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PGR2 'Ring Challenge

19 posts by 6 people · 03 Dec 2003 22:00 UTC - 07 Dec 2003 14:48 UTC

Haqsau 03 Dec 2003 22:00 UTC#47970
So how about a challenge for best lap time on the 'ring in PGR2? I'm not going to participate quite yet because my times are crap but I would really like to hear what other people are capable of. Post best lap, what vehicle you used, and just for fun put down what type of controller you had and whether you used chase view or bumper cam. Also if anybody knows, what is the best time posted on Xbox Live?
G_Money 03 Dec 2003 22:58 UTC↳ reply to Haqsau#47984
"Haqsau" <[email hidden]> wrote in message news:[email hidden]... > So how about a challenge for best lap time on the 'ring in PGR2? I'm not > going to participate quite yet because my times are crap but I wouldreally > like to hear what other people are capable of. Post best lap, whatvehicle > you used, and just for fun put down what type of controller you had and > whether you used chase view or bumper cam. Also if anybody knows, what is > the best time posted on Xbox Live? I just ran a ghost challenge (the only way I could find to run the 'ring) in the saleen S7. My time was 7:36.499, the ghost was from "Tiny" in a TVR Cerbera speed 12 with a time of 6:12.884. My xbox live name is GE0.
Dave 04 Dec 2003 00:59 UTC↳ reply to Haqsau#47893
In article <[email hidden]>, "Haqsau" <[email hidden]> wrote: >So how about a challenge for best lap time on the 'ring in PGR2? I'm not >going to participate quite yet because my times are crap but I would really >like to hear what other people are capable of. Post best lap, what vehicle >you used, and just for fun put down what type of controller you had and >whether you used chase view or bumper cam. Also if anybody knows, what is >the best time posted on Xbox Live? 6:58 in the Enzo from the circuit challenge mode. I'm sure I could do quicker (though I was twitching for a half-hour afterwards as is). This was on a borrowed XBOX and rented PGR2, both gone now. So, I guess it'll be my best for a long, long time. Std S controller, in-car view (not "bumper" which I consider to be the lower of the two first-person views). Could never drive worth a damn from a chase view.
Haqsau 04 Dec 2003 19:06 UTC↳ reply to G_Money#47852
I just looked up the real life record at http://www.nurburgring.de/?rubrik=rekorde&lang=eng and it's 6:11.130 by Stefan Bellof in a Porsche 956. This was a race lap and may have been a slightly different track configuration, but it's interesting to see that the PGR2 times that people are getting are not completely unrealistic. "G_Money" <[email hidden]> wrote in message news:[email hidden]... > > the ghost was from "Tiny" in a TVR Cerbera speed 12 with a time of6:12.884.
Dave 05 Dec 2003 01:56 UTC↳ reply to Haqsau#47880
In article <[email hidden]>, "Haqsau" <[email hidden]> wrote: >I just looked up the real life record at >http://www.nurburgring.de/?rubrik=rekorde&lang=eng and it's 6:11.130 by >Stefan Bellof in a Porsche 956. This was a race lap and may have been a >slightly different track configuration, but it's interesting to see that the >PGR2 times that people are getting are not completely unrealistic. I turned an 8:01 with the M3, and without a bobble near the end, it would have been about a 7:55, with room for improvement. Real car time is about 8:30 (full course, not BTG). So, not horrible, but I'm sure I'm 20-40 sec faster in most cars in PGR2 than real life. PGR2 has pretty high grip levels. I do like the feel of the steering by throttle. Perhaps also overdone. GT3 in comparison is much less throttle-sensitive.
> the steering by throttle. Perhaps also overdone. GT3 in > comparison is much less throttle-sensitive. GT3 by comparison almost feels like traction control is stuck on....even when it's turned off....
> > Std S controller, in-car view (not "bumper" which I consider to be > the lower of the two first-person views). Could never drive worth > a damn from a chase view. There's a cockpit view in PGR2? Or are you talking about something else? Alanb
Alan Bernardo 05 Dec 2003 21:06 UTC#531349
There's a***pit view in PGR2? Or are you talking about something else? Alanb
> > Std S controller, in-car view (not "bumper" which I consider to be > > the lower of the two first-person views). Could never drive worth > > a damn from a chase view. > > There's a cockpit view in PGR2? Or are you talking about something else? Sure. There's no pretty picture of a dash and a wheel in front of you but it's not like that really adds anything to the experience - other than blocking your view a bit.
In article <bqr7av$23fh6j$[email hidden]>, "Steve Simpson" <[email hidden]> wrote:
Quoted text (9 lines)>> > Std S controller, in-car view (not "bumper" which I consider to be >> > the lower of the two first-person views). Could never drive worth >> > a damn from a chase view. >> >> There's a cockpit view in PGR2? Or are you talking about something else? > >Sure. There's no pretty picture of a dash and a wheel in front of you but >it's not like that really adds anything to the experience - other than >blocking your view a bit.
To elaborate, there are two first-person views, one lower than the other. The low one might honestly be called a "bumper-cam". The higher one is the normal no-dash full screen view. So, by the usual definition of "cockpit view" which I'll take means to show the dash and part of steering wheel, no it doesn't have it. Nor does it show any of the front bodywork. I do wish these games have some fender and just a bit of dash to add some, err dash to the graphics. But honestly, the full screen view works just fine. Not a show-stopper for me. As a graphic flare, you can see bits of the interior and dash from external views. And what you can see does look very authentic for each vehicle.
Haqsau 06 Dec 2003 16:22 UTC↳ reply to Dave#47765
I don't really like any of the views in this game. That is its one major weakness IMO. Neither the bumper view nor the driver view are high enough to see in traffic and both have much too narrow an FOV for tight corners. With the chase views you can at least tell where you are on the track, but it is almost impossible to follow the line from a chase view, particularly around blind corners. They have gone up orders of magnitude in detail level and fully modelled the cockpit, but they couldn't give us a cockpit view? At the very least a roof cam would have been nice. And what happened to the FOV adjustment that was in the previous game? That was a nice feature, but it is apparently gone now. "Dave" <[email hidden]> wrote in message news:wFaAb.188328$[email hidden]...
Quoted text (15 lines)> > To elaborate, there are two first-person views, one lower than the > other. The low one might honestly be called a "bumper-cam". The > higher one is the normal no-dash full screen view. So, by the > usual definition of "cockpit view" which I'll take means to show > the dash and part of steering wheel, no it doesn't have it. Nor > does it show any of the front bodywork. > > I do wish these games have some fender and just a bit of dash to > add some, err dash to the graphics. But honestly, the full screen > view works just fine. Not a show-stopper for me. > > As a graphic flare, you can see bits of the interior and dash from > external views. And what you can see does look very authentic for > each vehicle.
Dave 06 Dec 2003 17:48 UTC↳ reply to Haqsau#47770
In article <[email hidden]>, "Haqsau" <[email hidden]> wrote:
Quoted text (10 lines)>I don't really like any of the views in this game. That is its one major >weakness IMO. Neither the bumper view nor the driver view are high enough >to see in traffic and both have much too narrow an FOV for tight corners. >With the chase views you can at least tell where you are on the track, but >it is almost impossible to follow the line from a chase view, particularly >around blind corners. They have gone up orders of magnitude in detail level >and fully modelled the cockpit, but they couldn't give us a cockpit view? >At the very least a roof cam would have been nice. And what happened to the >FOV adjustment that was in the previous game? That was a nice feature, but >it is apparently gone now.
Most of my troubles with the game arise from viewing difficulties too. But I can't say I attribute it to the view choice alone. I'd certainly appreciate a wider FOV option. My main problems where in night races where I often had no clue as to where the track was going! Are the view options any different on a 16:9? I'm considering a TV upgrade and will likely go to 16:9. Wonder if I'll realize a major benefit in games like PGR2, GT3, GT4. Well since returning my friends XBOX, I've returned to GT3 and while I still love that game, I find I'm missing PGR2. Maybe when the XBOX hits $99...
> View options are the same for 16:9 or 4:3. However the game detects 16:9 > and scales to it! The game seems muchs clearer in 16:9 mode. I guess it's due to the increase in vertical resolution for the same given track area....
Dave 07 Dec 2003 04:37 UTC↳ reply to Kevin?#47705
In article <jcuAb.6258$[email hidden]>, "Kevin�" <[email hidden]> wrote: >View options are the same for 16:9 or 4:3. However the game detects 16:9 >and scales to it! Just to make sure... Since 16:9 is wider for the same height, I'm assuming (hoping) that this means you will get a wider field of view to left and right. Is that correct? If it is not, that means that the screen is stretched. So either the aspect ratio would be wrong, or the top/bottom are cut off. Is this correctly done (ie, added left/right detail, not stretch) with this and other XBOX and PS2 titles?
Kevin? 07 Dec 2003 13:33 UTC↳ reply to Dave#47712
It's not stretched, as a widescreen veteran of three years, I know the difference! It's easy to spot that, I can force it for games that don't support it, which works out OK sometimes. RallySport was the same way, 16:9 native. Sorry, can't speak to the PS2, I don't own one (does it even support widescreen?). "Dave" <[email hidden]> wrote in message news:l8yAb.190476$[email hidden]... > In article <jcuAb.6258$[email hidden]>, "Kevin�"<[email hidden]> wrote:
Quoted text (12 lines)> >View options are the same for 16:9 or 4:3. However the game detects 16:9 > >and scales to it! > > > Just to make sure... > Since 16:9 is wider for the same height, I'm assuming (hoping) > that this means you will get a wider field of view to left and > right. Is that correct? If it is not, that means that the screen > is stretched. So either the aspect ratio would be wrong, or the > top/bottom are cut off. Is this correctly done (ie, added > left/right detail, not stretch) with this and other XBOX and PS2 > titles?
Dave 07 Dec 2003 13:38 UTC↳ reply to Kevin?#47713
In article <F_FAb.6501$[email hidden]>, "Kevin�" <[email hidden]> wrote:
Quoted text (8 lines)>It's not stretched, as a widescreen veteran of three years, I know the >difference! It's easy to spot that, I can force it for games that don't >support it, which works out OK sometimes. > >RallySport was the same way, 16:9 native. > >Sorry, can't speak to the PS2, I don't own one (does it even support >widescreen?).
Yes, the PS2 does. At least there is an option in the firmware to choose between 4:3 and 16:9. Also GT3 can be played in normal or widescreen. WS does have a wider FOV, but on a 4:3 is distorted. Don't have a PS2? Okay, I'll hold off on the GT preaching ... this time. Sorry to the original poster for hijacking the thread. So, any other Ring times out there??
Haqsau 07 Dec 2003 14:48 UTC↳ reply to Dave#47719
I found out there is a pretty active web forum at the developer's site, www.bizarrecreations.com. There is a whole section there for comparing offline times. "Dave" <[email hidden]> wrote in message news:u3GAb.190510$[email hidden]... > > Sorry to the original poster for hijacking the thread. So, any > other Ring times out there??

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