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Rec.Autos.Simulators Archive

GPL: Ferrari sound after carsound-patch

3 posts by 3 people · 10 Aug 1999 - 14 Aug 1999

I prefere the best originality and have my fun, getting the mostly realistic results (so long the game will run with perfect speed :-)) ) After the patch of gpl 1.1 with carsound (each car has its own sound) I found some of the new sounds very high (p.e. the ferrari sounds not so well). I tried to change all the .wav's, I found in the net, but the before carsound result wasn't to get. The results of the other cars is now ok, but my Ferrari.... I loved the sound Any help? Tia Rolf
In the app.ini file in your gpl folder is a key SampleRPM = 5200. I think it defines the RPM at which the original pitch of the .wav file is used. If you make it higher the sounds should go lower. But I don't know, if it works with the carsound patch and if so it would change the pitch of all sounds, not just the Ferrari's. Peter Vienna, Austria
To get the original Papyrus Ferrari sound after installing the CarSound patch do this: 1. Find the Pack/Unpack utility somewhere. At least some soundpacks with built-in installers include it. I can mail it to you, if you can't find it. 2. Copy the original sound.dat from your CD, unpack it ("unpack.exe sound.dat") and you get a lot of wav files. 3. Rename the ferrari.wav to fer.wav. >I prefere the best originality and have my fun, getting the mostly realistic
Quoted text (15 lines)>results (so long the game will run with perfect speed :-)) ) >After the patch of gpl 1.1 with carsound (each car has its own sound) I >found some of the new sounds very high (p.e. the ferrari sounds not so >well). I tried to change all the .wav's, I found in the net, but the before >carsound result wasn't to get. >The results of the other cars is now ok, but my Ferrari.... I loved the >sound >Any help? >Tia >Rolf

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