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Rec.Autos.Simulators Archive

GPL 1.1 + 30 Minutes: best laps ever at Monza and Watkins Glen

6 posts by 5 people · 09 Jul 1999 - 14 Jul 1999

Joe McGinn 09 Jul 1999#478835
If you have a force feedback wheel you are not reading this post. You are too busy playing GPL 1.1, the most amazing force-feedback implementation of all time. If you do not have FF you are not reading this post either, since you are driving to the store to buy one. So I guess I'm just talking to myself. GPL 1.1 force feedback puts all other FF attempts to shame (except Viper Racing, which is still good, though not near the level of GPL 1.1). Within half an hour I posted my best laps at Monza and Watkins Glen. I don't expect it will do the same for the fast hotlappers, but GPL slow pokes like me the world over will be rejoicing. It has to be felt to be believed. You can actually FEEL the weight of the car moving around - in all four directions! For the first time I can do those damn powerslides, because I can feel exactly what the wheels are doing, how much they are gripping and how much they are sliding. I can reduce my braking distances because I can feel the weight of the car bearing down on me, and anticipate it's effects. I can accelerate out of turns faster because I can feel the wheels slowly regaining their grip as well as feeling the weight shift again, to the back of the car. I can finally control the car on straightaways like a real car, because I can feel it's weight swinging from side-to-side as it settles. I can recover from problems (eg., bad cornering) because of the same effect. In short, this is the best free program upgrade I have ever downloaded. I hope you get it early because I have a feeling the papy site's going to be overloaded today! (It's a small file though, so it should spread to other sites pretty fast.) Thanks Papyrus (and Randy C) it was worth the wait! Joe McGinn ========================================== Staff Writer for the Sports *** Network [link lost in import: /***.com/] ==========================================
reape 09 Jul 1999#478836
Me too! This is absolutely unbelievable! When I first heard that GPL1.1 would have FF, I decided to wait a couple of weeks longer to buy a wheel, and then to go for a FF wheel. Last week I boght one and the only game I had to try it, was MGPRS. I never liked this game and I was really disappointed of the FF phenomenon. For a couple of days I really thought I should have kept my money and should have bought a non-FF wheel. Well - this has changed today! It was a great buy! Lots of fun! New driving experience! When I crashed my Cooper in Tarzanbocht, the impact felt nearly as the impact I felt when I crashed my beloved Mini Cooper (R.I.P.) in to a wall in 1986. And I'm faster (although still f***ing slow overall)! Wow! Reaperle
reape 09 Jul 1999#478837
The Saitek. Really like it. R.
Quoted text (8 lines)> Which ff wheel did you get? > >Me too! This is absolutely unbelievable! > >When I first heard that GPL1.1 would have FF, I decided to wait a couple
of > >weeks longer to buy a wheel, and then to go for a FF wheel. > >Last week I boght one and the only game I had to try it, was MGPRS. I never > >liked this game and I was really disappointed of the FF phenomenon. For a > >couple of days I really thought I should have kept my money and should have > >bought a non-FF wheel. > >Well - this has changed today! It was a great buy! Lots of fun! New driving > >experience! When I crashed my Cooper in Tarzanbocht, the impact felt nearly > >as the impact I felt when I crashed my beloved Mini Cooper (R.I.P.) in to a
Quoted text (12 lines)> >wall in 1986. > >And I'm faster (although still f***ing slow overall)! > >Wow! > >Reaperle > >> Thanks Papyrus (and Randy C) it was worth the wait! > >> Joe McGinn > >> ========================================== > >> Staff Writer for the Sports *** Network > >> [link lost in import: /***.com/] > >> ==========================================
Joe schrieb: Here's one, and I fully agree! I think, JUST having visual input of car behaviour is not enough for me to be fast, and the added input makes it more immersive AND gives better control. OTOH, like I mentionend in another post, try to drive a couple of laps at Nuerburgring. It was demanding before FF, but now it's a workout, now we can call simracing a SPORT without feeling silly... ;^) l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!

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