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N2003 sound files question

11 posts by 5 people · 01 Dec 2003 22:59 UTC - 03 Dec 2003 02:35 UTC

Tim 01 Dec 2003 22:59 UTC#48116
Has anyone figured out a way to change the start your engines wav? I have one I used in earlier versions that just I love, and miss hearing it. Any help, thanks -- Tim White
Tim, Here is a copy of the readme file from the Jimmy Johnson spotter soundpack. I don't remember where I got it, but it has new GSYE sound files. There is an email listed in the readme.txt below for an individual that can answer your question. Glen Pittman ========================================== The "Johnson Pack" for NASCAR Racing 2003 Assembled by Dave Hoffman <[email hidden]> 04/30/03 [ver 1.05] ========================================== The files included in this zip will substitute the default Gentelmen Start Your Engines command that came with the game. They simply add several pep talks by crew chief Chad Knaus and spotter Chris Osborne to the existing GSYE files. Also included is the GSYE command given by John Travolta, sampled by Minted Llama. Bleet, bleet. [www.teamslm.com] Installation ============ Unzip the files into your Nascar2003\sound folder. That's all there is to it. Explanation for the unknowing ============================= The 12 Gentlemen Start Your Engines commands are zipped up in the sound.dat file in .ogg format. Whenever your race starts, it will search in that .dat file and play one of those gsye.ogg files. However, if there are individual sound files in the \sound folder with the same name, it will play those files instead, basically trumping the corresponding file in the .dat file. Note: The sound.dat file is in no way changed, and the Johnson Pack files do NOT overwrite anything in the sound.dat file. They simply substitute for some of the files. Uninstallation ============== If you wish to stop using the "Johnson Pack," simply delete or move the .ogg and .wav files from your nascar2003\sound folder, and the original audio files will return in the game. Be extra careful that you DON'T delete your sound.dat file! Distribution ============ You may freely distribute this file to anyone, or any website. I only ask that you keep the .zip file intact, and give proper credit if it's posted on a website. Bugs, Comments, Suggestions =========================== If you run into any problems, or have any comments or suggestions, feel free to Email me. Dave Hoffman [email hidden] "Tim" <[email hidden]> wrote in message news:fJPyb.53283$[email hidden]... > Has anyone figured out a way to change the start your engines wav? > I have one I used in earlier versions that just I love, and miss hearingit.
Quoted text (8 lines)> > Any help, thanks > > -- > Tim White > > >
Thanks -- Tim White "Glen Pittman" <[email hidden]> wrote in message news:[email hidden]... > Tim, > > Here is a copy of the readme file from the Jimmy Johnson spotter soundpack. > I don't remember where I got it, but it has new GSYE sound files. There is > an email listed in the readme.txt below for an individual that can answer > your question. > > Glen Pittman > > ========================================== > The "Johnson Pack" for NASCAR Racing 2003 > Assembled by Dave Hoffman <[email hidden]> > 04/30/03 [ver 1.05] > ========================================== > > The files included in this zip will substitute the default Gentelmen Start > Your > Engines command that came with the game. They simply add several pep talks > by crew chief Chad Knaus and spotter Chris Osborne to the existing GSYE > files. > > Also included is the GSYE command given by John Travolta, sampled by > Minted Llama. Bleet, bleet. [www.teamslm.com] > > Installation > ============ > Unzip the files into your Nascar2003\sound folder. That's all there > is to it. > > Explanation for the unknowing > ============================= > The 12 Gentlemen Start Your Engines commands are zipped up in the sound.dat > file in .ogg format. Whenever your race starts, it will search in that > .dat file and play one of those gsye.ogg files. However, if there > are individual sound files in the \sound folder with the same name, it will > play those files instead, basically trumping the corresponding file in the > .dat file. > > Note: The sound.dat file is in no way changed, and the Johnson Pack > files do NOT overwrite anything in the sound.dat file. They simply > substitute for some of the files. > > Uninstallation > ============== > If you wish to stop using the "Johnson Pack," simply delete or move > the .ogg and .wav files from your nascar2003\sound folder, and > the original audio files will return in the game. Be extra careful > that you DON'T delete your sound.dat file! > > Distribution > ============ > You may freely distribute this file to anyone, or any website. > I only ask that you keep the .zip file intact, and give proper > credit if it's posted on a website. > > Bugs, Comments, Suggestions > =========================== > If you run into any problems, or have any comments or suggestions, > feel free to Email me. > > Dave Hoffman > [email hidden] > > > > > "Tim" <[email hidden]> wrote in message > news:fJPyb.53283$[email hidden]... > > Has anyone figured out a way to change the start your engines wav? > > I have one I used in earlier versions that just I love, and miss hearing > it. > > > > Any help, thanks > > > > -- > > Tim White > > > > > > > >
Tim 02 Dec 2003 21:13 UTC↳ reply to Biz#48055
Found a free converter, but thatnk you. :) -- Tim White "Biz" <[email hidden]> wrote in message news:tx4zb.376070$[email hidden]... > http://www.google.com/search?hl=en&ie=UTF-8&oe=UTF-8&q=ogg+vorbis > "Tim" <[email hidden]> wrote in message > news:WIVyb.42989$[email hidden]... > > Well, the problem I'm gonna have it seems is converting .wav to .ogg , > whatever > > that is :)) > > > > -- > > Tim White > > > > > >
Ed White 02 Dec 2003 23:03 UTC↳ reply to Tim#48066
"Tim" <[email hidden]> wrote in message news:Cf7zb.61565$[email hidden]... > Found a free converter, but thatnk you. :) > > -- > Tim White >Hey guys, I found a converter and have a gsye.wav that I'd like to convert as well, anyone know what sample rate and bitrate I should be using? And it should go into the Sounds folder, correct? I've tried a few different conversions but have yet to hear the one I want played at the start of a race.....If I follow the directions above, if I have my own gyse.ogg in the sounds folder it should override the gsye's included with the game...... Ed
Tim 03 Dec 2003 00:26 UTC↳ reply to Ed White#48072
I used the default rate, I forget what it was, but it worked okay. But, in N2003 there are 13 gsey's. They are ... gsye.ogg, gsye.wav (default) gsye1.ogg ... gsye.12.ogg All go in sound folder. This would make one sound play for all tracks. -- Tim White "Ed White" <[email hidden]> wrote in message news:LS8zb.12994$[email hidden]... > > "Tim" <[email hidden]> wrote in message > news:Cf7zb.61565$[email hidden]... > > Found a free converter, but thatnk you. :) > > > > -- > > Tim White > > > Hey guys, I found a converter and have a gsye.wav that I'd like to convert > as well, anyone know what sample rate and bitrate I should be using? And it > should go into the Sounds folder, correct? I've tried a few different > conversions but have yet to hear the one I want played at the start of a > race.....If I follow the directions above, if I have my own gyse.ogg in the > sounds folder it should override the gsye's included with the game...... > Ed > >
Tim 03 Dec 2003 00:27 UTC↳ reply to Tim#48073
I forgot to mention :) I made all 12 gsye's copies of gsye.ogg :)) -- Tim White "Tim" <[email hidden]> wrote in message news:x4azb.61606$[email hidden]... > I used the default rate, I forget what it was, but it worked okay. > > But, in N2003 there are 13 gsey's. They are ... > gsye.ogg, gsye.wav (default) > gsye1.ogg ... gsye.12.ogg > > All go in sound folder. > > This would make one sound play for all tracks. > > -- > Tim White > > > "Ed White" <[email hidden]> wrote in message > news:LS8zb.12994$[email hidden]... > > > > "Tim" <[email hidden]> wrote in message > > news:Cf7zb.61565$[email hidden]... > > > Found a free converter, but thatnk you. :) > > > > > > -- > > > Tim White > > > > > Hey guys, I found a converter and have a gsye.wav that I'd like to convert > > as well, anyone know what sample rate and bitrate I should be using? And it > > should go into the Sounds folder, correct? I've tried a few different > > conversions but have yet to hear the one I want played at the start of a > > race.....If I follow the directions above, if I have my own gyse.ogg in the > > sounds folder it should override the gsye's included with the game...... > > Ed > > > > > >
Ed White 03 Dec 2003 00:44 UTC↳ reply to Tim#48075
"Tim" <[email hidden]> wrote in message news:96azb.61607$[email hidden]...
Quoted text (33 lines)> I forgot to mention :) I made all 12 gsye's copies of gsye.ogg > :)) > > -- > Tim White > > > "Tim" <[email hidden]> wrote in message > news:x4azb.61606$[email hidden]... > > I used the default rate, I forget what it was, but it worked okay. > > > > But, in N2003 there are 13 gsey's. They are ... > > gsye.ogg, gsye.wav (default) > > gsye1.ogg ... gsye.12.ogg > > > > All go in sound folder. > > > > This would make one sound play for all tracks. > > > > -- > > Tim White > > > > > > "Ed White" <[email hidden]> wrote in message > > news:LS8zb.12994$[email hidden]... > > > > > > "Tim" <[email hidden]> wrote in message > > > news:Cf7zb.61565$[email hidden]... > > > > Found a free converter, but thatnk you. :) > > > > > > > > -- > > > > Tim White > > > >
Hey Tim, that worked! Thanks a lot, I can now hear my lovely daughter giving the command instead of some of the (funny) Bozo's Papy had in there. I did the same thing, one .ogg for all 13 sounds...... Ed Maybe when I get bored some day soon I'll convert the sound from WinVROC "Hold On To Your Butt"

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