Is there a way to disable the clutch in GPL?
I am not quite coordinated yet.
Dave
I haven't got to play (that just doesn't seem to be the right word) GPL much
since my 'puter can't run it, but I simply don't use the clutch - it has never
stalled from a standing start - I also have not ran in a race, tho' - am I gonna
find that not using the clutch to take off is no bueno...?
>Is there a way to disable the clutch in GPL?
>I am not quite coordinated yet.
>Dave
I only use the clutch in the start, and I find it easier to get a good start
using the clutch.
--
-Jan Otto Ruud, change offline to online in mail address
>Is there a way to disable the clutch in GPL?
It is simple, don't use it as it isn't required. But, I find that using
the clutch for the race starts is pretty cool though. I usually
get great starts and it gives me the feeling of starting a F1
race like no other F1 sim has. F1RS/MGPRS2 is really lame
in this respect since you cannot shift into 1st until the green
is given. In GPL you are in first and have the revs high and
just pop the clutch when the race starts. just like the real
thing :-)
I have the lower left button on my Logitech FF setup as the
clutch.
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cisko [AT] ix [DOT] netcom [DOT] com
> The clutch is also very handy in a spin - the second you realize that it's
> impossible to save, hit the clutch and hold it. It lets the rear wheels
> freewheel and lets the car get in the right direction again. Just steer it
> now and it should do maybe 1 360 and then go straight.
I have an analogue clutch pedal so I have nowhere near enough time to
move my left foot over from the brake to save the spin!
On the other hand, with dual axis I find that I can prevent really ***
spins by just slamming on the brakes - this seems to "freeze" the car in
its current direction, and I can then release the brakes and carry on as
it's stopped it from rotating.
If I remember correctly, this didn't work when I had a combined brake
and throttle, presumably because slamming on the brakes also released
the throttle, which is just what you don't want when oversteering!
You do lose some time this way though, so the first recourse should be a
bit of opposite lock and a blast of throttle, if you have the skill!
The clutch is also very handy in a spin - the second you realize that it's
impossible to save, hit the clutch and hold it. It lets the rear wheels
freewheel and lets the car get in the right direction again. Just steer it
now and it should do maybe 1 360 and then go straight.
--
Kirk Lane
Tempe, AZ
ICQ: 28171652
BRT #187
"I read dead Russian authors volumes at a time
I write everything down except what's on my mind
'Cause my greatest fear is the sucking sound
And then I know I'll never get back out"
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The clutch in GPL is really an option. You can use it or not as you
choose. The primary uses are (1) at the start so you can rev fully and
drop the clutch when the flag goes down and (2) to disengage the engine
when spinning. But I raced most of a season with my league without using
it at all. At the time I was using combined axes brakes and accelerator
and just clamped on full brakes at the start.
Joe
> Is there a way to disable the clutch in GPL?
> I am not quite coordinated yet.
> Dave
How do you actually use the clutch with a button?
I tried GPL with a joystick with a throttle for Aircraft sims and it worked
great, on with the power, off with the clutch like a real car since the gas
and clutch wre both progreesivly taken on and taken off but with the buttons
on my wheel its just jumpy and doesn't work too well.....
how do you work it?
You simply assign the clutch to a button, and when ever you want to use it
depress the button and let it go, i.e. dumping the clutch.
No, in race cars the only time the clutch is being used is from a stand
still. Ok, you can use it if you are really good to help with spins.
what wheel/pedal combo are you using that gives you an analog clutch pedal?
Thanks
-Jeremy
>> The clutch is also very handy in a spin - the second you realize that it's
>> impossible to save, hit the clutch and hold it. It lets the rear wheels
>> freewheel and lets the car get in the right direction again. Just steer it
Quoted text (16 lines)
>> now and it should do maybe 1 360 and then go straight. >I have an analogue clutch pedal so I have nowhere near enough time to >move my left foot over from the brake to save the spin! >On the other hand, with dual axis I find that I can prevent really *** >spins by just slamming on the brakes - this seems to "freeze" the car in >its current direction, and I can then release the brakes and carry on as >it's stopped it from rotating. >If I remember correctly, this didn't work when I had a combined brake >and throttle, presumably because slamming on the brakes also released >the throttle, which is just what you don't want when oversteering! >You do lose some time this way though, so the first recourse should be a >bit of opposite lock and a blast of throttle, if you have the skill!umm, actually thats incorrect. In 1967, the clutch was used for everything,
not just starts.
In Indy Cars today they have an electronic clutch that they use to upshift,
but for starts and downshifts, they must use the clutch. I think its the
same for Nascar, but i'm not sure. Also they can switch between an
engage/disengage mode, and a limited slip mode for the clutch. for instance
on road courses drivers need to be able to slip the clutch so as not spin
the rear tires while exiting corners. This is why on road courses while
exiting pits the cars don't spin the tires as much, as when they race on
ovals. On oval tracks the clutch can only be engaged and disengaged. Once
the clutch is pressed, it is as if it pressed in all the way, once the
clutch is released it is fully released. There is no in-between.
-Jeremy
>>No, in race cars the only time the clutch is being used is from a stand
>>still. Ok, you can use it if you are really good to help with spins.
>umm, actually thats incorrect. In 1967, the clutch was used for everything,
>not just starts.
Oh??? I may suck at GPL but I have read page 23 of the Strategy
Guide which came with the game :-)
Sounds like you sure know allot about clutches! Please read
Page 23 and get back to us OK?
:-)
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SRC Wheel
http://www.mindspring.com/~srcwheel/
Many wheel units now come with 4+axis that makes a clutch available. The
TSW has an option to add a pedal, the ECCI also. On my part..
I have CH Pedals with an EXL500 wheel by CH, and the last one comes with a
pair of pretty crappy pedals (but the wheel is incredible). So since I have
4pedals now, I lined them, and use my spare EXL500pedal for a clutch, since
I have 4axis. I also know that if you have something like the TM Sprint or
the good'old GP1, you can put pedals with it and use the shifters behind as
a clutch, since it's analog.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
CART cars do not use the clutch when downshifting too.
God bless,
Loren
yeah the clutch was used all the time back then, if you shift up the wheels
give a *** spin, that sorta proves it for me, you can still race with
this but compared to auto-shifting this is too rough to be correct.
> what wheel/pedal combo are you using that gives you an analog clutch pedal?
I'm using the TSW2 Stock with clutch pedal upgrade.
They're at http://www.thomas-superwheel.com, if you're interested!


































