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Rec.Autos.Simulators Archive

3DFX new drivers

16 posts by 12 people · 02 Jul 1999 - 09 Jul 1999

don hodgdon 03 Jul 1999#477541
The new V2 driver works very well with my Maxigamer and GPL. don []-(_)-[] >Does the new 3DFX drivers work with GPL?
Jan Hovius 03 Jul 1999#477542
It works perfectly for me (Diamond Monster VII 12MB). In fact it's a real improvement over the 2.53 driver. The colors are much "fuller" (not that pale anymore). D'load it immediately! Jan.
I noticed the same thing! With the 2.53 drivers it was a lot harder to see the racing line (i.e. at monza in the heavy braking areas like before the Lesmos or Parabolica) With 2.56 all of that has cleared up. Later, John
Amen... lots better! Thanks guys. Jan. ------- >> It works perfectly for me (Diamond Monster VII 12MB). In fact it's a real <snip>
I went back to the previous drivers, much preferring the more pastel, subtle colours that I was used to. The new brighter colours (I sound like a soap commercial!!) do nothing for me.....they look too "cartoony", IMO. But don't be swayed by others opinions.......this is a personal thing and you should decide for yourself.
Quoted text (10 lines)> It works perfectly for me (Diamond Monster VII 12MB). In fact it's a real > improvement over the 2.53 driver. The colors are much "fuller" (not that > pale anymore). > D'load it immediately! > Jan. > > Does the new 3DFX drivers work with GPL?
Vintook 04 Jul 1999#477720
The drivers worked fine on my Monster2 but I found that they didn't diplay one color properly in Lucas Art's Pod Racer or Phantom menace game. I had to revert back to 2.54 with the 2.53 dll file in GPL. Those were the only two games I saw that had a problem with them though. Anyone else see a messed up color in anything with the new 2.56 drivers? Vintook
Philip Ford 06 Jul 1999#478118
> >Does the new 3DFX drivers work with GPL? Snip Yes in EA cricket world cup looks awful with thes new drivers, lines were they shoudn't be..... Rgds Phil.
Tore Hanson 06 Jul 1999#478119
So stop trying to sway people :-)) How are you old sod? Tore
"Old sod"??? The "old" I will accept but I haven't "sodded" anyone (as far as I can recall)!!! :o) I'm fine Tore, thanks for asking.
Quoted text (8 lines)> So stop trying to sway people :-)) How are you old sod? > Tore > > But don't be swayed by others opinions.......this is a personal thing
and > > you should decide for yourself.
Tore Hanson 06 Jul 1999#478121
I hope this term isn't related to the "bug" word? It doesn't have much meaning to me here in Ohio, USA. Tore
Quoted text (19 lines)> "Old sod"??? > The "old" I will accept but I haven't "sodded" anyone (as far as I can > recall)!!! :o) > I'm fine Tore, thanks for asking. > > So stop trying to sway people :-)) How are you old sod? > > Tore > > > But don't be swayed by others opinions.......this is a personal thing > and > > > you should decide for yourself.
Larry 07 Jul 1999#478333
Yes, but be aware that it _appears_ 3dfx has pulled a sneaky on the latest reference drivers, and I welcome anyone to correct me if I'm wrong :) There used to be an option to disable DirectX support in the 3dfx drivers. That way, those of us with TNT and TNT2 cards (and others) could use them for DirectX games, and the 3dfx for those few games that are 3dfx only. That option has disappeared. What's worse, the 3dfx card (at least my MII does) over-rides the TNT2 card as the DirectX accellerator. Which, of course, sucks. Again, I welcome any correction on this issue, as I have not found any way around it. -Larry > Does the new 3DFX drivers work with GPL?
Tinker 08 Jul 1999#478515
There is a Freeware appl. out there called D3D Control Centre. It allows you to set the default card used by your apps when using D3D. Thereby forcing the use of your TNT card. Sorry I haven't the URL for it here at work. Maybe someone else can add it to this thread. Tinker.
Quoted text (25 lines)>Yes, but be aware that it _appears_ 3dfx has pulled a sneaky on the >latest reference drivers, and I welcome anyone to correct me if I'm >wrong :) >There used to be an option to disable DirectX support in the 3dfx >drivers. That way, those of us with TNT and TNT2 cards (and others) >could use them for DirectX games, and the 3dfx for those few games that >are 3dfx only. >That option has disappeared. >What's worse, the 3dfx card (at least my MII does) over-rides the TNT2 >card as the DirectX accellerator. >Which, of course, sucks. >Again, I welcome any correction on this issue, as I have not found any >way around it. >-Larry >> Does the new 3DFX drivers work with GPL?
Larry 08 Jul 1999#478516
Very, very cool! I will do a search for it. Thanks! -Larry > There is a Freeware appl. out there called D3D Control Centre. It allows you > to set the default card used by your apps when using D3D. Thereby forcing > the use of your TNT card. > Sorry I haven't the URL for it here at work. Maybe someone else can add it > to this thread.
Philster 08 Jul 1999#478517
Quoted text (15 lines)> Very, very cool! > I will do a search for it. Thanks! > -Larry > > There is a Freeware appl. out there called D3D Control Centre. It allows you > > to set the default card used by your apps when using D3D. Thereby forcing > > the use of your TNT card. > > Sorry I haven't the URL for it here at work. Maybe someone else can add it > > to this thread.
Yeah, I found something similar: it's called 3dcc and was a small utility made to be used with Power VR. It's only 42 kb, I would be willing to e-mail it. Philster
Larry 09 Jul 1999#478714
Thanks! That would be great :) -Larry > Yeah, I found something similar: it's called 3dcc and was a small > utility made to be used with Power VR. It's only 42 kb, I would be > willing to e-mail it. > Philster

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