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Rec.Autos.Simulators Archive

GPL Sound Problem in Windows NT?

4 posts by 3 people · 15 Jul 1999 - 15 Jul 1999

Andy Coo 15 Jul 1999#480455
Hi, I have a problem with sound when running GPL under Windows NT. Basically the *sound* response is not immediate and smooth. For example, when I blip the throttle it's almost as if the sound is being updated every quarter second or so instead of every frame (37fps). Everything else (the graphics, joystick response, etc) runs perfectly at a solid 37fps. Obviously this is very off-putting!! This problem occurs with the following OS/Soundcard combinations: Windows NT4 SP5, Turtle Beach Pinnacle (ISA) v3.02 Windows NT4 SP5, Ensoniq Soundscape VIVO (ISA) v3.00.11 Windows 2000 Beta3, Turtle Beach Pinnacle (ISA) v3.02 or v4.05 The rest of the system is: Pentium II Celeron 300a o/c'd to 450Mhz Abit BH6 mobo 196MB RAM OpenGL v2.56 Adaptec 2940U2W SCSI card Plenty of disk space GPL patched to v1.1 The sim runs *perfectly* in Windows 95, but I would prefer not to have to reboot every time I want to play GPL! All other sound enabled apps and games run just fine, so I suspect that this is a problem with interaction between Windows NT, GPL and the soundcard drivers. Has anyone else managed to run GPL in Windows NT with perfect sound? If so, with what soundcard(s)? PCI or ISA? Has anyone got any ideas? Many thanks Andy.
> Hi, Hello. The bad news - this is a known problem with Windows NT 4 and DirectX 3, there is nothing that can be done about it. The good news - this problem doesn't exist with Windows 2000 and DirectX 7. Of course, Windows 2000 has problems of it's own with respect to ***, most are due to the current lack of drivers though. - George
Same problem here, first i thought that it was creative not being able to produce good NT drivers but now as you say other cards have problems too. BTW how's the stability of GPL under GPL. Mine seems to like to crash every now and then. Borut > Hi, > I have a problem with sound when running GPL under Windows NT. Basically the
Quoted text (25 lines)> *sound* response is not immediate and smooth. For example, when I blip the > throttle it's almost as if the sound is being updated every quarter second > or so instead of every frame (37fps). Everything else (the graphics, > joystick response, etc) runs perfectly at a solid 37fps. Obviously this is > very off-putting!! > This problem occurs with the following OS/Soundcard combinations: > Windows NT4 SP5, Turtle Beach Pinnacle (ISA) v3.02 > Windows NT4 SP5, Ensoniq Soundscape VIVO (ISA) v3.00.11 > Windows 2000 Beta3, Turtle Beach Pinnacle (ISA) v3.02 or v4.05 > The rest of the system is: > Pentium II Celeron 300a o/c'd to 450Mhz > Abit BH6 mobo > 196MB RAM > OpenGL v2.56 > Adaptec 2940U2W SCSI card > Plenty of disk space > GPL patched to v1.1 > The sim runs *perfectly* in Windows 95, but I would prefer not to have to > reboot every time I want to play GPL! All other sound enabled apps and
games > run just fine, so I suspect that this is a problem with interaction between > Windows NT, GPL and the soundcard drivers. > Has anyone else managed to run GPL in Windows NT with perfect sound? If so, > with what soundcard(s)? PCI or ISA? Has anyone got any ideas? > Many thanks > Andy.
Andy Coo 15 Jul 1999#480458
Thanks for the info, at least now I know it's not my config. Assuming you mean stability of GPL under *NT*, I found it to be very stable indeed, not crashing once so far i.e. much better than windows 95 which has crashed several times. Yet another reason to run GPL in NT (for me, anyway) :-) Andy.

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