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Rec.Autos.Simulators Archive

GPL 1.1 offline framerate-slowdown

4 posts by 4 people · 19 Jul 1999 - 21 Jul 1999

Hi, Does anyone remember the nascar 2 patches? I remember after the first patch, most contorllers jerked to the right slightly (made it seem like you were bumped on the track) and Papy fixed the problem quite quickly. Papy impressed me, unlike another (much larger) company who published a CART racing GAME that had a lot of bugs, I believe the companies name started with an "M" and is headed by a very rich man with initials "BG"! :) (sorry to bring back bad memories! :)) Later, John
Dan Belcher 20 Jul 1999#481625
NO! MAKE THE MEMORIES GO AWAY! <g> I used to have to suffer through 5 fps on CPR in 320x200 mode on my old computer with the graphics low as possible pre-patch. It was impossible to drive. But then, we got the patch and I could turn off textures, raising my frame rate to a whopping 8 fps! Of course, now I have my PII 400 mhz with a voodoo2 card, so I get 50 or more fps constantly. ;) Dan Belcher Team Racing Unlimited
Greg Cisko 20 Jul 1999#481626
Does anyone know where that Glide patch for CPR is??? -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Peter Ives 21 Jul 1999#481845
It still bugs me to think how they let that game out the door. Even with the patch it was still a pile of Cyrix chips. ;-) Some of the bugs in that game were so blatant they must have known about them - my favourite, NOT, being the warm up lap where all the AI cars, whilst waiting to pull away, would turn around on the spot and then start darting about all over the place in this ludicrous attempt to get going. This was still there even after the patch. Grrrr! Actually, I still check now and again to see if they've updated the patch, but no such luck. -- Peter Ives

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