wanna keep driving after shaking off that *** policecar?
open 'mission661.dms' (driver\scripts\missions\)
in a texteditor.
change the 'wait 2' string (all the way at the bottom before
'missionEnd' into something like
'wait 5000'
now you can drive around for 5000 seconds more :)
you can also change your starting location,
so the cops won't spot your ass (hehe)
change the setplayerposition into:
'SetPlayerPosition -240, 425618 file://Bal Harbour'
and you will start behind the parking lot
someone knows how to get rid of the damage buildup?
Datoner
Thanks for the info Datoner! I'll have to try that...but to get rid of
crashing out, open back up that mission661.dms file again and find where it
says EnablePlayerDamage about halfway through the file. Rename this line to
DisablePlayerDamage. You'll never be able to crash out now, even though the
car will receive damage. ;)
Dan Belcher
Team Racing Unlimited
If you change PlayerCarType in 1 (or 2 or 3) you can drive different cars
and if you change countdown (60) to e.g. 90 you've got more time to lose the
copcar
Quoted text (30 lines)
> >wanna keep driving after shaking off that *** policecar? > >open 'mission661.dms' (driver\scripts\missions\) > >in a texteditor. > >change the 'wait 2' string (all the way at the bottom before > >'missionEnd' into something like > >'wait 5000' > >now you can drive around for 5000 seconds more :) > >you can also change your starting location, > >so the cops won't spot your ass (hehe) > >change the setplayerposition into: > >'SetPlayerPosition -240, 425618 file://Bal Harbour' > >and you will start behind the parking lot > >someone knows how to get rid of the damage buildup? > >Datoner > Thanks for the info Datoner! I'll have to try that...but to get rid of > crashing out, open back up that mission661.dms file again and find where it > says EnablePlayerDamage about halfway through the file. Rename this line to > DisablePlayerDamage. You'll never be able to crash out now, even though the > car will receive damage. ;) > Dan Belcher > Team Racing UnlimitedIf you change PlayerCarType in 1 (or 2 or 3) you can drive different cars
and if you change countdown (60) to e.g. 90 you've got more time to lose the
copcar
Peter
Quoted text (30 lines)
> >wanna keep driving after shaking off that *** policecar? > >open 'mission661.dms' (driver\scripts\missions\) > >in a texteditor. > >change the 'wait 2' string (all the way at the bottom before > >'missionEnd' into something like > >'wait 5000' > >now you can drive around for 5000 seconds more :) > >you can also change your starting location, > >so the cops won't spot your ass (hehe) > >change the setplayerposition into: > >'SetPlayerPosition -240, 425618 file://Bal Harbour' > >and you will start behind the parking lot > >someone knows how to get rid of the damage buildup? > >Datoner > Thanks for the info Datoner! I'll have to try that...but to get rid of > crashing out, open back up that mission661.dms file again and find where it > says EnablePlayerDamage about halfway through the file. Rename this line to > DisablePlayerDamage. You'll never be able to crash out now, even though the > car will receive damage. ;) > Dan Belcher > Team Racing UnlimitedIf you change PlayerCarType in 1 (or 2 or 3) you can drive different
cars
and if you change countdown (60) to e.g. 90 you've got more time to
lose the
copcar
Peter


































