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Rec.Autos.Simulators Archive

SCGT - Track realism

6 posts by 6 people · 26 Jul 1999 - 29 Jul 1999

Hello, I finally used some time to get my carrer mode going, and have finally reached the GT2 class. And now the tracks are getting interesting. Mosport : This is very different that the track in GPL. Has it been rebuilt, or it is just bad programming ? Road Atlanta : Great track, CART should race there no doubt. But the last two turns are hell. I have a real struggle to fint the right speed and the right turn in and apex over that downhill drop. I either end up on the grass after a nice leap over the curb, or sideways down the track and into the wall. How do you do that ? Chatham : This is a fantasy track, isn't it. But driving it in the rain was really difficult. Lots of AI cars crashing, and I drove right into one after coming up the hill to the S/F-line. What a great game!! -- Olav K. Malmin remove spam when replying
Ed Ba 26 Jul 1999#482601
On 26 Jul 1999 11:06:48 +0200, I have raced a lot there in real-life, many moons ago. The apex is blind at the bridge turn so you have to aim for a spot you can't see, past the dropoff. The bridge turn is fairly well modeled, except that in real life, the drop is much more steep.. :) Also, you can drift far to the left out of the turn into the pit road, and setup your entry into the bottom (last) turn.. The last turn at the bottom, is very difficult, because you want to maintain speed for the upcoming short front straight. All I can recommend there is to late apex it a -little- bit, since as you found it can be kinda narrow on the exit.. :) It too, is modeled very well. Other parts of the track are poorly modeled, in my opinion. The esses and the turn at the bottom, and the carousel double apex turn is -way- to wide on entry, for example. They got the red clay accurate though... :) It is an incredible racetrack, even with the wimpy chicane on the backstretch which was not there until recently. It used to be about a mile long, flat out to the bridge... -- * rrevved at mindspring dot com * Post in haste, repent at your leisure.
I would say that GPL models Mosport much more accurately than SCGT does. The layout at Mosport hasn't changed in all these years, they just done things to make it a little safer when you have an off. Wayne Hutchison
jb 26 Jul 1999#482603
I had the same question a while back. From the responses I got, it seems that the hills were leveled out due to safety concerns.
Jason Monds 26 Jul 1999#482604
Quoted text (7 lines)> Hello, > I finally used some time to get my carrer mode going, and have finally reached > the GT2 class. And now the tracks are getting interesting. > Mosport : This is very different that the track in GPL. Has it been rebuilt, > or it is just bad programming ?
The general layout is pretty close after watching the SCCA Trans Am Racing there. Turn 5, Moss, and the last 2 turns are great indeed :-D The only problems I believe are smoothing the elevation changes on the back stretch after turn 5, but its still a great track even in reverse mode :-D Yes it is fantasy. Sardian Park is fantasy too, but it's one heck of a fun track with GT3-GTQ classes forward or reverse! As for the AI crashing, do you have the Advanced Options set to Pure Sim mode? This is probably the cause, but hey it's raining and is slick. Hehe. I'll second that, it sure is fun. -------- Jason Monds "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups (Please remove 'no extra spork' when replying)
EldredP 29 Jul 1999#483094
Quoted text (8 lines)>Hi Olav, >Road Atlanta is one of my all time favourite tracks. It's a beauty. >With a fully modded GT2 M3, I can take the last two corners full throttle. I >can't give you exact points other than I am on both sets of rumble strips or >an inch outside of them before the straight.
Really?!? I bow to your driving genius... Wait - you said fully modded? I'll have to do some parts buying... Eldred __ Put your message in a modem, and throw it in the ***-sea... remove SPAM-OFF to reply.

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