p3 500 + voodoo 3
With FF in training.......29-33 FPS
without...........................36 with 20 cars
Bummer
Does GPL's force feedback cost frame rate?
A user reported frame rates dropping from 36 to around 30 with force feedback enabled in GPL 1.1. Others with Logitech, ACT Labs and Microsoft wheels saw little or no drop, though some Microsoft and slower systems did, and Joe McGinn described how the FF conveys grip and inertia in all directions.
With Eric Busch (Papyrus)
Automated summary.
I wonder if he has the Thrustmaster. There's no frame-rate hit at all
with my Logitech USB FF wheel.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
Which FF wheel do you have?
Eric
>p3 500 + voodoo 3
>With FF in training.......29-33 FPS
>without...........................36 with 20 cars
Might have something to do with your FF wheel too.
I think Randy Cassidy posted some overhead measurements for
different FF wheels and there were big differences.
all the time, oh and the wheel is Logitech Formula Force USB.
-Juha
--
I've noticed virtually no change in framerate with my MSFF. I know it was
supposed to be one of the slower ones but I haven't seen any change...
except in the driving experience. Wow, I've never felt force feedback like
this in any game! Viper racing pales in comparison. Bravo, Papy!
Quoted text (7 lines)
>p3 500 + voodoo 3 >With FF in training.......29-33 FPS >without...........................36 with 20 cars >BummerYou#ve set something up wrong! pII333 64mb
36fps no FF
36+fps with
On Fri, 9 Jul 1999 13:59:54 -0700,
Not on my PII-375 / ACTLABS Force RS .
--
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* unit.26 - s.p.u.t.u.m.
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Not on my system..
Celeron 300A clocked at 464mhz + Voodoo2 + Logitech FF wheel
FPS stayed the same.... and the FF feels great.
Seeyas on the track.
--John (Joao) Silva
Quoted text (7 lines)
>p3 500 + voodoo 3 >With FF in training.......29-33 FPS >without...........................36 with 20 cars >BummerSo what type of effects are we talking about here? Inertia?
Loss of grip? What?
Thanks,
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
Hi Joe,
What FR are you getting with the Wingman?
And what system do you have?
Thanks,
Sky
Quoted text (10 lines)
> >Which FF wheel do you have? > I wonder if he has the Thrustmaster. There's no frame-rate hit at all > with my Logitech USB FF wheel. > Joe McGinn > ========================================== > Staff Writer for the Sports *** Network > [link lost in import: /***.com/] > ==========================================Well, I have I MSFF wheel a V3 and pII o/c to 500mhz. Prior to the
patch I use to have 36 fps solid. Now I don't. I had to lower the
level of details in order to regain a few frames per second.
But I must admit that it was expected since the cpu has one added task
which is to calculate the force feedback effect. But in my view
that should only amount to about 2 and 5 fps loss in general.
GPL behaved similarly on both my pc's. But now I seem to have a
dramatic slow down in frame rate as I drive in and out or passed the
pits. I o/c my other pc (pII 450) to 580mhz and borrowed more memory
from another machine (256mb) and I am back to 36fps solid. The other
pc running at 500mhz still doesn't give top performance.
Anyway, I was unde the impression that the patch would cause a
increase in frame rate, specially on low spec machines.
The patched version of GPL seems more memory demanding than the
original, but nevertheless I found it absolutely fantastic. No other
game has implemented FF so well, I can't even tell where I ve got a
knotch in the center of wheel. Wonderful.
Congratulations Papyrus, definitely setting the standards for racing
sims!
Quoted text (13 lines)
>On Fri, 9 Jul 1999 13:59:54 -0700, >>p3 500 + voodoo 3 >>With FF in training.......29-33 FPS >>without...........................36 with 20 cars >>Bummer >Not on my PII-375 / ACTLABS Force RS .I've got the same problem:
I'm using a PII 266 with Creative Labs Voodoo2, I got 36 fps with 1024x768
before.
When using the FF with my MS Sidewinder FF, the game plays like in slow
motion...
BTW, I don't like the force feedback of the Sidewinder at all, I tried
several games using FF,
but I got dissapointed by all of them (except FS98). I played Viper Racing
with FF,
but I liked it much more without, why?
Are FF wheels that much better for racing games? I would never play GPL with
FF on, even
if the game didn't slow down.
Should I buy a wheel?
Dex
>What FR are you getting with the Wingman?
>And what system do you have?
A pretty consistent 36 FPS. P2 300, 128MB RAM, 12MB Voodoo2. Of course
I don't run with a full field of AI cars on this system. I notice
frame-rate drops very quickly in GPL as it makes it very difficult for
me to drive.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
>So what type of effects are we talking about here? Inertia?
>Loss of grip? What?
Grip and inertia primarily. But here's the capper: GPL has 3D physics,
and this is integrated into the 3D support. So the inertia works in
all six directions: up, down, left, right, back, forwards. And you
FEEL all of those weight transfers through the wheel. Pretty
incredible.
The grip feedback is also superb.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================
Weird, I have P2 266 and Creative Labs Voodoo2, MS FF and have solid 36fps
in
640x480 mode with FF on and I _never_ have get even near 36fps in 800x600
or 1024x768...not even with 1.0...are you sure even had 36fps earlier? I
doubt it...If you had, you must have _everything_ turned off...How do you
know the braking points if you don't have grooves, trees, objects and detail
bias completely left?
Well, you might not believe it, but I really have 36fps in 1024x768 with all
details turned on and detail bias full right.
Did you play with the full field of cars when looking at your fps? I'm
talking about training mode without any opponents.
Sorry, small correction!!!!!!! I just started GPL and tried the different
resolutions to see if I was right at all, and I noticed, that I wasn't
playing in 1024x768, but in 800x600. The reason I thought it was 1024x768
is, that GPL *seems* to change to 1024x768, but doesn't.
First I chose 640x480, the screen was very bright and a bit pixellated (is
that the right word?), then I changed to 800x600, the screen got a bit
darker, and less pixellated. Finally I chose 1024x768, and the screen got a
lot darker now. And that let me believe, that GPL successfully changed to
1024x768, although it didn't. I never compared the three resolutions before,
so I always thought I was playing in 1024, although I wondered sometimes,
because I know that a single Voodoo2 card can't make 1024.
Sorry for that!
Dex
I used to get 36 fps all the time,but now with 1.1 patch it doesnt
matter what screen res or detail level i have it set to i always get 25
fps weird.occasionally popping up to 27
640*480 all details off = 25 fps Mirrors only cars,full left bias
etc,you get the picture
1024*768 with all details on = 25 fps(including full mirrors specular
etc) and it makes no difference wether FF is on or off either.
With or without other cars on track too.
Hmmmmmmmmm,i cant understand it
this is on a PII 450 384mb ram
righteous 3d2's 12 mb sli'd
SBLive LW 2.1
Latest 3dfx ref drivers glide 2.56
Using the gplUK1.1 patch.
Still i think its a damn good patch ,the FF is phenominal
and it does seem to run smoothly even if it is only running at 25 fps
but it is a very consistent 25 fps. But i certainly notice a difference
--
Vince Fisher
Florian Kernler schrieb:
I couldn't use a joystick for a racing sim for one lap, no way. There are
magic beings who are able to drive lap records with a joystick, but just for
immersion I wouldn't use a joystick for driving a car.
Well, you should at least try a wheel if possible. Zandvoort was just too much
for me before, but now with FF I can FEEL when I'm going to loose the car and
I can now recover from slides that would have "killed" me before...
Oh, and no noticable reduction in framerate on my P2-333 with MS FF wheel.
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
>I remember some people were saying that "it can't be that difficult to drive
>in a straight line" in a car. Well, with the addition of FF, it isn't.
Yup. It's not just cornering, it actually feels like a real car down
the straights now.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
[link lost in import: /***.com/]
==========================================


































