Race Sim Central
Rec.Autos.Simulators Archive

Powerslide/controlers

6 posts by 4 people · 09 Aug 1999 - 10 Aug 1999

I downloaded the Power slide demo and went to play it.. My controller is a home built 4 axis controller.. Axis 1..Steer L/R Axis 2..Gas Axis 3..Brake Axis 4..Clutch I can steer L/R but in opposite of what it is.. Steer left and the wheels steer right. Gas doesn't register at all. Brake just slows at a static rate or stops completely. Clutch accelerates the car. Graphically, the game looks good, It could be fun for multi player. I understand there is already a league developed and would like to participate... but.... Playing it with the keyboard wouldn't be that much fun :( Mike -- ========================================= Mike Barlow of Barlow Racing? ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here)
John Bodin 09 Aug 1999#484930
I had very similar problems with my ACT Labs RS/PDPI combo. When using the RS/PDPI setup in separate axis mode, it didn't want to recognize the different axes properly. I solved the problem by switching to combined axis, which may not be an option for you. Sorry I can't be of more help. Anybody have any ideas?? -- JB
Quoted text (36 lines)> I downloaded the Power slide demo and went to play it.. My controller >is a home built 4 axis controller.. >Axis 1..Steer L/R >Axis 2..Gas >Axis 3..Brake >Axis 4..Clutch > I can steer L/R but in opposite of what it is.. Steer left and the >wheels steer right. > Gas doesn't register at all. > Brake just slows at a static rate or stops completely. > Clutch accelerates the car. > Graphically, the game looks good, It could be fun for multi player. I >understand there is already a league developed and would like to >participate... but.... Playing it with the keyboard wouldn't be that >much fun :( >Mike >-- >========================================= >Mike Barlow of Barlow Racing? >========================================= >Racing online with the help of...... >Race Communications Association >http://members.xoom.com/RCA/toc.html >Holodyne Engineering >Mystic Music >(have Your !!Name/Address!! placed here)
Randy 10 Aug 1999#485119
Powerslide only supports single axis. On Mon, 9 Aug 1999 18:48:37 -0500, "John Bodin"
Quoted text (47 lines)>I had very similar problems with my ACT Labs RS/PDPI combo. When using the >RS/PDPI setup in separate axis mode, it didn't want to recognize the >different axes properly. I solved the problem by switching to combined >axis, which may not be an option for you. Sorry I can't be of more help. >Anybody have any ideas?? >-- JB >> I downloaded the Power slide demo and went to play it.. My controller >>is a home built 4 axis controller.. >>Axis 1..Steer L/R >>Axis 2..Gas >>Axis 3..Brake >>Axis 4..Clutch >> I can steer L/R but in opposite of what it is.. Steer left and the >>wheels steer right. >> Gas doesn't register at all. >> Brake just slows at a static rate or stops completely. >> Clutch accelerates the car. >> Graphically, the game looks good, It could be fun for multi player. I >>understand there is already a league developed and would like to >>participate... but.... Playing it with the keyboard wouldn't be that >>much fun :( >>Mike >>-- >>========================================= >>Mike Barlow of Barlow Racing? >>========================================= >>Racing online with the help of...... >>Race Communications Association >>http://members.xoom.com/RCA/toc.html >>Holodyne Engineering >>Mystic Music >>(have Your !!Name/Address!! placed here)
To email me remove the "u"s
=rez 10 Aug 1999#485120
I have the same problem with Powerslide, and emaild the RatBaggy coder of contoller routines. He sent me a tool to take contoller value snapshots to send in. Haven't heard from the RatBaggy for some time, and haven't pursued it for some time because I've been working on a crisp new SCGT sound update (finished today!). We are still trying to find a solution.. I keep expecting to see a patch soon, but each new patch doesn't help.. Symptoms are: erratic slow mouse movements in the controllers screen and non-correct detection of axis's (axii?). This is not a DirectX problem; if it were, it would be corrected by now in the DX7 beta which I test for Microsoft.. ( yeah, I know it sounds like old old Yamaha synth!). I've tried everything to get Powerslide to recognize my dual-axis TM GP1 setup. The brake axis can get switched backwards, as you describe, and calibrated wrong. I suspect throwing a clutch pedal into the equasion has confused it even more. Do you have a schematic for your controller wiring and is your wiring sound? Even a small fault will throw many Controller routines for a loop. How does your Win98 controller app calibration go? After calibration, the '+' should wind up going through the full range of the box ie: it should be at the top at rest and move to the bottom without any big jumps. Likewise left/right movement and brake movements should be smooth and the full range of their respective box. check the buttons too.. see if they flash if you hold them down while you move the steering wheel and paddles. If they flash, your wiring harness or heaven forbid your soldering may be flakey =:o( There are a couple of loopholes in this controller bug (or maybe we should call it controller bug system). It seems you can trick the interface into providing a different axis for a control by reserving the axis you don't want that controller to default to. You do this by setting up a different control than the one you want (it defaults to the wrong axis) and the axis you want may wind up with the correct one, or a brake pedal that releases the brake as you apply it! This will test patience as you have to load the race again each time to see if your new axis/controller selections work. Play around with hitting the buttons while holding the paddles half way, you may be able to do it.. This could be a problem with the game port too, but I have tried 3 different types of game port, including 3.3v and 5v, to no avail. Eventually I gave up and hit on a simple combination just to get racing.. Using the under-thumb buttons for throttle and handbrake, I set trans to Auto, and then learned a whole new style of take no prisoners full throttle-no throttle driving that works pretty well in the game. Powerslide is terrific fun, and worth the bother. Lets work to get this fixed soon. Maybe we should both send in a new report to the RatBaggers including platform and setup details. =rez=
Quoted text (36 lines)> I downloaded the Power slide demo and went to play it.. My controller > is a home built 4 axis controller.. > Axis 1..Steer L/R > Axis 2..Gas > Axis 3..Brake > Axis 4..Clutch > I can steer L/R but in opposite of what it is.. Steer left and the > wheels steer right. > Gas doesn't register at all. > Brake just slows at a static rate or stops completely. > Clutch accelerates the car. > Graphically, the game looks good, It could be fun for multi player. I > understand there is already a league developed and would like to > participate... but.... Playing it with the keyboard wouldn't be that > much fun :( > Mike > -- > ========================================= > Mike Barlow of Barlow Racing? > ========================================= > Racing online with the help of...... > Race Communications Association > http://members.xoom.com/RCA/toc.html > Holodyne Engineering > Mystic Music > (have Your !!Name/Address!! placed here)
=rez 10 Aug 1999#485121
No, it does support dual axis.. just not very well at the moment. =rez=
John Bodin 10 Aug 1999#485122
>Powerslide only supports single axis. Huh? This isn't right, I don't think -- I got it to work in dual-axis mode. It took some work, but I'm using that mode now. If you go into the "Options" selection from the main menu, in fact, then select the "Joystick/Wheel/Joypad" selection from the "Input Devices" menu, you'll notice that at the bottom of the list on the left-hand side of the menu you can choose between "Two Axis Defaults" and "Three Axis Defaults." This seems to indicate that it actually has defaults built-in for dual-axis mode. Plus, from that same portion of the menu, you can designate different axes or buttons for the various controls. -- JB >On Mon, 9 Aug 1999 18:48:37 -0500, "John Bodin" >>I had very similar problems with my ACT Labs RS/PDPI combo. When using the
Quoted text (48 lines)>>RS/PDPI setup in separate axis mode, it didn't want to recognize the >>different axes properly. I solved the problem by switching to combined >>axis, which may not be an option for you. Sorry I can't be of more help. >>Anybody have any ideas?? >>-- JB >>> I downloaded the Power slide demo and went to play it.. My controller >>>is a home built 4 axis controller.. >>>Axis 1..Steer L/R >>>Axis 2..Gas >>>Axis 3..Brake >>>Axis 4..Clutch >>> I can steer L/R but in opposite of what it is.. Steer left and the >>>wheels steer right. >>> Gas doesn't register at all. >>> Brake just slows at a static rate or stops completely. >>> Clutch accelerates the car. >>> Graphically, the game looks good, It could be fun for multi player. I >>>understand there is already a league developed and would like to >>>participate... but.... Playing it with the keyboard wouldn't be that >>>much fun :( >>>Mike >>>-- >>>========================================= >>>Mike Barlow of Barlow Racing? >>>========================================= >>>Racing online with the help of...... >>>Race Communications Association >>>http://members.xoom.com/RCA/toc.html >>>Holodyne Engineering >>>Mystic Music >>>(have Your !!Name/Address!! placed here) >To email me remove the "u"s

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy