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Rec.Autos.Simulators Archive

SCGT-editing the sounds

1 post by 1 person · 06 Jul 1999 - 06 Jul 1999

Lutrell 06 Jul 1999#478220
I have been playing with the sounds in SCGT. I think the Revved sounds are great V8 sound but I drive the V12 Vector so the V8 sounds dont exactly fit and the Vector is not a high rev engine like the Mclaren. I am not a programmer , but I found a few simple ways to change the sounds. If I can do this then it shouldn't be too hard for others. The sounds are all in simple wav file format so you can change them with any wav editor. I tried using Creative Wave Studio, but it makes a popping sound at the repeat of it. The Windows Sound Recorder will let you increase or decrease the volume in steps. This is good for making your car louder than the others, make hitting cones louder, make the crowd quieter, or whatever you like. You may have to experiment to find what sound is for what. Example: conenn.wav hit cones and pilons crwdnn.wav the crowd cheers Annon.wav the anouncer Shftia.wav gear shifting Skdpnn.wav skid on pavement The engine sounds are separated into a sound for idle inside the car = Idleia.wav (or Idleib., Idleic.,Idleid., for the different type engine) idle (outside) external of the car= Idleea.wav engine rpms up inside the car=Eng2ia.wav engine rpms up external=Eng2ea.wav and then some cars have thier own engine sound like the BMW BMW idle in car=BMW3II.wav idle external=BMW3IE.wav reved in car = Bmw3r1.wav reved external=Bmw3re.wav I also found that if you take a high pitch engine sound like the ones for MGPRS2 and decrease the speed with Windows sound recorder it makes some good engine sounds. The V10 sound slowed down would be great for a Viper. I also found a very easy to use shareware hex editor program so that you can open the large vehicle.mas file in the DAT folder and modify it like a text editing program. (save a copy of the file before you change anything! ) Its called UltraEdit-32 at [link lost in import] It is easy to use, just open the file, click on the "H" in the toolbar, and select view and display line numbers (because there are 8325 lines!). You will see car settings and the sound files that each car uses. However if you change this it may not work in multiplayer. I changed the setting for the Vector to use my own sound file called Vecri.wav and made my own wav sound. Its OK but not exactly a V12 engine sound so if anyone has a good one let me know. There is lot more that can be modified with this editor but I dont have the time. I read that there could still be a way to make visible car damage with some hacking :-) Good luck Lutrell

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