Looks like Sega is makkiing use of it's licence.
[link lost in import]
I saw an import Dreamcast in the local console shop the other day. The
machine is very impressive, do not get fooled my numbers..console systems
are very different from Pc's
On a Pc you need 128megs of ram for above average performance..on a console
you need 10 to do the same job..totally different machine.
The guy almost talked me into preordering one :)
>The guy almost talked me into preordering one :)
Does the DC support PC *** peripherals?
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
Quoted text (9 lines)
> >The guy almost talked me into preordering one :) > Does the DC support PC *** peripherals? > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================Do you know if there are going to do a port to the PC as we have been
without a good CART game for a while now.
--
Jeff Murchison Jr
HTTP://members.tripod.com/grandprixlegends
> You can read a rather detailed rundown of this title at
> [link lost in import] Art Axelrad (of SCGT fame) and I spent
> about 2-3 hours with the final version on the floor at E3, including
> with the Sega Dreamcast wheel. Check the "Inside ***Racing" article
> there. If you have trouble finding it let me know and I'll point you
> to it.
> Randy
> >Looks like Sega is makkiing use of it's licence.
> >[link lost in import]
> >I saw an import Dreamcast in the local console shop the other day. The
> >machine is very impressive, do not get fooled my numbers..console systems
> >are very different from Pc's
> >On a Pc you need 128megs of ram for above average performance..on a
console
> >you need 10 to do the same job..totally different machine.
> >The guy almost talked me into preordering one :)
> Randy Magruder
> [link lost in import]
You can read a rather detailed rundown of this title at
[link lost in import] Art Axelrad (of SCGT fame) and I spent
about 2-3 hours with the final version on the floor at E3, including
with the Sega Dreamcast wheel. Check the "Inside ***Racing" article
there. If you have trouble finding it let me know and I'll point you
to it.
Randy
Randy Magruder
http://members.home.com/rmagruder
Quoted text (11 lines)
>Looks like Sega is makkiing use of it's licence. >[link lost in import] >I saw an import Dreamcast in the local console shop the other day. The >machine is very impressive, do not get fooled my numbers..console systems >are very different from Pc's >On a Pc you need 128megs of ram for above average performance..on a console >you need 10 to do the same job..totally different machine. >The guy almost talked me into preordering one :)It's a stunning piece of video game I agree. There was a 10minute interview
with producers of the game up here that I saw. The graphics are stunning,
track accuracy was great (showed Toronto), but I guess it is marketed as an
arcade-style game, since there was no mention at all of simulation approach
to it. I really hope it's at least above Icr2 in terms of physics.
I really want to see how they can achieve their Daytona International
Speedway license into a game that can outperform the pure arcade fun of the
original Daytona500. Because at least they should use that precious license
carefully.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Not from what I have seen and heard. I suppose someone may be able to make
a convertor but there's no support from the box.
M
Quoted text (9 lines)
>>The guy almost talked me into preordering one :) >Does the DC support PC *** peripherals? >Joe McGinn >========================================== >Staff Writer for the Sports *** Network >[link lost in import: /***.com/] >==========================================Good question. My guess is that right now Sega doesn't want to
deflect any attention away from the Dreamcast. I wouldn't expect them
to port it anytime soon.
Randy
>Do you know if there are going to do a port to the PC as we have been
>without a good CART game for a while now.
Randy Magruder
http://members.home.com/rmagruder
Definitely closer to SCGT, OF1R or TOCA in terms of its driving
model..no GPL here. But it does look great and is, in my opinion, the
best looking, most authentic graphical rendition of CART you've seen.
The track accuracy is stellar, at least based upon my experience and
the one track of I've been on in real life, Laguna Seca. Also, the
frame rate never seems to drop, no matter how many cars are on the
screen, which is something which can hardly be said of most PC sims.
Randy
Randy Magruder
http://members.home.com/rmagruder
Quoted text (12 lines)
>> http://www.sega.com/games/games_cart.html >It's a stunning piece of video game I agree. There was a 10minute interview >with producers of the game up here that I saw. The graphics are stunning, >track accuracy was great (showed Toronto), but I guess it is marketed as an >arcade-style game, since there was no mention at all of simulation approach >to it. I really hope it's at least above Icr2 in terms of physics. >I really want to see how they can achieve their Daytona International >Speedway license into a game that can outperform the pure arcade fun of the >original Daytona500. Because at least they should use that precious license >carefully.Randy Magruder schrieb:
Papy, HELP! <can't hurt to keep nagging>
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
It is inevitable though - even though I havent gotten a GamePlayers or Next
Generation for oh, a year or more, the last I read was that Dreamcast
utilizes a lot of DirectX and even some WindowsCE stuff. So a port should
be real easy for any Dreamcast game. (If it plays Saturn games too, then I
may be lured back to Sega...otherwise, my next console could be a PSX2)
--
Kirk Lane
Tempe, AZ
ICQ: 28171652
BRT #187
"I read dead Russian authors volumes at a time
I write everything down except what's on my mind
'Cause my greatest fear is the sucking sound
And then I know I'll never get back out"
-'Narcolepsy', Third Eye Blind
>Good question. My guess is that right now Sega doesn't want to
>deflect any attention away from the Dreamcast. I wouldn't expect them
>to port it anytime soon.
>Randy
>>Do you know if there are going to do a port to the PC as we have been
>>without a good CART game for a while now.
>Randy Magruder
>http://members.home.com/rmagruder
It's not Papyrus' problem. It's CART. CART cries and whines about
its low TV numbers and relatively low popularity compared to NASCAR,
but it still SELLS its license rather than BUYING off developers. Do
you think that Keammer and Co. wouldn't build a CART sim if it was
funded by CART? Please! Kaemmer is an open-wheel guy and if the
money could be made to work he'd make another CART sim in a heartbeat!
The problem is that CART is too busy trying to SELL like NASCAR when
it is in no position to do so. So, it unwittingly contributes to
companies like EA and Papyrus developing NASCAR sims, which further
increases NASCAR's popularity, which further DECREASES CART's
visibility. Until CART realizes that as the less popular series it
needs to be more aggressive by subsidizing and partnering with other
companies and wooing them AWAY from NASCAR, we will continue to see
more and more defections of CART-licensees to NASCAR and Formula One,
where audiences/customers are larger.
CART, wake up and fund a Papyrus sim. Until that happens, expect more
annual NASCAR updates and nothing at all on the CART side.
Randy
Randy Magruder
http://members.home.com/rmagruder
Quoted text (10 lines)
>Randy Magruder schrieb: >> Good question. My guess is that right now Sega doesn't want to >> deflect any attention away from the Dreamcast. I wouldn't expect them >> to port it anytime soon. >Papy, HELP! <can't hurt to keep nagging> >l8er >ronnyRemember you need to separate promises from reality. Sega is making
these noises because they sound good. Whether or not things are that
easy to port is a question which a PR guy cannot definitively answer.
And whether or not it uses MS WinCE has NO relationship at all to
whether or not Sega is going to do what it has to to compete. If Sega
thinks that by NOT porting they will move more Dreamcasts and sell
more software (which btw has higher royalties to Sega than PC games),
then they will not port it.
Ask yourself this: Why has Sony not ported Gran Turismo to the PC?
Because they want the PLAYSTATION market to rule, not the PC market.
Sega will do what it feels it must to make the DC succeed, and they
really don't care what PC gamers have to say about it.
Randy
>It is inevitable though - even though I havent gotten a GamePlayers or Next
>Generation for oh, a year or more, the last I read was that Dreamcast
>utilizes a lot of DirectX and even some WindowsCE stuff. So a port should
>be real easy for any Dreamcast game. (If it plays Saturn games too, then I
>may be lured back to Sega...otherwise, my next console could be a PSX2)
Randy Magruder
http://members.home.com/rmagruder
Quoted text (14 lines)
> Remember you need to separate promises from reality. Sega is making > these noises because they sound good. Whether or not things are that > easy to port is a question which a PR guy cannot definitively answer. > And whether or not it uses MS WinCE has NO relationship at all to > whether or not Sega is going to do what it has to to compete. If Sega > thinks that by NOT porting they will move more Dreamcasts and sell > more software (which btw has higher royalties to Sega than PC games), > then they will not port it. > Ask yourself this: Why has Sony not ported Gran Turismo to the PC? > Because they want the PLAYSTATION market to rule, not the PC market. > Sega will do what it feels it must to make the DC succeed, and they > really don't care what PC gamers have to say about it.[SNIP]....
Most of the 'bugs' in PC games are down to compatibility problems with
software and hardware, it's not the OS which is at fault! This is
because NO two PCs are the same! However, such problems do not occur
with consoles since all N64s are the same, all Playstations are the
same, all Dreamcasts are the same,... etc.
Therefore Dreamcast games will have no more bug problems than that of
any other console (and the title's released so far have confirmed
this!).
:)
Dr Yassam
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
Quoted text (15 lines)
> [SNIP].... > > What you have to ask yourself is whether it's such a good idea for a > > console to run Windows CE, which will open the door to the same kinds > > of bug-ridden games that exist on the PC! > Most of the 'bugs' in PC games are down to compatibility problems with > software and hardware, it's not the OS which is at fault! This is > because NO two PCs are the same! However, such problems do not occur > with consoles since all N64s are the same, all Playstations are the > same, all Dreamcasts are the same,... etc. > Therefore Dreamcast games will have no more bug problems than that of > any other console (and the title's released so far have confirmed > this!).>What you have to ask yourself is whether it's such a good idea for a
>console to run Windows CE, which will open the door to the same kinds of
>bug-ridden games that exist on the PC!
I think this will always be more in the hands of the developer than
the OS.
Randy
Randy Magruder
http://members.home.com/rmagruder
I just mentioned the whole CE thing because it makes it very possible to
port them, and 3rd party developers, not having to eat the costs of the
platform (which is friggin liquid cooled, so Sega has to be losin cash) but
only licensing, will be able to port games.
Really, it sounds like their only real course of action to prevent PC ports
would be to make that a clause in the licensing. But then again, we could
end up with those 'black cartridges' from the old NES - I think it was SNK
or whoever that reverse-engineered it to get around licensing.
They take a major hit on the consoles. Especially once the prices drop
down to the $150 range where most of them are now. Though, like I said,
companies have gotten around licensing. SNK actually won over Nintendo in
court. And Sony isn't suing all those PSX emulators like Bleem 'cause they
know it isn't worth the loss.
But the disadvantage lies in the additional costs to the consumer. Don't
try and BS me that a N64 cartridge costs that much more than a PSX CD. It
may cost $10 compared to 5 cents, but the rest is ALL LICENSING.
It also allows developers to go the other way. Imagine N3 (if it uses
DirectX) on both PC and Dreamcast...and provisions built in to allow
Dreamcast and PC players to race each other online.
--
Kirk Lane
Tempe, AZ
ICQ: 28171652
BRT #187
"I read dead Russian authors volumes at a time
I write everything down except what's on my mind
'Cause my greatest fear is the sucking sound
And then I know I'll never get back out"
-'Narcolepsy', Third Eye Blind
>I just mentioned the whole CE thing because it makes it very possible to
>port them, and 3rd party developers, not having to eat the costs of the
>platform (which is friggin liquid cooled, so Sega has to be losin cash) but
>only licensing, will be able to port games.
Obviously there are some DC games which are also out on the PC and for
that matter, the PSX. Official Formula 1 Racing and Monaco Grand Prix
are now out for everything, and I played OF1R and MGP at E3 on the
Dreamcast. But if it's a license that SEGA paid for, they will
obviously determine how it's used. The CART game is a Sega 1st party
game, and they will decide whether its in the best interests of the DC
to port it.
I think Sony's attempts to sue Bleem are ridiculous because the PSX is
well past its prime in terms of selling hardware. It's all about
software right now and there's no issue with having PC owners being
able to buy and play PSX games. It only means more money in Sony's
pockets. I bet they are more worried about increased game piracy than
that legitimate software buyers will start buying PSX games for their
PC's.
Randy
Randy Magruder
http://members.home.com/rmagruder


































