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Rec.Autos.Simulators Archive

First impressions

12 posts by 9 people · 20 Jul 1999 - 22 Jul 1999

ake.. 20 Jul 1999#481561
I just got a Logitech formula force with the demo Ubi soft F1 game.I also bought SCGT. And I had the demo NFS ,which came with V3 So far,to me,the NFS seems the most realistic and the most fun. The graphics seem superior and the car feels more natural. I'm I missing something or is this game just easier to get acclimated to for a beginner. Another thing,What's the best modern day F1 game and is there a n improvement with NFS4? Thanks Tony
Neil Raine 20 Jul 1999#481562
Quoted text (7 lines)> I just got a Logitech formula force with the demo Ubi soft F1 game.I > also bought SCGT. And I had the demo NFS ,which came with V3 > So far,to me,the NFS seems the most realistic and the most fun. > The graphics seem superior and the car feels more natural. I'm > I missing something or is this game just easier to get acclimated to > for a beginner.
Wow! I tried NFS3, and it was kind of fun with all the police radio stuff and so on, but the handling of the car was absolutely disgusting! I don't know what it reminded me of, but it certainly wasn't driving a car.
ake.. 20 Jul 1999#481563
Quoted text (15 lines)>> I just got a Logitech formula force with the demo Ubi soft F1 game.I >> also bought SCGT. And I had the demo NFS ,which came with V3 >> So far,to me,the NFS seems the most realistic and the most fun. >> The graphics seem superior and the car feels more natural. I'm >> I missing something or is this game just easier to get acclimated to >> for a beginner. >Wow! >I tried NFS3, and it was kind of fun with all the police radio stuff and >so on, but the handling of the car was absolutely disgusting! >I don't know what it reminded me of, but it certainly wasn't driving a >car.
That's interesting.Which game do you you like? Tony
Greg Cisko 20 Jul 1999#481565
Quoted text (7 lines)>On Tue, 20 Jul 1999 16:46:20 GMT, >> That's interesting.Which game do you you like? >Grand Prix Legends, if you want realism...
I have to agree :-) But as far as modern F1 games, I still like F1RS. It isn't as tough as MGPRS2 and *WAY* better than GP2. If he wants total arcade, then Official F1 is probably OK. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Dan Belcher 20 Jul 1999#481566
Hehehe. So when is this recently talked about Egg Racing sim going to be coming out? What kind of system requirements will it have? Will it feature force feedback? :) Dan Belcher Team Racing Unlimited
Zolli 21 Jul 1999#481773
It reminds me of driving boiled eggs, though I never did! :>)))
EricZieg 21 Jul 1999#481774
>So when is this recently talked about Egg Racing sim going to be >coming out? What kind of system requirements will it have? Definitely a "yolk" steering device. And I hear the cars will burn Shell fuel. Eric Ziegler
rick.jo.. 21 Jul 1999#481775
Quoted text (13 lines)> I just got a Logitech formula force with the demo Ubi soft F1 game.I >also bought SCGT. And I had the demo NFS ,which came with V3 > So far,to me,the NFS seems the most realistic and the most fun. > The graphics seem superior and the car feels more natural. I'm >I missing something or is this game just easier to get acclimated to > for a beginner. > Another thing,What's the best modern day F1 game and is there > a n improvement with NFS4? > Thanks >Tony
Take NFS3. Add the following: 9 more tracks. More cars with VISUAL damage modeling. Better special effects for vehicle(flames!), fog, etc. Career mode: Each Cup has 2 or more Circuits. Each Circuit has 2 or more tracks. Individual requirements to enter Circuits. Win money to buy/upgrade cars. Pursuit improvements: Wingmen, helicopter to assist. Roadblock. Total elude time mode. more stuff. AI seems to be improved. If you already own NFS3, you might hesitate to buy, but if you don't own it, buy this one.
Joe McGinn 21 Jul 1999#481776
>AI seems to be improved. At first I thought so too, now I'm not so sure. I went back to try NFS HS after being away from it for a few weeks, and found their kami-kazi blocking manuevers infuriating. Furthermore, I'm convinced the AI actually cheats - swerving when you turn your wheel, not the half second later when your car actually veers. The easiest and most effective way to pass in HS is to FAKE a swerve, and go right on through when the AI cheat kicks in. Pretty lame. Also, as I mentioned in my review, the actual driving capability of the AI drivers is atrocious. This really becomes obvious on the old NFS 3 tracks, which aren't as artificially narrow and winding as the HS tracks. The AI drivers can't stay within a mile of you. As in most EA games, the graphics are its strongest point - and the AI is its weakest. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
rick.jo.. 22 Jul 1999#481993
Quoted text (19 lines)>>AI seems to be improved. >At first I thought so too, now I'm not so sure. I went back to try NFS >HS after being away from it for a few weeks, and found their kami-kazi >blocking manuevers infuriating. >Furthermore, I'm convinced the AI actually cheats - swerving when you >turn your wheel, not the half second later when your car actually >veers. The easiest and most effective way to pass in HS is to FAKE a >swerve, and go right on through when the AI cheat kicks in. Pretty >lame. >Also, as I mentioned in my review, the actual driving capability of >the AI drivers is atrocious. This really becomes obvious on the old >NFS 3 tracks, which aren't as artificially narrow and winding as the >HS tracks. The AI drivers can't stay within a mile of you. >As in most EA games, the graphics are its strongest point - and the AI >is its weakest.
I may have been hasty with 'improved'. Now that you mention it, that would explain why in the new tracks, I can only hold a 5 second lead, while on the old tracks I can get about 45 second lead in 4 laps. I have noticed the blocking thing, but they also will bump me into a spin too (like the cops do). Have you noticed the Chev Cup tougher than elsewhere? I just can't get a line on these guys. On a side note, have you ever had steering and brakes just die on a sharp corner, then work again later? Happens a lot to me in Landstrasse and Snowy Peak. Now I know what Mark Martin says :) Rick
Joe McGinn 22 Jul 1999#481994
>I may have been hasty with 'improved'. >Now that you mention it, that would explain why in the new tracks, >I can only hold a 5 second lead, while on the old tracks I can get about 45 second lead in 4 laps. >I have noticed the blocking thing, but they also will bump me into a spin too (like the cops do). >Have you noticed the Chev Cup tougher than elsewhere? I just can't get a line on these guys. The other annoying thing is that the AI cars don't obey even the hopelessly simplified physics model that you have to (see the digital sports page review for a good explanation of this flaw). Yeah, the whole driving model is full of "canned" effects like that. Collisions are another one, not even remotely realistic (again, done to make the game more difficult for you to compensate for the poor AI/driving skill of computer opponents). It's not unlike the extensive cheating methods used to make NHL 99 difficult. I'm sure there's a plaque above every EA Sports cubicle: "If you can't win honestly, CHEAT!" This attitude continues to limit the quality and replayability of almost every EA Sports game (FIFA being the one exeception to the rule). Cheating-tricks like these should be absolutely forbidden to AI/computer opponent programmers, ESPECIALLY in sports games. Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================

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