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Rec.Autos.Simulators Archive

Could good FF help cover mediocre Physics? - N3

9 posts by 6 people · 19 Jul 1999 - 23 Jul 1999

Just thinking that if the forthcoming N3 (it still bugs me to call it that) has this new Papy Force Feedback, it seems like maybe they could fake some of the physics that will be lacking. I mean that if I can feel the weight of the car shift in a corner it may be almost as useful as it could have been (or still may be) with the GPL physics engine. Am I way off here? David Cook
Yes, you are. Fake is fake. The reason GPL FFB is so good is because it is reflecting all of the physics that are programmed into the sim. You can't fake that stuff. Try most of the arcade racers with FFB and you'll you see the result. Marc.
So, you don't think Papy could program FF in N3 to emulate weight transfer even if it's not really in the physics... Do you really believe the two are that closely tied? I'm inclined to think that a programmer could create Force Feedback to react to whatever he (or she) wants. Especially a Papy programmer ;)
Quoted text (21 lines)> Yes, you are. Fake is fake. The reason GPL FFB is so good is because it is > reflecting all of the physics that are programmed into the sim. You can't > fake that stuff. Try most of the arcade racers with FFB and you'll you see > the result. > Marc. > > Just thinking that if the forthcoming N3 (it still bugs me to call it > > that) has this new Papy Force Feedback, it seems like maybe they could > > fake some of the physics that will be lacking. > > I mean that if I can feel the weight of the car shift in a corner it may > > be almost as useful as it could have been (or still may be) with the GPL > > physics engine. > > Am I way off here? > > David Cook
David L. Cook wrote I think so. The reason FF so good in GPL is because the physics engine is so good. All the calculations for sending valuable feedback to the wheel were already being done. It is no coincidence that the sim with the second best physics engine (Viper) also has the second best FF. When they try to slap FF on top of the old N2 engine it will be mediocre at best, at worst it will drastically slow down the frame rate.
N3 should have weight transfer in there, since it will apparently use a tweaked version of N2's physics and N2 already has weight transfer. > So, you don't think Papy could program FF in N3 to emulate weight transfer even > if it's not really in the physics...
So how will they model e.g. suspension travel in bumbs? All the tracks in N2 are flat.
I wouldn't go that far... FFB in N2 itself would be disappointing, I think, but who knows what N3 will be like? We have to give some leeway to the Papy people to do their job (based on past great performances). It won't take long to slaughter N3 if it is not a major improvement over N2...but I am willing to wait and see before concluding anything. Marc.
> So, you don't think Papy could program FF in N3 to emulate weight transfer even > if it's not really in the physics... Papyrus don't use GPL physics model for N3 ??? Well, i'have must missed lost of post :o( -- ==================================== Sbastien Tixier - Game Developper
I'm keeping my expectations as low as possible so that N3 would have to really suck to disappoint me. <G> Marc Collins wrote

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