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Rec.Autos.Simulators Archive

GPL Replays, RAM malfunction?

10 posts by 6 people · 31 Jul 1999 - 04 Aug 1999

Sam Senior 31 Jul 1999#483480
Suddenly, after months of play w/no problems, I can't save as much as a 3 lap race at Spa. At the end of the race, when I try to go back to the start, I get the "Red Ring" in the upper left corner, and I'm put back only about 2 laps. I have 128 MB RAM and huge amounts of disc space. I haven't changed anything. I tried other tracks, and few competitors, no difference. Resolution not it either. System: 400 mhz, Monster II, PDPI, 128RAM, TSW. Anyone else have this problem? Sam
Make sure you have the correct memory override lines in your core.ini [ Replay ] replayMemoryOverride = x where x is the number of Kbytes of memory you want your replay buffer to be. 16384, for example, would be 16Mb of replay memory. Randy
Quoted text (7 lines)>Make sure you have the correct memory override lines in your core.ini >[ Replay ] >replayMemoryOverride = x >where x is the number of Kbytes of memory you want your replay buffer >to be. 16384, for example, would be 16Mb of replay memory.
Does it bother the program in any way if I use a round decimal number, say 32000, instead of <calculate...> 32768? -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
nope, no difference, just use what you want, you could use 32001 if you wanted! -- TIM "Calm Down" WHEATLEY. The Homemade HondaFreek! Visit the Honda Homepage ! http://underworld.fortunecity.com/arcadia/509/index.html or E-Mail the HondaFreek ! > >Make sure you have the correct memory override lines in your core.ini > >[ Replay ] > >replayMemoryOverride = x > >where x is the number of Kbytes of memory you want your replay buffer > >to be. 16384, for example, would be 16Mb of replay memory. > Does it bother the program in any way if I use a round decimal number, > say 32000, instead of <calculate...> 32768? > -- > Wolfgang Preiss \ E-mail copies of replies to this posting are welcome. cancellation warned.
> Does it bother the program in any way if I use a round decimal number, > say 32000, instead of <calculate...> 32768? Naw, the program won't really care. Randy
just curious: how do I calculate the needed memory subject to the number of players and the replay-length in minutes? Lio
there's no point, for example: If you are in training, and you run around doing a perfect lap which you don't lock a wheel on (which has no smoke - no dust - nothing) that would be say 400kb If you were in training, you locked wheels for the first corner (which made smoke) then you slammed a barrier (which made smoke) that would take up more memory, because the replay has to contain those added elements, probably for the same lap perhaps 500kb. I find that often a replay of five racing laps can be easily beaten in size by a replay of a huge accident! -- TIM "Calm Down" WHEATLEY. The Homemade HondaFreek! Visit the Honda Homepage ! http://underworld.fortunecity.com/arcadia/509/index.html or E-Mail the HondaFreek !
J 04 Aug 1999#484104
Sam, I bet you just patched the 1.1, before the problems occured. This replay-length thing was formerly set in another file than in core.ini. You have to put it in core.ini on yourself Jens <snip> --------------------------------------------- Remove "NOSPAM" before using my email-address
Sam Senior 04 Aug 1999#484105
Problem solved, due to the very patient advice of Wolfgang Preiss. Many Thanks! :) Sam

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