. But
it wouldn't be hard to hook up a infra red temperature sensor (no
contact required)on the car to read the tempurature in real time. I use
a similar device to measure tool tempuratures at injection molders. I'm
not sure where you would put the sensor to get a good reading on the
front tires though. Maybe facing rearward on the front wings.
Glenn White
> This got me thinking....in real life, how do they monitor tire temps. I
> mean, is their a temperature sensor in the tire itself? Can they only take
> a surface temperature of the tire once it has returned to the pits and is it
> just a matter of holding some kind of thermometer against the tread?
> -Tim
> This got me thinking....in real life, how do they monitor tire temps. I
> mean, is their a temperature sensor in the tire itself? Can they only take
> a surface temperature of the tire once it has returned to the pits and is it
> just a matter of holding some kind of thermometer against the tread?
I've read in several places (I even think one of'em was '4-wheel drift'
supplied with GPL) that in modern cars they monitor tire temps continuously.
I've been wondering how they pull it off as well though. My best guess so far
is the same as another poster in this thread, remote IR sensing. Anyone with a
bit of technical insight into this?
Cheers,
/ft
Quoted text (13 lines)
> > This got me thinking....in real life, how do they monitor tire temps. I > > mean, is their a temperature sensor in the tire itself? Can they only take > > a surface temperature of the tire once it has returned to the pits and is it > > just a matter of holding some kind of thermometer against the tread? > I've read in several places (I even think one of'em was '4-wheel drift' > supplied with GPL) that in modern cars they monitor tire temps continuously. > I've been wondering how they pull it off as well though. My best guess so far > is the same as another poster in this thread, remote IR sensing. Anyone with a > bit of technical insight into this? > Cheers, > /ftAre you joking with this? It is a troll??? I have SCGT and like it
quite a bit. It is fun.
But the best car *SIMULATOR EVER* is GPL with FF enabled.
SCGT's FF sucks by comparison, but the game is quite a bit of
fun...
Sorry.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
>I have to say that the best car simulator ever is Sports Car GT. And there
>is probably nothing that anyone can say against the driving model of this
>game I have to say, is perfect.
>Schumacher
> Are you joking with this? It is a troll??? I have SCGT and like it
> quite a bit. It is fun.
> But the best car *SIMULATOR EVER* is GPL with FF enabled.
> SCGT's FF sucks by comparison, but the game is quite a bit of
> fun...
You mean it's NOT F1RS or MGPRS ????
WOW, what's this world coming to :-)
--
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
Quoted text (10 lines)
>> Are you joking with this? It is a troll??? I have SCGT and like it >> quite a bit. It is fun. >> But the best car *SIMULATOR EVER* is GPL with FF enabled. >> SCGT's FF sucks by comparison, but the game is quite a bit of >> fun... >You mean it's NOT F1RS or MGPRS ???? >WOW, what's this world coming to :-)I have tried them all. I am not a fan of GPL I did not enjoy it due to its
complexity. I don't have weeks to learn to drive a damn car. F1RS2 is my
favorite. Since visiting many Grand Prix in Europe over the years I prefer
modern day F1 cars.
> I have to say that the best car simulator ever is Sports Car GT. And there
> is probably nothing that anyone can say against the driving model of this
> game I have to say, is perfect.
> Schumacher
> I have tried them all. I am not a fan of GPL I did not enjoy it due to its
> complexity. I don't have weeks to learn to drive a damn car. F1RS2 is my
> favorite. Since visiting many Grand Prix in Europe over the years I prefer
> modern day F1 cars.
A perfectly valid opinion - I believe what you're saying is that you
want a *game*, not a simulator - and there's nothing wrong with that.
On the other hand, I believe the question in the title of this post was
"Which is the best car simulator ever?", and this title certainly goes
to Grand Prix Legends.
It's also a great game, if you're looking for a true challenge!
> > I have to say that the best car simulator ever is Sports Car GT. And there
> > is probably nothing that anyone can say against the driving model of this
> > game I have to say, is perfect.
> > Schumacher
> >You mean it's NOT F1RS or MGPRS ????
> >WOW, what's this world coming to :-)
> Hey what can I say? I bought GPL after the FF patch and it is certainly
> head & shoulders above the rest. I'm thinking about removing F1RS ;-)
<gasp gasp> where are my pills, this is just too mu......
--
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
I've only ever played the demo of SCGT but from that, cannot believe that it
compare the two true driving sims out there: Grand Prix Legends and Cart
Precision Racing.
GPL is much easier to get up and running. CPR is easier to master. Both have
equally excellent physics.
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA
On Tue, 17 Aug 1999 02:30:54 -0600, "mark jeangerard"
>I've only ever played the demo of SCGT but from that, cannot believe that it
>compare the two true driving sims out there: Grand Prix Legends and Cart
>Precision Racing.
>GPL is much easier to get up and running. CPR is easier to master. Both have
>equally excellent physics.
Hmmm I think SCGT is an incredible sim. Never played GPL (only
because I don't like the demo) and CPR is from M$.
But NOTHING compares to SCGT in the rain with a 3dFX video card.
NOTHING!! Absolutely nothing. It is just phenomonal. I mean it's
broadcast quality.
<<I am not sure how they do it now, but I know in years past we used our
hand to detect the heat ...either being hotter in the center, inside,
or outside just after a practice session. Then we graduated to the
high tech stuff ... a digital thermometer that we poked into the tire
... once again right after a practice session.
I too would be interested to know the how to on tire temp telemetry
being on board. I know in Nascar they are not allowed any onboard
telemetry during a race, but during testing it is widely used ... once
again though I don't know about onboard tire temp, or even a feed to
the pits. Interesting thought though.
/Wiley>>
I would suspect that they have IR sensors mounted in the wheel well area
which would either record, or read out to the driver/crew via remote.
TK


































