I've been considering getting GPL but I'm concerned at the lack of
'out-of-the-box' support for anything other than Glide. I do have an
old VooDoo2 card in my machine but I plan on getting rid of it as soon
as possible since I have an Ultra TNT2 and don't see the point in
wasting a slot on the VooDoo.
I know theres a beta patch for OpenGL - but how good is it? ie with
respect to graphical glitches and speed? It's been my experience that
games developed for Glide experience all sorts of problems when patched
to use D3D or OpenGL. Also, does it work with the (in)famous 1.1 GPL
patch?
(I'm running a Celeron 400 at 450 and a Xentor32 clocked to 175/200)
thanks,
Gavan
--
There can be only one.............
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
I'm running GPL ( no 1.1 patch ) with TNT2 770 32 meg ( non ultra ) with
OpenGL patch on 98 ( no service pack ), Celeron 366, with 128 meg of RAM.
I can only get the game 640 * 480. When I try 800 * 600 I get an exception
error.
I'm only in the initial stages of configuring this. I would be interested to
hear if anyone has it working.
..Andrew
Quoted text (22 lines)
>I've been considering getting GPL but I'm concerned at the lack of >'out-of-the-box' support for anything other than Glide. I do have an >old VooDoo2 card in my machine but I plan on getting rid of it as soon >as possible since I have an Ultra TNT2 and don't see the point in >wasting a slot on the VooDoo. > I know theres a beta patch for OpenGL - but how good is it? ie with >respect to graphical glitches and speed? It's been my experience that >games developed for Glide experience all sorts of problems when patched >to use D3D or OpenGL. Also, does it work with the (in)famous 1.1 GPL >patch? > (I'm running a Celeron 400 at 450 and a Xentor32 clocked to 175/200) >thanks, > Gavan >-- >There can be only one............. >Sent via Deja.com http://www.deja.com/ >Share what you know. Learn what you don't.I had similar problems.
Solved mine by running openGLbeta 2 patch - running diamond 401 drivers- and
adjusting mirror refresh rates - and turning mirror detail to just cars
only. The last one seemed to be the most important as it wasn't till I did
this that crashing stopped.
Hope it helps.
P.S I also cheated by getting sick of the hassles, I bought a Voodoo3 2000
PCI card and put it in my system. I have Viper770 and V3 in the same
machine.
When I want to run the other card I have to change bios setting to boot to
the card I want then tinker with display settings to get the right card
going. Usually takes 2 boots.I'm using win98
So now I have the best of both worlds.
Quoted text (22 lines)
> I've been considering getting GPL but I'm concerned at the lack of > 'out-of-the-box' support for anything other than Glide. I do have an > old VooDoo2 card in my machine but I plan on getting rid of it as soon > as possible since I have an Ultra TNT2 and don't see the point in > wasting a slot on the VooDoo. > I know theres a beta patch for OpenGL - but how good is it? ie with > respect to graphical glitches and speed? It's been my experience that > games developed for Glide experience all sorts of problems when patched > to use D3D or OpenGL. Also, does it work with the (in)famous 1.1 GPL > patch? > (I'm running a Celeron 400 at 450 and a Xentor32 clocked to 175/200) > thanks, > Gavan > -- > There can be only one............. > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.It seems to vary depending on system. Personally I've had nothing but good
luck with both the Hercules Dynamite TNT2Ultra and the Diamond Viper
770Ultra. With the OpenGL Beta2 patch the Hercules (clocked at 175/200 just
because some other beta software doesn't like it overclocked) runs at
1024x768 with most details on, cars only in mirrors and 36fps online and the
770Ultra runs best at 800x600. Mirror settings in the core.ini are 1. Both
these cards run on either a P2-400 or a Celeron400. Considering the
Xentor32 with the latest drivers has been reported to be faster than the
smokin' Hercules, I'm sure you should have no problems (I ran both the
latest Hercules/Diamond drivers and the latest NVidia reference drivers with
GPL and had no probs).
Of course these are just my observations, mileage may vary.
Quoted text (22 lines)
> I've been considering getting GPL but I'm concerned at the lack of > 'out-of-the-box' support for anything other than Glide. I do have an > old VooDoo2 card in my machine but I plan on getting rid of it as soon > as possible since I have an Ultra TNT2 and don't see the point in > wasting a slot on the VooDoo. > I know theres a beta patch for OpenGL - but how good is it? ie with > respect to graphical glitches and speed? It's been my experience that > games developed for Glide experience all sorts of problems when patched > to use D3D or OpenGL. Also, does it work with the (in)famous 1.1 GPL > patch? > (I'm running a Celeron 400 at 450 and a Xentor32 clocked to 175/200) > thanks, > Gavan > -- > There can be only one............. > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.Quoted text (13 lines)
>I've been considering getting GPL but I'm concerned at the lack of >'out-of-the-box' support for anything other than Glide. I do have an >old VooDoo2 card in my machine but I plan on getting rid of it as soon >as possible since I have an Ultra TNT2 and don't see the point in >wasting a slot on the VooDoo. > I know theres a beta patch for OpenGL - but how good is it? ie with >respect to graphical glitches and speed? It's been my experience that >games developed for Glide experience all sorts of problems when patched >to use D3D or OpenGL. Also, does it work with the (in)famous 1.1 GPL >patch? > (I'm running a Celeron 400 at 450 and a Xentor32 clocked to 175/200)Quoted text (8 lines)
>I'm running GPL ( no 1.1 patch ) with TNT2 770 32 meg ( non ultra ) with >OpenGL patch on 98 ( no service pack ), Celeron 366, with 128 meg of RAM. >I can only get the game 640 * 480. When I try 800 * 600 I get an exception >error. >I'm only in the initial stages of configuring this. I would be interested to >hear if anyone has it working.On this TNT2 business. Has anyone had any success getting screenshots
using the OpenGL patch? I hit Printscreen but all I get is Zero length
files.
--
Todd Norbury
Norbury Technologies


































