I've tried every fix posted to this group, I've tried empty ini files,
I've tried Alison's INI file ... no matter what I do I get MASSIVE
warping of other cars under GPL 1.1 online (this system worked
perfectly with 1.0). Cars beaming in and out all over the damn place.
This is even with sweet sub-100 pings.
I also get a bizarre "stuttering" problem. Every 10-20 seconds my own
car flashes out of existence for a split second (it's easy to see in
chase view and replays). Even if I stop racing entirely and just
watch, the replay screen still has this stutter.
If anyone had any other suggestions please post them here. I'm writing
a little article on GPL 1.1 and GPaL this week (probably be posted on
the net next Monday) and I'd really, really like to get this worked
out before I have to submit it.
My system: P2 300, 128 MB RAM, 12MB Voodoo2, Logitech FF wheel, and a
fast cable modem.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
Quoted text (8 lines)
>With a cable modem the net_lan_XXXXX entries should be set to 3/84 as >well. The new ini file suggests 2/150ish. Please change them to 3/84. >I changed my sync_method to 0 and set the clock adjust delay to 8. I get >36fps in single players mode and joined an ADSL host with 151 lantency and >1.029 quality and had no warping during the race. We were all kicked out >when the practice was over, but thats another story.Im in the same boat as you. I get a solid 36 FPS and when someone joins a
race Im hosting my frames, intermittently go from 36 to below 4. So I get
a complete freeze of the sim for a few seconds and then it comes back.
Crazy stuff. I have tried every conceivable INI file on the planet, and
sync, clock etc...setting with no luck. To bad I really like the force
feedback. (yea I tried turning it off as well)
Rick Sweeney
Quoted text (24 lines)
> I've tried every fix posted to this group, I've tried empty ini files, > I've tried Alison's INI file ... no matter what I do I get MASSIVE > warping of other cars under GPL 1.1 online (this system worked > perfectly with 1.0). Cars beaming in and out all over the damn place. > This is even with sweet sub-100 pings. > I also get a bizarre "stuttering" problem. Every 10-20 seconds my own > car flashes out of existence for a split second (it's easy to see in > chase view and replays). Even if I stop racing entirely and just > watch, the replay screen still has this stutter. > If anyone had any other suggestions please post them here. I'm writing > a little article on GPL 1.1 and GPaL this week (probably be posted on > the net next Monday) and I'd really, really like to get this worked > out before I have to submit it. > My system: P2 300, 128 MB RAM, 12MB Voodoo2, Logitech FF wheel, and a > fast cable modem. > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================>With a cable modem the net_lan_XXXXX entries should be set to 3/84 as
>well. The new ini file suggests 2/150ish. Please change them to 3/84.
Tried that, it made no difference, still massive stuttering. Even just
sitting there at the beginning of the race, other cars are
disappearing from the starting gate, re-appearing 10 seconds later.
I can't use sync_method 0 at all, I get a massive jolt/stutter
everytime it does a clock adjust (with synch_mode = 1 I only get the
jolt once a lap).
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
>To bad I really like the force
>feedback.
Same here. I also tried turning it off and the game felt .. I don't
know, *sterile* or something. Not to mention much harder to drive.
Oh well, GPaL will be out tomorrow so offline racing will be more fun.
But I'd hate to have to include all this negative info in my GPL 1.1
patch review.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
Nope.. you want to reduce the number of packets sent through the cable modem so
keep it to 1.
net_use_mdm_bandwidth_for_tcp_ip = 1 ; Use modem bandwidthfor TCP/IP
Basically, the cable modem looks just like a LAN connection to GPL so we need
to tell it to use modem-like setttings :D
Jason.
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl
(Please remove 'no extra spork' when replying)
Quoted text (9 lines)
> Thanks Jason. I think I was in that same race - with bad warping. I'll > try the net_lan settings at 3/84. BTW, I presume I should also have > "net_use_mdm_bandwidth_for_tcp_ip = 0"? > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================Joe, stop being an ass. This sim has been the best racing sim in existence
for the past year, and if they screwed some things up with a patch I'm sure
they'll just release another patch that fixes things.....stop acting like a
baby. I doubt your piddly little review will make a dent in anyone's day.
> >Nope.. you want to reduce the number of packets sent through the cable modem so
> >keep it to 1.
> >net_use_mdm_bandwidth_for_tcp_ip = 1 ; Use modem bandwidthfor TCP/IP
Quoted text (13 lines)
> Nope, that's not it either. I also tried with disable_modem set to > both 1 and 0. This is getting very lame. I'm starting to suspect they > really did seriously break something in the GPL 1.1 exe. > I'll keep trying, I've got a few more days before I have to submit my > review. Needless to say, if things don't improve the multiplayer part > of it will not be particularly enthusiastic. > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================>Nope.. you want to reduce the number of packets sent through the cable modem so
>keep it to 1.
>net_use_mdm_bandwidth_for_tcp_ip = 1 ; Use modem bandwidthfor TCP/IP
Nope, that's not it either. I also tried with disable_modem set to
both 1 and 0. This is getting very lame. I'm starting to suspect they
really did seriously break something in the GPL 1.1 exe.
I'll keep trying, I've got a few more days before I have to submit my
review. Needless to say, if things don't improve the multiplayer part
of it will not be particularly enthusiastic.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
>Joe, stop being an ass.
Horning in on your racket am I?
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
>Oh well, GPaL will be out tomorrow so offline racing will be more fun.
>But I'd hate to have to include all this negative info in my GPL 1.1
>patch review.
Patch review?
It's free, it's reversible, and anyone that cares already has it and
knows the issues (because they're in RAS). What's the point?
Tim
Well, I tried; Too bad it didn't help. The only change I did after
installing the patch was to revert to the old rast3Dfx.dll file because my V2
worked better with it. I'm also using the Banshee patch to reduce the
mirrors to draw every 2 frames. My online play is just like before (can't
see any change for the better or worse yet). P2/333 and detail 0%, ...,
even turned of round tires for the extra few cycles, hehe.
Jason.
--
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl
(Please remove 'no extra spork' when replying)
Quoted text (18 lines)
> >With a cable modem the net_lan_XXXXX entries should be set to 3/84 as > >well. The new ini file suggests 2/150ish. Please change them to 3/84. > Tried that, it made no difference, still massive stuttering. Even just > sitting there at the beginning of the race, other cars are > disappearing from the starting gate, re-appearing 10 seconds later. > >I changed my sync_method to 0 and set the clock adjust delay to 8. > I can't use sync_method 0 at all, I get a massive jolt/stutter > everytime it does a clock adjust (with synch_mode = 1 I only get the > jolt once a lap). > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================>Patch review?
>It's free, it's reversible, and anyone that cares already has it and
>knows the issues (because they're in RAS). What's the point?
I know a patch doesn't normaly get reviewed, but the force-feedback
support is so far beyond anything else available I thought it deserved
an article. More of an "editorial/update" than a full review. Also,
with GPaL (and FF support) I really believe the game will be opened up
to a much wider audience.
BTW, I don't personally consider the patch reversible. The problems
are online, and no one's racing 1.0 anymore. Also, for me, the car is
SO much more drivable with FF I couldn't see going back to 1.0 anyway.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
>Well, I tried; Too bad it didn't help.
Thanks, it is appreciated nevertheless.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================


































