I've seen several posts in reference to settings for both the Logitech
and Microsoft FF wheels. In most cases they have maxed the FF setting,but
turned off the return to center. Why would you want to do this?
Joel Willstein
> I've seen several posts in reference to settings for both the Logitech
>and Microsoft FF wheels. In most cases they have maxed the FF setting,but
>turned off the return to center. Why would you want to do this?
Because it simply is not needed.
--
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>Joel Willstein
Uncheck the box on the settings page of the Profiler.
don
[|]-(_)-[|]
Quoted text (7 lines)
>Kyrill, > How do I disable the centering force of a Logitech FF wheel? > Sorry if this is a dumb question, but I can't find the option. > Thanks, > LeoKyrill,
How do I disable the centering force of a Logitech FF wheel?
Sorry if this is a dumb question, but I can't find the option.
Thanks,
Leo
>> I've seen several posts in reference to settings for both the Logitech
>>and Microsoft FF wheels. In most cases they have maxed the FF setting,but
>>turned off the return to center. Why would you want to do this?
>Because it simply is not needed.>
Isn't it disabled anyhow?
AFAIK normally the "return to sender" <g> "return to center" option is only
used if FF is disabled or not supported (SCGT beeing an exception).
I only tried a few laps running without "return to center" and did not
notice a difference, do you?
CU
Zolli
You can disable the centering spring by going to:
Control panel -> Game controllers
Select the Logitech Wingman, click on properties, then click on
the settings button.
Have fun!
-pierre
Quoted text (7 lines)
> Kyrill, > How do I disable the centering force of a Logitech FF wheel? > Sorry if this is a dumb question, but I can't find the option. > Thanks, > LeoQuoted text (8 lines)
>>> I've seen several posts in reference to settings for both the >Logitech >>>and Microsoft FF wheels. In most cases they have maxed the FF setting,but >>>turned off the return to center. Why would you want to do this? >>Because it simply is not needed.> >Isn't it disabled anyhow?Quoted text (14 lines)
> x-no-archive: yes > > I've seen several posts in reference to settings for both the Logitech > > and Microsoft FF wheels. In most cases they have maxed the FF setting,but > > turned off the return to center. Why would you want to do this? > Some games with FF automatically disable this when they start. It isn't needed > in a game with FF. In my setup, if the game doesn't disable it, and I have it > set, then the centering actuall masks some of the game's FF. > R.GPL disables the self centering when you have FF enabled. As long as
the wheel's drivers are behaving themselves, you shouldn't need to
disable the return to center option on your wheel.
Or were you asking "Why should the return to center be turned off (no
matter who does it - me or the software)?" Because force commands sent
to the device are additive. If game's physics engine computes what
force should be applied through the wheel, and then the wheel itself
adds some other force to the mix, you don't get the intended overall
force.
Randy
On Mon, 19 Jul 1999 16:02:00 GMT, "Randy Cassidy"
Randy,
There are 2 FF forces that I can detect when I play GPL1.1.
One is determined by "max_steering_torque", lower this figure and
there will be more force to turn the wheel on it own.
The 2nd force is damping force thats only felt when the wheel is
turned at speed, the same effect as when an electric motor's "+" & "-"
is connected together.
Even when "max_steering_torque" is set to 1000 and the game FF is
minimized, the 2nd damping force does not change.
Is there anyway to reduce this damping as I swear my crappy desk is
about to snap if not my arms or the MSFFWheel clamp! :)
Thanks.
--
P. Lee
http://www.i-r-gadget.freeserve.co.uk
UIN 862812
soz bout tha speeling.
Quoted text (16 lines)
>> I've seen several posts in reference to settings for both the >Logitech >> and Microsoft FF wheels. In most cases they have maxed the FF >setting,but >> turned off the return to center. Why would you want to do this? >GPL disables the self centering when you have FF enabled. As long as >the wheel's drivers are behaving themselves, you shouldn't need to >disable the return to center option on your wheel. >Or were you asking "Why should the return to center be turned off (no >matter who does it - me or the software)?" Because force commands sent >to the device are additive. If game's physics engine computes what >force should be applied through the wheel, and then the wheel itself >adds some other force to the mix, you don't get the intended overall >force.K. Malmin) dribbled the following:
Well, GPL1.1 dosent autodisable the self center on my friends
computer, but it does on mine. We both have MSFF Wheel. The only
diffrence I can think of is that my friend installed the MSWheel
driver/profiler(well, I installed it for him) programme from origanl
CD whereas I downloaded the latest version from the net.
--
Gadget???.
http://www.i-r-gadget.freeserve.co.uk
UIN 862812
Please remove the "NOWT" from email if replying.
soz bout tha speeling.
I have to turn mine off in the MSFF control panel for GPL, Viper Racing and
other FF games turn it off when I enter the game, but not GPL.
I'm using the latest software from the Microsoft website, any ideas ?
--
Ian Parker
UKGPL League
http://start.at/greenflag
--
> > I've seen several posts in reference to settings for both the
> Logitech
> > and Microsoft FF wheels. In most cases they have maxed the FF
> setting,but
> > turned off the return to center. Why would you want to do this?
> GPL disables the self centering when you have FF enabled. As long as
> the wheel's drivers are behaving themselves, you shouldn't need to
> disable the return to center option on your wheel.
> Or were you asking "Why should the return to center be turned off (no
> matter who does it - me or the software)?" Because force commands sent
> to the device are additive. If game's physics engine computes what
> force should be applied through the wheel, and then the wheel itself
> adds some other force to the mix, you don't get the intended overall
> force.
> Randy
Seems to make sense, I use the Saitek Wheel which uses the same technique,
but without profiler and it autodisables the self center force AFAIWitness.
One Question: Do you have to use the profiler with the MS Wheel, or can you
disable it?
I mean one prog less in the background would help many games in terms of
framerates...
CU
Zolli
On Mon, 19 Jul 1999 20:05:50 +0100, "Ian Parker"
YES! I have an answer.....but I dont have a solution. :(
I dont have to turn self center off to play GPL1.1 with FF and I have
a soundblaster live! value.
Today, I swapped soundcard with my second machine(Aureal vortex2) as I
cant hear foot steps in Half-Life fortress using the Live!.
And guess what! My main machine now with Vortex sound card requires me
to disable self center before I play GPL1.1 with FF, go figure!
--
P. Lee
http://www.i-r-gadget.freeserve.co.uk
UIN 862812
soz bout tha speeling.
Hmm, I have aVortex A3D soundcard too and have to disable the centering,
coincidence ?? Maybe not.
I'll try my other soundcard at the weekend, see if that makes a difference.
--
Ian Parker
UKGPL League
http://start.at/greenflag
--
> On Mon, 19 Jul 1999 20:05:50 +0100, "Ian Parker"
> >I have to turn mine off in the MSFF control panel for GPL, Viper Racing
and
> >other FF games turn it off when I enter the game, but not GPL.
> >I'm using the latest software from the Microsoft website, any ideas ?
> YES! I have an answer.....but I dont have a solution. :(
> I dont have to turn self center off to play GPL1.1 with FF and I have
> a soundblaster live! value.
> Today, I swapped soundcard with my second machine(Aureal vortex2) as I
> cant hear foot steps in Half-Life fortress using the Live!.
> And guess what! My main machine now with Vortex sound card requires me
> to disable self center before I play GPL1.1 with FF, go figure!
> --
> P. Lee
> http://www.i-r-gadget.freeserve.co.uk
> UIN 862812
> soz bout tha speeling.


































