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Question - will this new 3dfx T-Buffer technology make track curves smoother

3 posts by 3 people · 02 Aug 1999 - 03 Aug 1999

steve cov 02 Aug 1999#483745
When you look at the track in front of you in a racing sim and you can see the curves at the edge of the track are a series of straight lines... will the new anti-aliasing 3dfx t-buffer technology improve this or is this inherent in the way the track is mathematically modelled. They were making a big deal of proper arches and stuff in Quake 3 and there was a performance hit involved... t-buffer won't give proper arches/curves will it? but it should improve the look of the game if you are going to buy a voodoo 4 with t-buffer. Thanks Steve
>When you look at the track in front of you in a racing sim and you > can see the curves at the edge of the track are a series of straight >lines... >will the new anti-aliasing 3dfx t-buffer technology improve this or is this > inherent in the way the track is mathematically modelled. It will not improve that.. the curves are not really 'mathematically' modelled, they are modelled by hand as a series of straight lines, as you said, which approximate a curve. At least in all of the racing sims I've tried. You can see this clearly in GPL for example in the Mexico hairpin.. it has distinct straight line segments. The T-buffer would improve stuff like 'broken' lines at distance, when you look further up the track, some lines, like the track markings or the white line on the edge of the track will get broken (due to resolution and lack of anti-alias). With T-buffer anti-aliasing, the lines will look solid even at greater distances and the overall look of the rendered scene will improve. The T-buffer can also do other nice eye-candy for the games, like motion blur. There are some good links to T-buffer tech talk at www.voodooextreme.com and www.combatsim.com I think the curves in Q3 are real curves, but I'm not sure about that. Generally things should look better with a voodoo4, but we'll see when the card is actually released :-) -Juha --
Exactly. The graphics engine of a racing game would have to implement bezier curves, ala Q3A, to get smooth and flowing track lines. Try also www.sharkyextreme.com Yup, Q3 uses bezier curves to implement curving surfaces in Q3. Generally things will look better on the "next-gen" cards, but how much so its anyone guess until they actually ship. :)

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