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Rec.Autos.Simulators Archive

GPL - Clutch?

17 posts by 13 people · 23 Jul 1999 - 26 Jul 1999

Is there a way to disable the clutch in GPL? I am not quite coordinated yet. Dave
Benjamin 23 Jul 1999#482354
I haven't got to play (that just doesn't seem to be the right word) GPL much since my 'puter can't run it, but I simply don't use the clutch - it has never stalled from a standing start - I also have not ran in a race, tho' - am I gonna find that not using the clutch to take off is no bueno...? >Is there a way to disable the clutch in GPL? >I am not quite coordinated yet. >Dave
I only use the clutch in the start, and I find it easier to get a good start using the clutch. -- -Jan Otto Ruud, change offline to online in mail address
Greg Cisko 23 Jul 1999#482356
>Is there a way to disable the clutch in GPL? It is simple, don't use it as it isn't required. But, I find that using the clutch for the race starts is pretty cool though. I usually get great starts and it gives me the feeling of starting a F1 race like no other F1 sim has. F1RS/MGPRS2 is really lame in this respect since you cannot shift into 1st until the green is given. In GPL you are in first and have the revs high and just pop the clutch when the race starts. just like the real thing :-) I have the lower left button on my Logitech FF setup as the clutch. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Neil Raine 23 Jul 1999#482357
> The clutch is also very handy in a spin - the second you realize that it's > impossible to save, hit the clutch and hold it. It lets the rear wheels > freewheel and lets the car get in the right direction again. Just steer it > now and it should do maybe 1 360 and then go straight. I have an analogue clutch pedal so I have nowhere near enough time to move my left foot over from the brake to save the spin! On the other hand, with dual axis I find that I can prevent really *** spins by just slamming on the brakes - this seems to "freeze" the car in its current direction, and I can then release the brakes and carry on as it's stopped it from rotating. If I remember correctly, this didn't work when I had a combined brake and throttle, presumably because slamming on the brakes also released the throttle, which is just what you don't want when oversteering! You do lose some time this way though, so the first recourse should be a bit of opposite lock and a blast of throttle, if you have the skill!
Kirk Lane 23 Jul 1999#482358
The clutch is also very handy in a spin - the second you realize that it's impossible to save, hit the clutch and hold it. It lets the rear wheels freewheel and lets the car get in the right direction again. Just steer it now and it should do maybe 1 360 and then go straight. -- Kirk Lane Tempe, AZ ICQ: 28171652 BRT #187 "I read dead Russian authors volumes at a time I write everything down except what's on my mind 'Cause my greatest fear is the sucking sound And then I know I'll never get back out" -'Narcolepsy', Third Eye Blind
Joe R. Sha 23 Jul 1999#482359
The clutch in GPL is really an option. You can use it or not as you choose. The primary uses are (1) at the start so you can rev fully and drop the clutch when the flag goes down and (2) to disengage the engine when spinning. But I raced most of a season with my league without using it at all. At the time I was using combined axes brakes and accelerator and just clamped on full brakes at the start. Joe > Is there a way to disable the clutch in GPL? > I am not quite coordinated yet. > Dave
Graham H 23 Jul 1999#482360
How do you actually use the clutch with a button? I tried GPL with a joystick with a throttle for Aircraft sims and it worked great, on with the power, off with the clutch like a real car since the gas and clutch wre both progreesivly taken on and taken off but with the buttons on my wheel its just jumpy and doesn't work too well..... how do you work it?
You simply assign the clutch to a button, and when ever you want to use it depress the button and let it go, i.e. dumping the clutch. No, in race cars the only time the clutch is being used is from a stand still. Ok, you can use it if you are really good to help with spins.
what wheel/pedal combo are you using that gives you an analog clutch pedal? Thanks -Jeremy >> The clutch is also very handy in a spin - the second you realize that it's >> impossible to save, hit the clutch and hold it. It lets the rear wheels >> freewheel and lets the car get in the right direction again. Just steer it
Quoted text (16 lines)>> now and it should do maybe 1 360 and then go straight. >I have an analogue clutch pedal so I have nowhere near enough time to >move my left foot over from the brake to save the spin! >On the other hand, with dual axis I find that I can prevent really *** >spins by just slamming on the brakes - this seems to "freeze" the car in >its current direction, and I can then release the brakes and carry on as >it's stopped it from rotating. >If I remember correctly, this didn't work when I had a combined brake >and throttle, presumably because slamming on the brakes also released >the throttle, which is just what you don't want when oversteering! >You do lose some time this way though, so the first recourse should be a >bit of opposite lock and a blast of throttle, if you have the skill!
umm, actually thats incorrect. In 1967, the clutch was used for everything, not just starts. In Indy Cars today they have an electronic clutch that they use to upshift, but for starts and downshifts, they must use the clutch. I think its the same for Nascar, but i'm not sure. Also they can switch between an engage/disengage mode, and a limited slip mode for the clutch. for instance on road courses drivers need to be able to slip the clutch so as not spin the rear tires while exiting corners. This is why on road courses while exiting pits the cars don't spin the tires as much, as when they race on ovals. On oval tracks the clutch can only be engaged and disengaged. Once the clutch is pressed, it is as if it pressed in all the way, once the clutch is released it is fully released. There is no in-between. -Jeremy
Greg Cisko 23 Jul 1999#482364
>>No, in race cars the only time the clutch is being used is from a stand >>still. Ok, you can use it if you are really good to help with spins. >umm, actually thats incorrect. In 1967, the clutch was used for everything, >not just starts. Oh??? I may suck at GPL but I have read page 23 of the Strategy Guide which came with the game :-) Sounds like you sure know allot about clutches! Please read Page 23 and get back to us OK? :-) -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
ymenard 24 Jul 1999#482486
Many wheel units now come with 4+axis that makes a clutch available. The TSW has an option to add a pedal, the ECCI also. On my part.. I have CH Pedals with an EXL500 wheel by CH, and the last one comes with a pair of pretty crappy pedals (but the wheel is incredible). So since I have 4pedals now, I lined them, and use my spare EXL500pedal for a clutch, since I have 4axis. I also know that if you have something like the TM Sprint or the good'old GP1, you can put pedals with it and use the shifters behind as a clutch, since it's analog. -- -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
UnserFan1 24 Jul 1999#482487
CART cars do not use the clutch when downshifting too. God bless, Loren
Graham H 25 Jul 1999#482561
yeah the clutch was used all the time back then, if you shift up the wheels give a *** spin, that sorta proves it for me, you can still race with this but compared to auto-shifting this is too rough to be correct.

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