I have seen some odd posts (i think about this "game(?)). Just what is
it? I checked out the web page listed here but don't see anything about
it.
Thanks,
Mike Barlow
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Racing online with the help of......
Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)
Whew, thank goddnes because that demo sucked. It gave me the impression that
Midtown Madness is the better city driving game. Even though I have the full
version of MM, the demo version of MM was excellent, even though a miniscule
part of the highway is made available, which is made favorite part of the
map since the highway goes on for a great distance.
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Guys,
I just read this at The Adrenaline Vault:
"Those of you who downloaded the recently released Driver demo might be
surprised to hear it was never intended for public consumption. In fact, the
Adrenaline Vault has learned it is a four-month old internal demo never
meant to be seen outside the company. Not to worry; GT Interactive has told
us an official PC demo is slated to be released in mid to late August.
This time, those who have Direct 3D graphics acceleration will be
catching air as well. There is no software mode for the PC version, and the
unauthorized demo, which we have removed from our servers, only contains
Glide acceleration. Without a doubt, this is one of the most feverishly
anticipated games of the year, so what's a few more days waiting for the
real thing? You will be able to download the official demo from the PCRL."
Thanks,
Aaron Markham *Kart44*
The NR1999 Rollcage
http://drive.to/rollcage
Too late, I already got it.
I installed, I played, I liked!! ;-)
Jan.
------
Guys,
<snip>
It's a every great movie car chase scene crammed into a game. Think Grand
Theft Auto 3D, think Midtown Madness with a bigger city and better drone
traffic.
Demo was here this morning...
http://www.3dfxmania.com/games/driver.shtml
Buzz me on ICQ and I'll show you how to hack it for more seat time.
Jan.
-------
> I have seen some odd posts (i think about this "game(?)). Just what is
>it? I checked out the web page listed here but don't see anything about
>it.
><snip>
That Demo was not going to be released for another couple weeks. As it
stands now, the demo is only talked about in the link you gave me.
Thanks any how :)
Mike
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Racing online with the help of......
Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)
Quoted text (17 lines)
> It's a every great movie car chase scene crammed into a game. Think Grand > Theft Auto 3D, think Midtown Madness with a bigger city and better drone > traffic. > Demo was here this morning... > http://www.3dfxmania.com/games/driver.shtml > Buzz me on ICQ and I'll show you how to hack it for more seat time. > Jan. > ------- > > I have seen some odd posts (i think about this "game(?)). Just what is > >it? I checked out the web page listed here but don't see anything about > >it. > ><snip>Hmmmm.... I don't think you read enough of the posts about the demo.
Then again, even without hacking yourself some extra time, it's possible to
beat the cop. Can't do it with losing a hubcap tho'. Personally, I think
Driver and MM can co-exist nicely. The former being more interesting to
race, the latter more fun to cruise.
Jan.
------
>Whew, thank goddnes because that demo sucked. It gave me the impression that
>Midtown Madness is the better city driving game. <snip>
Does anybody know of another place to get this???
Quoted text (10 lines)
> Too late, I already got it. > I installed, I played, I liked!! ;-) > Jan. > ------ > Guys, > <snip>Does anyone know where i can download Driver? I've been looking all over
the place for it. If anyone knows, tell me. Thanks!!!
Quoted text (15 lines)
> Does anybody know of another place to get this??? > > Too late, I already got it. > > I installed, I played, I liked!! ;-) > > Jan. > > ------ > > Guys, > > <snip>Umm, I did beat the cop VERY easily, it's just that there is a 1 minute cap
on the playing time and no time to explore.
From your previous post, you HAVE to be kidding me to say that the cities in
Driver are larger than the one in MM. Combined, I don't even think it
reaches the size of virtual Chicago in MM. As long as Driver has interesting
environments and great gameplay, I'll get it. What annoys me now is that you
can hardly see the traffic lights in this game.
> Hmmmm.... I don't think you read enough of the posts about the demo.
> Then again, even without hacking yourself some extra time, it's possible to
Quoted text (10 lines)
> beat the cop. Can't do it with losing a hubcap tho'. Personally, I think > Driver and MM can co-exist nicely. The former being more interesting to > race, the latter more fun to cruise. > Jan. > ------ > >Whew, thank goddnes because that demo sucked. It gave me the impression > that > >Midtown Madness is the better city driving game. <snip>If anyone finds out where this demo is at now, please post it. They are
taking it off all the places!
PassedYa
Quoted text (15 lines)
> Does anybody know of another place to get this??? > > Too late, I already got it. > > I installed, I played, I liked!! ;-) > > Jan. > > ------ > > Guys, > > <snip>Well, I downloaded it in a hurry, so I've got and play it alot -
modified so I can explore some. Anyway, I can give you the name of the
file and you can just do an FTP search. The file is: driverdemo.zip
I haven't checked to see if it's still on the net, but you could try.
And, no, I won't send it to anyone, it's 14 megs, which took me an hour
and a half to get. Uploading it is twice as long...
Good Luck!
=-Rigs-=
'Get it while it's here, it won't be there when you get back'
> If anyone finds out where this demo is at now, please post it. They are
> taking it off all the places!
> PassedYa
I agree, what makes it seem bigger to all these people is that it has these long
stretches of road...but no side streets. But MM is kinda bad too, they really
shrunk the city and jammed the notable places together...it would take 10 times
the space if they made the city realistic in size and kept all those landmarks.
I have not seen the PSX version, but with LA, NY, SF, and Miami it'll be larger
than MM, also this is suppsed to be fairly old (it can't be 4 months...some
files are only a month or 2 old) so maybe they added more
streets...none-the-less when I beta tested MM I was expecting something more
like this.
As far as limits on the game try the hacks I use, they make it a bit harder
since I have to shake 5 or 6 cops. I have been able to do it in 3 turns, no
damage and no missing hub caps..so beat that. ;-)
In the dir (Driver Demo\Scripts\Missions) edit the file (mission661.dms) so you
have use these values for their selected lines:
SetMaximumCops 9
Cops_on
Cop_Respawn 99999
EnablePlayerDamage
MaxPlayerDamage 24576 //( 0 -> 4096*6 is range )
//DebugInfo 1
Countdown 215999 //demo timer
ForceFelonyRating 9
wait 1
cops_on
wait 1
Cops_off
InformPlayerById 10,3
StopTimer
wait 5000
MissionEnd
This should make it a bit tougher and let you explore the entire map...Dodge
Island would be a very cool place in the real game, it could be a "base". I
wonder if I turn the Cops_off at the end to on if I can still be picked up for
speeding and what-not, I'll see. :-)
--
Jon Van Ginneken
"I try to do my best every day. If, at the end of the day
I know I did the best job I could do, I am satisfied."
--Alex Zanardi
Quoted text (7 lines)
> Umm, I did beat the cop VERY easily, it's just that there is a 1 minute cap > on the playing time and no time to explore. > From your previous post, you HAVE to be kidding me to say that the cities in > Driver are larger than the one in MM. Combined, I don't even think it > reaches the size of virtual Chicago in MM. As long as Driver has interesting > environments and great gameplay, I'll get it. What annoys me now is that you > can hardly see the traffic lights in this game.hehehe... I managed to ditch the one cop without losing anything in 17
seconds flat since my last post (using a different car). I 'll try to edit
in some more adversaries and see how I go. I still say Driver maps are
bigger... the downtown section is as intricate as MM's Chicago with lot's
more nooks and cranny's to explore. And from a gameplay point of view Driver
beats MM hands down.
There's one little niggle... damage increases as you keep touching a car...
eventhough such a maneuver would incur very little extra damage (have seen
and done my share of banger racing to know it wouldn't)... it's as if the
other car were poisonous.
Jan.
-----
>I agree, what makes it seem bigger to all these people is that it has these long
><snip>
if your mailbox can handle it... I'll send it to ya... otherwise any public
FTP where it would be welcome....
Jan.
------
>Well, I downloaded it in a hurry, so I've got and play it alot -
><snip>
> There's one little niggle... damage increases as you keep touching a car...
> eventhough such a maneuver would incur very little extra damage (have seen
> and done my share of banger racing to know it wouldn't)... it's as if the
> other car were poisonous.
I noticed this too, after shaking the cops I ventured back into the garage and
lightly tapped a car, to my suprise my hood really popped up into my face and
made my view very difficult, in real life the worst thing that would have
happend was ascratch to my fender. But one thing I liked about that was the car
has a alarm which is triggered. I wonder if you are trying to sneek away from
the cops if that alarm would alert them to your location...
--
Jon Van Ginneken
Yeah, thought that was neat too. There's more stuff like that, like scaring
birds from trees if you scrape them.
Can't wait to see the "real" demo.
Have you noticed how much better the drone traffic behaves too? In MM when
you're waiting at the lights cars coming up behind you crash into the
scenery or into eachoter as they try to overtake you. Those in driver seem
to really know you're there and just stop behind. Although I find them a
little "static" on the long stretches (no differences in speed, no lane
changing or overtaking).
Jan.
------
><Snip>
>I noticed this too, after shaking the cops I ventured back into the garage and
>lightly tapped a car, to my suprise my hood really popped up into my face and
>made my view very difficult, in real life the worst thing that would have
>happend was ascratch to my fender. But one thing I liked about that was the car
>has a alarm which is triggered. I wonder if you are trying to sneek away from
>the cops if that alarm would alert them to your location...
>--
>Jon Van Ginneken
> Yeah, thought that was neat too. There's more stuff like that, like scaring
> birds from trees if you scrape them.
The trees are probably the only thing I haven't hit...
Me too, but I wonder if the city will be any bigger, my hope is it actually is a
mission instead of just lose the tail...I wanna be waiting outside a bank in
downtown and have to make it to those houses with the garages with 5 or more
cops coming after me. :-)
I see lane changing quite often, but the poor textures don't let you know they
are changing lanes (you really just have to look if the have a turn signal
on)...I find the roads a bit confusing with the double line in one-way
traffic...should be a dotted line on the major roads since they have a median
seperating the traffic directions.
I don't know about smart AI...a few times I have had a green light and all the
sudden a car makes a left hand turn through the entire intersection (it's ok if
it's 1-way on 1-way, but don't use up the whole road please :-). Oh yeah and
magically some ars just disappear going to Dodge Island, even on the N-S road
that is the furthest east street, and I seem to notice 2-way streets becoming 1
way streets later on when I sometimes backtrack to lose the tail...some weird
stuff, but much better gameplay than MM.
--
Jon Van Ginneken
"I try to do my best every day. If, at the end of the day
I know I did the best job I could do, I am satisfied."
--Alex Zanardi
> > Yeah, thought that was neat too. There's more stuff like that, like scaring
actually is a
> mission instead of just lose the tail...I wanna be waiting outside a bank in
> downtown and have to make it to those houses with the garages with 5 or more
> cops coming after me. :-)
> > Have you noticed how much better the drone traffic behaves too? In MM when
> > you're waiting at the lights cars coming up behind you crash into the
> > scenery or into eachoter as they try to overtake you. Those in driver seem
> > to really know you're there and just stop behind. Although I find them a
> > little "static" on the long stretches (no differences in speed, no lane
> > changing or overtaking).
> I see lane changing quite often, but the poor textures don't let you know they
> are changing lanes (you really just have to look if the have a turn signal
> on)...I find the roads a bit confusing with the double line in one-way
> traffic...should be a dotted line on the major roads since they have a median
> seperating the traffic directions.
> I don't know about smart AI...a few times I have had a green light and all the
> sudden a car makes a left hand turn through the entire intersection (it's ok if
> it's 1-way on 1-way, but don't use up the whole road please :-). Oh yeah and
> magically some ars just disappear going to Dodge Island, even on the N-S road
> that is the furthest east street, and I seem to notice 2-way streets becoming 1
> way streets later on when I sometimes backtrack to lose the tail...some weird
> stuff, but much better gameplay than MM.
Have you notice that the pedestrian traffic RUNS red lights in the game. For
example, you see the person in front has their blinker on to make a left
turn. The light in front of them is green, but they just sit there. When the
light turns red, THEN it makes the turn toward the green light meant for
traffic going perpendicular to them. This is some wierd, and dangerous AI.
However, at this point, I don't agree that Driver plays better, or is more
enjoyable than MM. MM has more ambience, has more stuff to look at, better
textures, denser traffic, interesting road layout instead of stretches of
straight roads with hardly any break in it, and repetitive buildings with
blah textures. There also isn't any doppler effect when a car whizzes by.
Please keep in mind that I'm comparing the Driver demo to the full version
of MM, but I think the MM demo blew the Driver demo away. Also, in MM, cars
don't act like drones and drive at a certain speed in a straight line and
they stay reasonably close to each other. They are also very vigilant with
getting the hell out of your way when you're driving head on into them. They
make very convincing evasive maneuvers that has a fifty percent chance of
weaving out of your way unless they reacted too late. In the Driver demo, I
was being chased and got on the wrong side of the road, and the ploddingly
slow pedestrian drivers made zero effort at dodging me and I crash into them
every time.


































