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Rec.Autos.Simulators Archive

GPL 1.1 offline framerate-slowdown

5 posts by 5 people · 20 Jul 1999 - 21 Jul 1999

MeatWater 20 Jul 1999#481634
I read about all this sh** going on with GPL online play, but here's something different: I get sort of a "slow-motion" effect when there are many cars around, especially at race starts (19 opponents). This did not happen prior to the patch. Now what's interesting is that the framerate-counter does not indicate anything strange, and the graphics appear to be very smooth, but darn slow. It's all like a very smooth slomo effect, speeding up as soon as the field stretches out after the first couple of turns. Anyone else? Intel PIII 450, 128MB RAM, V3 3000, TM Force GT. Mea***er
Jan Hovius 20 Jul 1999#481635
Quoted text (10 lines)> I read about all this sh** going on with GPL online play, but here's > something different: I get sort of a "slow-motion" effect when there are > many cars around, especially at race starts (19 opponents). This did not > happen prior to the patch. > Now what's interesting is that the framerate-counter does not indicate > anything strange, and the graphics appear to be very smooth, but darn slow. > It's all like a very smooth slomo effect, speeding up as soon as the field > stretches out after the first couple of turns. > Anyone else?
Add me too! The start at Spa is no fun this way, Eau Rouge is hard enough without this 'feature'! Please Papy, fix it! PII-350 128MB V2-12MB Jan.
D&S Schwabe 20 Jul 1999#481636
Well, you should probably still have a CORE.INI file in your GPL folder.... if not, you can get one at Alison's site or rename the one that's there (sorry for being unclear, but I can't remember if the patch leaves one there). Anyway, what you NEED is not all the online stuff (like net send synch, etc....). But you DO need the old timing method of GPL 1.0. And this is how to get it. Create a text file called CORE.INI (I know you can do this Mea***er because I've seen your clutch pages :-). Anyway, then add the following line to it EXACTLY like it is below: [ Task ] synch_method = 0 ; Client synch method what this does is bring the old timing system back (the new one's value is 1). If you only care about offline, then just add this string to your core.ini and save it. If you want all the goodies, pop over to Alison's place and get hers. --dave -- Dave Schwabe "If you're in control, you're not going fast enough" -- Parnelli Jones The Aussie Toad -- GPL Brabham Page http://users.wi.net/~schwabe > I read about all this sh** going on with GPL online play, but here's > something different: I get sort of a "slow-motion" effect when there are > many cars around, especially at race starts (19 opponents). This did not > happen prior to the patch. > Now what's interesting is that the framerate-counter does not indicate > anything strange, and the graphics appear to be very smooth, but darn slow. > It's all like a very smooth slomo effect, speeding up as soon as the field > stretches out after the first couple of turns. > Anyone else? > Intel PIII 450, 128MB RAM, V3 3000, TM Force GT. > Mea***er
I'm having the offline slowdown/speedup effect too, which wasn't there in GPL1.0 and I also have that [ Task ] synch_method = 0 in my core.ini The effect can even be seen while watching replays. -Juha
Quoted text (22 lines)>Well, you should probably still have a CORE.INI file in your GPL folder.... >if not, you can get one at Alison's site or rename the one that's there >(sorry for being unclear, but I can't remember if the patch leaves one >there). >Anyway, what you NEED is not all the online stuff (like net send synch, >etc....). But you DO need the old timing method of GPL 1.0. And this is how >to get it. >Create a text file called CORE.INI (I know you can do this Mea***er because >I've seen your clutch pages :-). Anyway, then add the following line to it >EXACTLY like it is below: >[ Task ] >synch_method = 0 ; Client synch method >what this does is bring the old timing system back (the new one's value is >1). If you only care about offline, then just add this string to your >core.ini and save it. If you want all the goodies, pop over to Alison's >place and get hers. >--dave
--
Jim Allison 21 Jul 1999#481866
Yes. My slo-mo lasts about 5 seconds but sometimes less and sometimes not at all. PII 400, 64MB RAM, V2, MSFF. Res = 640x480, ~24fps at start, ~30fps after start.
Quoted text (14 lines)> I read about all this sh** going on with GPL online play, but here's > something different: I get sort of a "slow-motion" effect when there are > many cars around, especially at race starts (19 opponents). This did not > happen prior to the patch. > Now what's interesting is that the framerate-counter does not indicate > anything strange, and the graphics appear to be very smooth, but darn slow. > It's all like a very smooth slomo effect, speeding up as soon as the field > stretches out after the first couple of turns. > Anyone else? > Intel PIII 450, 128MB RAM, V3 3000, TM Force GT. > Mea***er

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