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Rec.Autos.Simulators Archive

First NASCAR 3 Hands-on Preview - SGN

17 posts by 15 people · 26 Jul 1999 - 28 Jul 1999

Bean 26 Jul 1999#482672
Thanks for the preview. But I really do not think it is worth the money..N99 was the last straw in an obsolete engine. I for one want better crashes..anyone see the last Sears Point race?? :) And what about curbs? Weather? And in car live chat? Another thing is it is no secret that GPL is a suoped up version of the same old engine..what slows it down so much with more than 8 cars? AI? Old engine? bad programming? All? I do not mean to be sarcastic..but come on. Why not use the Viper Racing engine? Thanks.
Mark Stahl 27 Jul 1999#482843
it wouldn't hurt if you had *some* idea what you were talking about before making a post... same old engine..what slows it down so much with more than 8 cars? AI? Old engine? bad programming? All? I do not mean to be sarcastic..but come on. Why not use the Viper Racing engine? Thanks. unless it's just a **really** big secret....
ymenard 27 Jul 1999#482844
I will take "Racing simulation game engines" for 300$ please Mr. Drebek -- -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Bob Curtin 27 Jul 1999#482845
> I for one want better crashes..anyone see the last Sears Point race?? :) Forgive me, but I can't understand this fixation with crashes. I see this a lot on this newsgroup -- some sad little need to make one's mistakes entertaining. I think the airborne ***in GPL is overdone and extremely tedious. Nobody asked. Just my opinion. -- Bob Curtin Worcester Area Strategy & Tactics Exchange http://www.tiac.net/users/ten10ths/ "If God had intended man to join the Army he would have given us green, baggy skin"
Quoted text (7 lines)> > I for one want better crashes..anyone see the last Sears Point race?? :) > Forgive me, but I can't understand this fixation with crashes. I see this a lot > on this newsgroup -- some sad little need to make one's mistakes entertaining. > I think the airborne ***in GPL is overdone and extremely tedious. > Nobody asked. Just my opinion.
In an interview with David Kaemmer in PC Gamer UK last year if i remember correctly, he said that there was no extra programming to make the accidents more spectacular. They just came for free because of the physichs model. About chrashes, I think it is great if they are spectacular, but not if it is of the expence of the rest of the sim. Why had noone have the guts to model deformation/disintegration of the tub itself? Image hitting the bridge at Monza head on and just see the white noise, At the replay the car would be rather flat i guess. Or in a CART sim if the sidepod just disappears. But again, not at the expence of the sim itself, and chrashes like this would require enormous calculations of the car's structure. -- Olav K. Malmin remove spam when replying
says... In multiplayer... "Each driver joining can choose a preferred car to drive." YEESSSS!!!!! Wish I could get started on my paintjob now... Is there going to be specular highlighting too, or do we still have to shade the the car ourselves? Since tDX7 will support transform and lighting, do they have to put code in for that, or with DX7 just "do it" with newer 3D cards that support it? Will they be fixing the curved pit roads on the tracks that aren't supposed to have them? -- ========================================================= Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html Barbarian Diecast Collector (370+ cars and counting) http://members.home.net/jsimm/diecast_index.html Internet Grand Prix Series Season 2 http://members.home.net/jsimm/diecast_index.html North American Stockcar Racing Online Competition http://www.paddedwall.org/nasroc1/nasroc1.html Super X Philes http://members.home.net/kap/superx/superx.html If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
Zippe 27 Jul 1999#482848
I do have some Idea.. Just as much as you do I see. Thanks for the feedback!
Zippe 27 Jul 1999#482849
Yeah, I'm a sad case. And I have a sad little need. And yes..I want to be entertained by these video Games..cause that it all they are. I try hard not to crash..but when I do it should be darn fun and and funny to look at. SIM still = Video GAME. Video game= FUN. Crashing is fun. And the only reason they are not in N3 is bacause that old engine cannot do it. > > I for one want better crashes..anyone see the last Sears Point race?? :) > Forgive me, but I can't understand this fixation with crashes. I see this a lot > on this newsgroup -- some sad little need to make one's mistakes entertaining.
Quoted text (8 lines)> I think the airborne ***in GPL is overdone and extremely tedious. > Nobody asked. Just my opinion. > -- > Bob Curtin > Worcester Area Strategy & Tactics Exchange > http://www.tiac.net/users/ten10ths/ > "If God had intended man to join the Army he would have given us green,
baggy > skin"
Crashing is FUN??? Hmmm... That's a new one!! Maybe I need to readjust my goals in GPL racing? With that mentality I am absolutely AWESOME at GPL!!! hehe Oh, yeah. There wont be any crashing in N3? That's a new concept too. Wayne
"What we really have here is a major update to NASCAR Racing 2" I'll PASS... --David Cook > The Sports *** Network is extremely e***d to post what we believe > to be the FIRST hands-on preview of NASCAR 3.
tampa 27 Jul 1999#482853
Bah, still just another update to *ICR1*... i'll pass too
Quoted text (11 lines)> "What we really have here is a major update to NASCAR Racing 2" > I'll PASS... > --David Cook > > The Sports *** Network is extremely e***d to post what we believe > > to be the FIRST hands-on preview of NASCAR 3.
I couldn't care less about the accidents, I like the smoke and dirt, which will be in N3. As for the accidents in N3, what people are on about with GPL is that it is a 3D game engine, the car flows like nothing before, N1, N2, N99, Nanniv, etc all were 2D game engines, the car was like moving your mouse from side to side... GPL is more like using your hand to move over a textured object, sorry that's crap, but it is indescribable, especially with force feedback.
Joe McGinn 28 Jul 1999#483025
That's actually my biggest worry about N3 ... that without 3D physics, the force-feedback won't be as good as GPL. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
ymenard 28 Jul 1999#483026
Ouch! Chess Mate ! -- -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
LOL. Based on what I've read, it may be a little more than that. -- Don Burnette Dburn on Ten [link lost in import: /%204.htm] > Bah, still just another update to *ICR1*... i'll pass too > > "What we really have here is a major update to NASCAR Racing 2" > > I'll PASS... > > --David Cook > > > The Sports *** Network is extremely e***d to post what we believe > > > to be the FIRST hands-on preview of NASCAR 3.
Zolli 28 Jul 1999#483028
Nothing against the Viper engine, but here also racing against 15 AI cars is the best way to slow down framerates... CU Zolli

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