I have a V2 and I would like to buy a V3 2000.
Do V3 work fine with GPL?
Is there any compatibility problem?
thanx in advance.
--
Omar
ICQ 38507540
No problem if you install the new 1.1 Patch. Otherwise install the 3Dfx
Banshee patch.
I find frame rates are more robust and faster than a V2 SLI set-up.
Steve
Quoted text (13 lines)
>I have a V2 and I would like to buy a V3 2000. >Do V3 work fine with GPL? >Is there any compatibility problem? >thanx in advance. >-- >Omar >ICQ 38507540No problem with 1.1 patch. Easy fix with 1.0 so either way you're good to
go. The V3 3000 is a great card btw. Not sure V2 2000 (not overclocked)
is much of a step up from a 12MB V2. V2 2000 reportedly slightly faster
than V2 12 MB SLI so getting another V2 for SLI might be a much cheaper
alternative yielding the same performance.
--
Joe Marques
> I have a V2 and I would like to buy a V3 2000.
> Do V3 work fine with GPL?
> Is there any compatibility problem?
> thanx in advance.
> --
> Omar
> ICQ 38507540
>I have a V2 and I would like to buy a V3 2000.
>Do V3 work fine with GPL?
>Is there any compatibility problem?
>thanx in advance.
I have a v3 3000 and have no problems. Before 1.1 I needed to use the
banshee patch, though.
Depending on your system, you may see no performance gain with a v3, but
image quality should improve.
Mark
Reading, UK
Hey Steve,the GPL 1.1 patch doesn't work for my V3 2000.Installed on Sunday
with retail drivers from the CD,no leftover V2 drivers,clean registry.With
the Voodoo/Banshee fix it works great.
> I have a V3 2000 and had graphics corruption with the 1.1patch, so I
> reinstalled the voodoo/banshee fix. I thought the patch was supposed to
> resolve this. Am I the only one who still has to use this fix?
I have a V3 2000 and had graphics corruption with the 1.1patch, so I
reinstalled the voodoo/banshee fix. I thought the patch was supposed to
resolve this. Am I the only one who still has to use this fix?
V3 2000 and no more problems since GPL1.1. If I remember correctly, I
still use the CD-drivers. Formerly I had to limit texture to 2MB, now
it runs fine without this limitation.
Jens
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