Race Sim Central
Rec.Autos.Simulators Archive

NASCAR 2003 - problems holding line in traffic

17 posts by 9 people · 03 Dec 2003 04:55 UTC - 05 Dec 2003 20:17 UTC

GKenney 03 Dec 2003 04:55 UTC#47993
Hi all, I'm looking for some advice. I enjoy playing NASCAR 2003 but I really have trouble holding my line in traffic on the super speedways. On the track by myself I can run very consistent laps and hold a line anywhere on the track. But once you start introducting the aerodynamic forces of other cars around you and drafting on you, I tend to be all over the track, in particular on curves and coming out of curves. How do others handle these situations. Are there any tips or setups the make this easier to handle. I've got a decent system - AMD 2100+ and 128bit ATI card, 512m of memory. So I get good framerates even at 4x antilasing (20-40fps). So I'm not dealing with lag. I have a Momo wheel so my inputs are okay. I am using the stock "fast" setup and have not made much in the way of adjustments to the steering. It would seem this is an issue with how I drive or the setup I'm using. Any help would be great.
Haqsau 03 Dec 2003 14:10 UTC↳ reply to GKenney#48023
I'm not real good at it either but one suggestion I would make is to try running at a higher frame rate and see how that affects you. To me it makes a big difference in feel if I can get the framerate to run around 60 or higher and never drop below 40. Much easier to control the cars that way. Can't remember what the defaults are for steering but you might want to try 100% linear if it's not already. "GKenney" <[email hidden]> wrote in message news:[email hidden]... > Hi all, > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I really have > trouble holding my line in traffic on the super speedways. On the trackby > myself I can run very consistent laps and hold a line anywhere on thetrack. > But once you start introducting the aerodynamic forces of other carsaround
Quoted text (7 lines)> you and drafting on you, I tend to be all over the track, in particular on > curves and coming out of curves. > > How do others handle these situations. Are there any tips or setups the > make this easier to handle. > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m of memory.
So
Quoted text (9 lines)> I get good framerates even at 4x antilasing (20-40fps). So I'm not dealing > with lag. I have a Momo wheel so my inputs are okay. I am using the stock > "fast" setup and have not made much in the way of adjustments to the > steering. It would seem this is an issue with how I drive or the setup I'm > using. > > Any help would be great. > >
"GKenney" <[email hidden]> wrote in message news:[email hidden]... > Hi all, > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I really have > trouble holding my line in traffic on the super speedways. On the trackby > myself I can run very consistent laps and hold a line anywhere on thetrack. > But once you start introducting the aerodynamic forces of other carsaround
Quoted text (7 lines)> you and drafting on you, I tend to be all over the track, in particular on > curves and coming out of curves. > > How do others handle these situations. Are there any tips or setups the > make this easier to handle. > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m of memory.
So
Quoted text (9 lines)> I get good framerates even at 4x antilasing (20-40fps). So I'm not dealing > with lag. I have a Momo wheel so my inputs are okay. I am using the stock > "fast" setup and have not made much in the way of adjustments to the > steering. It would seem this is an issue with how I drive or the setup I'm > using. > > Any help would be great. > >
I agree with Haqsau, in that I think your thinking that 20-40 FPS is *good* may have some bearing on it. I can't stand it on my machine if the FPS drops below 80-90 in a pack. 30 FPS may be the NTSC standard for real-time motion video, but the higher FPS you can get (ditch the AA if you have to), the smoother everything looks, the easier it is to drive IMHO. Honestly, I like keeping my FPS above 100 and have been known to turn off stuff mid-race to achieve it. The goal is to run well and maybe even win, I could care less about grand stands, helicopters or ambulances being visible while I do it. As for car handling itself at a SS, that can always be a chore in the draft. Watch some closeup race coverage of real live SS races and you will see that while they may be in one big clump from afar, the do move around a bit at speed within that clump of cars.
Getting your FPS up a bit will help you some; I use the mid-30's as a minimum. But contrary to Haqsau's suggestion, superspeedways are the one place I drop the steering sensitivity below 100% linearity. I run about 90% on the supers, and find holding my line in traffic requires much less effort than at 100%. Less linear and going straight gets even easier, but then the response in the turns gets too vague and the highly asymmetric SS setups have your wheel cranked way over on the straights. YMMV... "Haqsau" <[email hidden]> wrote in message news:[email hidden]... > I'm not real good at it either but one suggestion I would make is to try > running at a higher frame rate and see how that affects you. To me itmakes > a big difference in feel if I can get the framerate to run around 60 or > higher and never drop below 40. Much easier to control the cars that way. > > Can't remember what the defaults are for steering but you might want totry
Quoted text (8 lines)> 100% linear if it's not already. > > > "GKenney" <[email hidden]> wrote in message > news:[email hidden]... > > Hi all, > > > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I really
have
Quoted text (7 lines)> > trouble holding my line in traffic on the super speedways. On the track > by > > myself I can run very consistent laps and hold a line anywhere on the > track. > > But once you start introducting the aerodynamic forces of other cars > around > > you and drafting on you, I tend to be all over the track, in particular
on > > curves and coming out of curves. > > > > How do others handle these situations. Are there any tips or setups the > > make this easier to handle. > > > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m ofmemory. > So > > I get good framerates even at 4x antilasing (20-40fps). So I'm notdealing > > with lag. I have a Momo wheel so my inputs are okay. I am using thestock > > "fast" setup and have not made much in the way of adjustments to the > > steering. It would seem this is an issue with how I drive or the setupI'm
Quoted text (7 lines)> > using. > > > > Any help would be great. > > > > > >
SimRacer : > GKenney : > > Hi all, > > > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I reallyhave
Quoted text (7 lines)> > trouble holding my line in traffic on the super speedways. On the track > > by > > myself I can run very consistent laps and hold a line anywhere on the > > track. > > But once you start introducting the aerodynamic forces of other cars > > around > > you and drafting on you, I tend to be all over the track, in particular
on > > curves and coming out of curves. > > > > How do others handle these situations. Are there any tips or setups the > > make this easier to handle. > > > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m ofmemory. > > So > > I get good framerates even at 4x antilasing (20-40fps). So I'm notdealing > > with lag. I have a Momo wheel so my inputs are okay. I am using thestock > > "fast" setup and have not made much in the way of adjustments to the > > steering. It would seem this is an issue with how I drive or the setupI'm
Quoted text (7 lines)> > using. > > > > Any help would be great. > > > > > > I agree with Haqsau, in that I think your thinking that 20-40 FPS is
*good* > may have some bearing on it. I can't stand it on my machine if the FPSdrops > below 80-90 in a pack. 30 FPS may be the NTSC standard for real-timemotion > video, but the higher FPS you can get (ditch the AA if you have to), the > smoother everything looks, the easier it is to drive IMHO. Honestly, Ilike > keeping my FPS above 100 and have been known to turn off stuff mid-race to > achieve it. The goal is to run well and maybe even win, I could care less > about grand stands, helicopters or ambulances being visible while I do it. > > As for car handling itself at a SS, that can always be a chore in thedraft. > Watch some closeup race coverage of real live SS races and you will seethat > while they may be in one big clump from afar, the do move around a bit at > speed within that clump of cars. While I wouldn't like my FPS to drop bellow 25 anytime, why nobody is talking about FF latency. It is resonable to assume that guy has FF wheel. -- Mario
"Mario Petrinovich" <[email hidden]> wrote in message news:bqlepb$il$[email hidden]...
Quoted text (7 lines)> SimRacer : > > GKenney : > > > Hi all, > > > > > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I really > have > > > trouble holding my line in traffic on the super speedways. On the
track > > > by > > > myself I can run very consistent laps and hold a line anywhere on the > > > track. > > > But once you start introducting the aerodynamic forces of other cars > > > around > > > you and drafting on you, I tend to be all over the track, inparticular > on > > > curves and coming out of curves. > > > > > > How do others handle these situations. Are there any tips or setupsthe
Quoted text (28 lines)> > > make this easier to handle. > > > > > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m of > memory. > > > So > > > I get good framerates even at 4x antilasing (20-40fps). So I'm not > dealing > > > with lag. I have a Momo wheel so my inputs are okay. I am using the > stock > > > "fast" setup and have not made much in the way of adjustments to the > > > steering. It would seem this is an issue with how I drive or the setup > I'm > > > using. > > > > > > Any help would be great. > > > > > > > > > > I agree with Haqsau, in that I think your thinking that 20-40 FPS is > *good* > > may have some bearing on it. I can't stand it on my machine if the FPS > drops > > below 80-90 in a pack. 30 FPS may be the NTSC standard for real-time > motion > > video, but the higher FPS you can get (ditch the AA if you have to), the > > smoother everything looks, the easier it is to drive IMHO. Honestly, I > like > > keeping my FPS above 100 and have been known to turn off stuff mid-race
to > > achieve it. The goal is to run well and maybe even win, I could careless > > about grand stands, helicopters or ambulances being visible while I doit. > > > > As for car handling itself at a SS, that can always be a chore in the > draft. > > Watch some closeup race coverage of real live SS races and you will see > that > > while they may be in one big clump from afar, the do move around a bitat
Quoted text (7 lines)> > speed within that clump of cars. > > While I wouldn't like my FPS to drop bellow 25 anytime, why nobody > is talking about FF latency. It is resonable to assume that guy has FF > wheel. -- Mario > >
I've spoken out against FF until I was purple in the face and simply refuse to get into any FF discussions anymore. I just take it to the track and beat them with my lowly, non FF TSW. FF in today's games/sims is terribly phoney feeling and will change your driving style and how you react to different things on the track. No FF at all is also not accurate but is smoother, more predictable, and a lot more consistent, so I just choose the lesser of the 2 evils. Could it be the PFF latency? Sure, but I don't use the stuff so I couldn't comment.
I love your last line... But, I say get the FF setup correctly (which is so much easier with MS than the others, not better but easier) and the FF is reasonable... IMHO, it is as reasonable as the very wheel you use, reasonably emulate steering a race car... in GPL, NR2002 & 2003 it works pretty nice too. Too bad that Sidewinder was not somehow bought out (technology wise) and that the buyers could build some more "high end" wheels, I mean shoot, for $300 you pay for the TSW, versus the 60 I paid for MS, I could imagine ball bearing shafts, with the proven optical sensors on the wheel. A 12 inch diameter nascar wheel option, adjustable 3 pedals set? yeah that would been nice. But I digress. To Gkenny. 3 things come to mind, 1 you own a thrustmaster or similiar type wheel. 2 that becuase of the spikes that the wheel produces at "center" you have used "Thrustmapper" (or similiar controller SW) to creat a generous Deadzone. 3 that for the game to ever get any indication that you have "moved the wheel" that you must turn the wheel 1/8th or more from center to either direction... This makes the cars hard to hanldle. My suggestion is to remove deadzone, or at lease minimalize it (versus spikes) spikes are where although you didnt turn the wheel, the controller "sends a signal to the game more or less 'saying' that you did move the wheel or pedals) Deadzones---> Think of granddaddies old old '56 ford pickup. you know worn ball joints, bad idler arm, (if your into cars, look at that joke worn rubber gasket ujoint type steering isolator...) that leads to the ever unprecise wormgear steering box... LOL!! the wheel moves 30-60 Degrees from side to side without even wiggling the tires... think how fun it is to drive at 75 mph? how about 180? can you say ditch to ditch (wall to apron) controlability at best?? that is why they came up with rack and pinion. "SimRacer" <[email hidden]> wrote in message news:mRrzb.52089$[email hidden]... > Could it be the PFF latency? Sure, but I don't use the stuff so I couldn't > comment. > >
On Wed, 03 Dec 2003 20:38:42 GMT, "SimRacer" <[email hidden]> wrote:
Quoted text (8 lines)> >I've spoken out against FF until I was purple in the face and simply refuse >to get into any FF discussions anymore. I just take it to the track and beat >them with my lowly, non FF TSW. FF in today's games/sims is terribly phoney >feeling and will change your driving style and how you react to different >things on the track. No FF at all is also not accurate but is smoother, more >predictable, and a lot more consistent, so I just choose the lesser of the 2 >evils.
Okay, not trying to argue the point, but I have learned that, if my FF wheel "tells" me that the road wheels are turned too far to one side or the other, that I had better take it easy accelerating out of the apex, or I will spin. [I thus am starting to learn to apply opposite lock on exit to minimize this] Since we are talking about a few millimeter's worth of difference on the steering wheel, how do you non-FF guys know when it is safe to floor it, and when not to? Your muscle memory is THAT good? I honestly have always been curious about that, since FF seems to always do a pretty good job of telling me how my road wheels are oriented. John DiFool
GKenney 04 Dec 2003 03:34 UTC↳ reply to GKenney#47900
Wow! thanks for all this advice. I need to get this all down and work on different pieces to see what works for me. I'll pull the framerates up for sure and try out the different combos for steering recommended here. I do have FF (MoMo wheel, the red one) and like the FF feel. I'll play with the adjustments as suggested here and in the private emails sent. Thanks again, Glenn "GKenney" <[email hidden]> wrote in message news:[email hidden]... > Hi all, > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I really have > trouble holding my line in traffic on the super speedways. On the trackby > myself I can run very consistent laps and hold a line anywhere on thetrack. > But once you start introducting the aerodynamic forces of other carsaround
Quoted text (7 lines)> you and drafting on you, I tend to be all over the track, in particular on > curves and coming out of curves. > > How do others handle these situations. Are there any tips or setups the > make this easier to handle. > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m of memory.
So
Quoted text (9 lines)> I get good framerates even at 4x antilasing (20-40fps). So I'm not dealing > with lag. I have a Momo wheel so my inputs are okay. I am using the stock > "fast" setup and have not made much in the way of adjustments to the > steering. It would seem this is an issue with how I drive or the setup I'm > using. > > Any help would be great. > >
EldredP 04 Dec 2003 04:02 UTC↳ reply to GKenney#47901
In article <[email hidden]>, "GKenney" <[email hidden]> writes: >I'm looking for some advice. I enjoy playing NASCAR 2003 but I really have >trouble holding my line in traffic on the super speedways. On the track by >myself I can run very consistent laps and hold a line anywhere on the track. >But once you start introducting the aerodynamic forces of other cars around >you and drafting on you, I tend to be all over the track, in particular on >curves and coming out of curves. Here's one I haven't seen anyone mention. Maybe you're driving the decklid of the car in front of you. By not looking far enough down the track, you may subconsciously be making small movements with the wheel. This may lead to the problem holding the line. If you were able to look farther down the track(like when you're by yourself), your inputs on the wheel are much smoother. What happens if you're in the *lead* of a pack of cars? Eldred -- Homepage - http://www.umich.edu/~epickett Member Screamers Racing League IICC League GPLRank -2.4 MoGPL rank +302.38 ChallengeRank +54.48 MoC +743.77 Hist. +82.82 MoH in progress N2k3 rank:in progress Remove SPAM-OFF to reply.
In article <bqlepb$il$[email hidden]>, "Mario Petrinovich" <[email hidden]> writes: > While I wouldn't like my FPS to drop bellow 25 anytime, why nobody >is talking about FF latency. It is resonable to assume that guy has FF >wheel. -- Mario Why is that reasonable to assume? Does the Momo *only* come in FF? Eldred -- Homepage - http://www.umich.edu/~epickett Member Screamers Racing League IICC League GPLRank -2.4 MoGPL rank +302.38 ChallengeRank +54.48 MoC +743.77 Hist. +82.82 MoH in progress N2k3 rank:in progress Remove SPAM-OFF to reply.
GKenney 04 Dec 2003 04:46 UTC↳ reply to EldredP#47911
Eldred, This was a problem. I would look at the car in front and when it moved I would get out of sync and then it would just mushroom as I tried to get back in sync. I never realized, until it was too late, that I was "chasing" the other guy when he really wasn't moving much at all. So I strated looking down the track and focusing on the yellow line on the edge of the track. It cut way down on the wild moves. Now the issue is unintended moving around. As the guys move up on me and draft on me or go side by side, the aerodynamics push the car around (it will get loose or I get pushed across the track). If I'm leading I'm usually okay. when they start drafting on me, I tend to drift up the track in the corners, but I seem to be able to hold the car better if I'm up front (so I bet I still have some of the issue you reference). "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <[email hidden]>, "GKenney" > <[email hidden]> writes: > > >I'm looking for some advice. I enjoy playing NASCAR 2003 but I reallyhave > >trouble holding my line in traffic on the super speedways. On the trackby > >myself I can run very consistent laps and hold a line anywhere on thetrack. > >But once you start introducting the aerodynamic forces of other carsaround > >you and drafting on you, I tend to be all over the track, in particularon > >curves and coming out of curves. > > Here's one I haven't seen anyone mention. Maybe you're driving thedecklid of > the car in front of you. By not looking far enough down the track, youmay > subconsciously be making small movements with the wheel. This may lead tothe > problem holding the line. If you were able to look farther down thetrack(like > when you're by yourself), your inputs on the wheel are much smoother.What
Quoted text (14 lines)> happens if you're in the *lead* of a pack of cars? > > Eldred > -- > Homepage - http://www.umich.edu/~epickett > Member > Screamers Racing League > IICC League > GPLRank -2.4 MoGPL rank +302.38 > ChallengeRank +54.48 MoC +743.77 > Hist. +82.82 MoH in progress > N2k3 rank:in progress > > Remove SPAM-OFF to reply.
EldredP :
Quoted text (7 lines)> Mario Petrinovich : > > > While I wouldn't like my FPS to drop bellow 25 anytime, why nobody > >is talking about FF latency. It is resonable to assume that guy has FF > >wheel. -- Mario > > Why is that reasonable to assume? Does the Momo *only* come in FF?
Honestly, I don't know. Probably. It was after my 12-hours shift at work, that I posted, so I was tired, and completly overlooked that he have a Momo. I assumed it on the basis that everybody (especially inexperienced simers) nowdays have FF wheel. Mea culpa. -- Mario
Sting32 04 Dec 2003 14:41 UTC↳ reply to GKenney#47929
Last thing is if all the above is "okay dokay" it just could be your setup... "funky castor & camber combos can make a car fast in areas on some tracks, but hard to drive in a straight line.' I read that in someone's (hell could have been the games manual? Nah) setup guide or something. yeah I paraphrased it "GKenney" <[email hidden]> wrote in message news:[email hidden]... > Eldred, > > This was a problem. I would look at the car in front and when it moved I > would get out of sync and then it would just mushroom as I tried to getback > in sync. I never realized, until it was too late, that I was "chasing" the > other guy when he really wasn't moving much at all. So I strated looking > down the track and focusing on the yellow line on the edge of the track.It > cut way down on the wild moves. > > Now the issue is unintended moving around. As the guys move up on me and > draft on me or go side by side, the aerodynamics push the car around (it > will get loose or I get pushed across the track). If I'm leading I'musually > okay. when they start drafting on me, I tend to drift up the track in the > corners, but I seem to be able to hold the car better if I'm up front (soI
Quoted text (11 lines)> bet I still have some of the issue you reference). > > > "EldredP" <[email hidden]> wrote in message > news:[email hidden]... > > In article <[email hidden]>, "GKenney" > > <[email hidden]> writes: > > > > >I'm looking for some advice. I enjoy playing NASCAR 2003 but I really > have > > >trouble holding my line in traffic on the super speedways. On the
track
Quoted text (14 lines)> by > > >myself I can run very consistent laps and hold a line anywhere on the > track. > > >But once you start introducting the aerodynamic forces of other cars > around > > >you and drafting on you, I tend to be all over the track, in particular > on > > >curves and coming out of curves. > > > > Here's one I haven't seen anyone mention. Maybe you're driving the > decklid of > > the car in front of you. By not looking far enough down the track, you > may > > subconsciously be making small movements with the wheel. This may lead
to
Quoted text (21 lines)> the > > problem holding the line. If you were able to look farther down the > track(like > > when you're by yourself), your inputs on the wheel are much smoother. > What > > happens if you're in the *lead* of a pack of cars? > > > > Eldred > > -- > > Homepage - http://www.umich.edu/~epickett > > Member > > Screamers Racing League > > IICC League > > GPLRank -2.4 MoGPL rank +302.38 > > ChallengeRank +54.48 MoC +743.77 > > Hist. +82.82 MoH in progress > > N2k3 rank:in progress > > > > Remove SPAM-OFF to reply. > >
Larry 04 Dec 2003 19:12 UTC↳ reply to GKenney#47851
How do you get to Carnagie Hall? Practice :) -Larry "GKenney" <[email hidden]> wrote in message news:[email hidden]... > Hi all, > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I really have > trouble holding my line in traffic on the super speedways. On the trackby > myself I can run very consistent laps and hold a line anywhere on thetrack. > But once you start introducting the aerodynamic forces of other carsaround
Quoted text (7 lines)> you and drafting on you, I tend to be all over the track, in particular on > curves and coming out of curves. > > How do others handle these situations. Are there any tips or setups the > make this easier to handle. > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m of memory.
So
Quoted text (9 lines)> I get good framerates even at 4x antilasing (20-40fps). So I'm not dealing > with lag. I have a Momo wheel so my inputs are okay. I am using the stock > "fast" setup and have not made much in the way of adjustments to the > steering. It would seem this is an issue with how I drive or the setup I'm > using. > > Any help would be great. > >
Larry 05 Dec 2003 20:15 UTC↳ reply to SimRacer#47815
I am not totally in disagreement with you. In fact, I HATE FF most racing sims/games. However, I feel there isn't much choice. Given Papy's modeling of steering pull since N4, racing with a non-ff wheel and fighting agains the return spring because of the pull is just too much. This is why I argued, and continue to argue, that Papy should have put an "off" switch on that model for this reason (like they did with Nascar Heat). Turning off FF with a FF wheel is not an option either. Fighthing the phony return-to-center spring a FF wheel uses (especially in NR since it completely over-rides ANY wheel setting you make to lower this, and forces it on full strength) and the pull is even worse. I tolerate FF because I have to in NR2003. -Larry "SimRacer" <[email hidden]> wrote in message news:mRrzb.52089$[email hidden]...
Quoted text (8 lines)> > "Mario Petrinovich" <[email hidden]> wrote in message > news:bqlepb$il$[email hidden]... > > SimRacer : > > > GKenney : > > > > Hi all, > > > > > > > > I'm looking for some advice. I enjoy playing NASCAR 2003 but I
really > > have > > > > trouble holding my line in traffic on the super speedways. On the > track > > > > by > > > > myself I can run very consistent laps and hold a line anywhere onthe
Quoted text (21 lines)> > > > track. > > > > But once you start introducting the aerodynamic forces of other cars > > > > around > > > > you and drafting on you, I tend to be all over the track, in > particular > > on > > > > curves and coming out of curves. > > > > > > > > How do others handle these situations. Are there any tips or setups > the > > > > make this easier to handle. > > > > > > > > I've got a decent system - AMD 2100+ and 128bit ATI card, 512m of > > memory. > > > > So > > > > I get good framerates even at 4x antilasing (20-40fps). So I'm not > > dealing > > > > with lag. I have a Momo wheel so my inputs are okay. I am using the > > stock > > > > "fast" setup and have not made much in the way of adjustments to the > > > > steering. It would seem this is an issue with how I drive or the
setup
Quoted text (14 lines)> > I'm > > > > using. > > > > > > > > Any help would be great. > > > > > > > > > > > > > > I agree with Haqsau, in that I think your thinking that 20-40 FPS is > > *good* > > > may have some bearing on it. I can't stand it on my machine if the FPS > > drops > > > below 80-90 in a pack. 30 FPS may be the NTSC standard for real-time > > motion > > > video, but the higher FPS you can get (ditch the AA if you have to),
the > > > smoother everything looks, the easier it is to drive IMHO. Honestly, I > > like > > > keeping my FPS above 100 and have been known to turn off stuffmid-race
Quoted text (9 lines)> to > > > achieve it. The goal is to run well and maybe even win, I could care > less > > > about grand stands, helicopters or ambulances being visible while I do > it. > > > > > > As for car handling itself at a SS, that can always be a chore in the > > draft. > > > Watch some closeup race coverage of real live SS races and you will
see > > that > > > while they may be in one big clump from afar, the do move around a bit > at > > > speed within that clump of cars. > > > > While I wouldn't like my FPS to drop bellow 25 anytime, whynobody > > is talking about FF latency. It is resonable to assume that guy has FF > > wheel. -- Mario > > > > > > I've spoken out against FF until I was purple in the face and simplyrefuse > to get into any FF discussions anymore. I just take it to the track andbeat > them with my lowly, non FF TSW. FF in today's games/sims is terriblyphoney > feeling and will change your driving style and how you react to different > things on the track. No FF at all is also not accurate but is smoother,more > predictable, and a lot more consistent, so I just choose the lesser of the2 > evils. > > Could it be the PFF latency? Sure, but I don't use the stuff so I couldn't > comment. > >
Larry 05 Dec 2003 20:17 UTC↳ reply to Sting32#47816
I also agree that GPL is the one game where FF has totally transformed the ability to drive the car... For the better. Before FF was implemented in GPL, I always felt I was on ice skates, pushing a stick around on the ice with my nose when driving GPL. When FF was added, I could actually FEEL what the hell that lightweight, no-tired car was doing and could enjoy the Sim. -Larry "Sting32" <Plowboy is Stingre.AT.y!> wrote in message news:3fce9d17$[email hidden]... > I love your last line... > > But, I say get the FF setup correctly (which is so much easier with MSthan > the others, not better but easier) and the FF is reasonable... IMHO, itis > as reasonable as the very wheel you use, reasonably emulate steering arace > car... in GPL, NR2002 & 2003 it works pretty nice too. Too bad that > Sidewinder was not somehow bought out (technology wise) and that thebuyers > could build some more "high end" wheels, I mean shoot, for $300 you payfor
Quoted text (14 lines)> the TSW, versus the 60 I paid for MS, I could imagine ball bearing shafts, > with the proven optical sensors on the wheel. A 12 inch diameter nascar > wheel option, adjustable 3 pedals set? yeah that would been nice. But I > digress. > > To Gkenny. 3 things come to mind, > 1 you own a thrustmaster or similiar type wheel. > 2 that becuase of the spikes that the wheel produces at "center" you have > used "Thrustmapper" (or similiar controller SW) to creat a generous > Deadzone. > 3 that for the game to ever get any indication that you have "moved the > wheel" that you must turn the wheel 1/8th or more from center to either > direction... This makes the cars hard to hanldle. My suggestion is to > remove deadzone, or at lease minimalize it (versus spikes) spikes are
where > although you didnt turn the wheel, the controller "sends a signal to the > game more or less 'saying' that you did move the wheel or pedals) > > Deadzones---> Think of granddaddies old old '56 ford pickup. you knowworn > ball joints, bad idler arm, (if your into cars, look at that joke worn > rubber gasket ujoint type steering isolator...) that leads to the ever > unprecise wormgear steering box... LOL!! the wheel moves 30-60 Degrees > from side to side without even wiggling the tires... think how fun it isto > drive at 75 mph? how about 180? can you say ditch to ditch (wall toapron)
Quoted text (7 lines)> controlability at best?? that is why they came up with rack and pinion. > > > "SimRacer" <[email hidden]> wrote in message > news:mRrzb.52089$[email hidden]... > > > Could it be the PFF latency? Sure, but I don't use the stuff so I
couldn't > > comment. > > > > > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy