Suddenly, after months of play w/no problems, I can't save as much as
a 3 lap race at Spa. At the end of the race, when I try to go back to
the start, I get the "Red Ring" in the upper left corner, and I'm put
back only about 2 laps. I have 128 MB RAM and huge amounts of disc
space. I haven't changed anything. I tried other tracks, and few
competitors, no difference. Resolution not it either. System: 400 mhz,
Monster II, PDPI, 128RAM, TSW. Anyone else have this problem?
Sam
check your core.ini, do you still have the replaymememoryoverride= in
there??
--
TIM "Calm Down" WHEATLEY.
The Homemade HondaFreek!
Visit the Honda Homepage !
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Make sure you have the correct memory override lines in your core.ini
[ Replay ]
replayMemoryOverride = x
where x is the number of Kbytes of memory you want your replay buffer
to be. 16384, for example, would be 16Mb of replay memory.
Randy
Quoted text (7 lines)
>Make sure you have the correct memory override lines in your core.ini >[ Replay ] >replayMemoryOverride = x >where x is the number of Kbytes of memory you want your replay buffer >to be. 16384, for example, would be 16Mb of replay memory.nope, no difference, just use what you want, you could use 32001 if you
wanted!
--
TIM "Calm Down" WHEATLEY.
The Homemade HondaFreek!
Visit the Honda Homepage !
http://underworld.fortunecity.com/arcadia/509/index.html
or E-Mail the HondaFreek !
> >Make sure you have the correct memory override lines in your core.ini
> >[ Replay ]
> >replayMemoryOverride = x
> >where x is the number of Kbytes of memory you want your replay buffer
> >to be. 16384, for example, would be 16Mb of replay memory.
> Does it bother the program in any way if I use a round decimal number,
> say 32000, instead of <calculate...> 32768?
> --
> Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
cancellation
warned.
> Does it bother the program in any way if I use a round decimal number,
> say 32000, instead of <calculate...> 32768?
Naw, the program won't really care.
Randy
just curious: how do I calculate the needed memory subject to the number
of players and the replay-length in minutes?
Lio
there's no point, for example:
If you are in training, and you run around doing a perfect lap which you
don't lock a wheel on (which has no smoke - no dust - nothing) that would be
say 400kb
If you were in training, you locked wheels for the first corner (which made
smoke) then you slammed a barrier (which made smoke) that would take up more
memory, because the replay has to contain those added elements, probably for
the same lap perhaps 500kb.
I find that often a replay of five racing laps can be easily beaten in size
by a replay of a huge accident!
--
TIM "Calm Down" WHEATLEY.
The Homemade HondaFreek!
Visit the Honda Homepage !
http://underworld.fortunecity.com/arcadia/509/index.html
or E-Mail the HondaFreek !
Sam,
I bet you just patched the 1.1, before the problems occured.
This replay-length thing was formerly set in another file than in
core.ini.
You have to put it in core.ini on yourself
Jens
<snip>
---------------------------------------------
Remove "NOSPAM" before using my email-address
Problem solved, due to the very patient advice of Wolfgang Preiss.
Many Thanks! :)
Sam


































