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PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

55 posts by 32 people · 30 Jun 1999 - 07 Jul 1999

Calls to raise GPL's minimum ride height to four inches

Top hotlapper Ian Lake asked Papyrus to raise the patch's minimum ride height from 2.5 to a historically realistic 4 inches, or explain the choice, and Randy Cassidy joked that adding the feature would delay the patch. Supporters argued period cars ran 3.75 to 5 inches and that geometry and half-shafts would not allow lower, while others said GPL is a game, that freedom helps tune the physics, or that per-car realistic setup ranges were the answer. Bruce Kennewell and others also discussed the origins of wings in 1966-68.

With Randy Cassidy (Papyrus)

physics/realism debatesetup/driving techniqueGrand Prix Legends

Automated summary.

Ian Lake 30 Jun 1999#477069
Yep, that's right, I want a "realistic" ride height, and I don't believe 2.5inches will be seen as "realistic" to the purists. If you don't at least explain why you have chosen 2.5inches as the new ride height? There has to be a reason? I'm sure all the purists would like to know why you have still chosen a ride height which is historically at least, too low? If you raise it to 4inches, that way, when I go out on the track with my coventry at spa, and beat the lotii, I will be seen as a great driver and not just another guy probably using a low-rider.... Ian /\ 7:57 at the ring using "realistic" ride heights /\
High or low, I think your still very fast judging by the times posted everywhere and on online races I've been againts you. Maybe my nice comments deserve free personal tips and setups ? =:-D Robert Hull, Qubec
So, you want them to raise the car because you don't want to be accused of low-riding and NOT because it is autentic? Huh? Hey man, you're driving this sim with the wrong motivation! ;-) But, seriously, why should ride heights below 4 inches be allowed in the game when they didn't use that in -67? And why should we be ablt to finetune the arbs in the game when they couldn't do this in -67? Or dampers? And the number 1 to 5 used with dampers, what does they mean? Does "2" give the double stiffness at a given frequency in comparison to 1? What frequenzy btw? And when we heard that the Brabham used spring stiffnesses of 65 yo 75 lbs/inch, why should we allow 50 or 100? Couldn't they limit the setup high and lowmarks in relation to the specific cars? Lack of info from the car engineers at that time? ---Asgeir---
Quoted text (15 lines)> Yep, that's right, I want a "realistic" ride height, and I don't > believe 2.5inches will be seen as "realistic" to the purists. > If you don't at least explain why you have chosen 2.5inches as the new > ride height? There has to be a reason? I'm sure all the purists would > like to know why you have still chosen a ride height which is > historically at least, too low? > If you raise it to 4inches, that way, when I go out on the track with > my coventry at spa, and beat the lotii, I will be seen as a great > driver and not just another guy probably using a low-rider.... > Ian > /\ 7:57 at the ring using "realistic" ride heights /\
I _can_ understand why they've allowed more setup freedom than was available in reality. Since the physics engine is an approximization of the real thing, you never know if you got it right, not even Papy themself. If you allow some more freedom with the setups it will be possible to fine tune the physics to act more realistic. I _can_ also understand why they allowed ride heights lower than what they drove in reality, but since the physics engine cant handle low ride heights they shouldn't have allowed it in GPL. If the physics could handle low ride heights and it was possible to set the ride heights to such low values back then, then I guess it should be implemented like this... but I'm not sure :o). I'm guessing they think the physics engine can handle 2.5 inch ride heights. If so then we will "all" drive 2.5 inch ride heigths cause we're not afraid the car will bottom out at Eau de Rouge, cause we cant die in GPL. Or we stiffen the cars springs to the max, which works just fine in GPL, but would work just terribly in reality... /Christer
Quoted text (31 lines)>But, seriously, why should ride heights below 4 inches be allowed in the >game when they didn't use that in -67? And why should we be ablt to >finetune the arbs in the game when they couldn't do this in -67? Or >dampers? And the number 1 to 5 used with dampers, what does they mean? >Does "2" give the double stiffness at a given frequency in comparison to >1? What frequenzy btw? And when we heard that the Brabham used spring >stiffnesses of 65 yo 75 lbs/inch, why should we allow 50 or 100? >Couldn't they limit the setup high and lowmarks in relation to the >specific cars? Lack of info from the car engineers at that time? >---Asgeir--- >> Yep, that's right, I want a "realistic" ride height, and I don't >> believe 2.5inches will be seen as "realistic" to the purists. >> If you don't at least explain why you have chosen 2.5inches as the new >> ride height? There has to be a reason? I'm sure all the purists would >> like to know why you have still chosen a ride height which is >> historically at least, too low? >> If you raise it to 4inches, that way, when I go out on the track with >> my coventry at spa, and beat the lotii, I will be seen as a great >> driver and not just another guy probably using a low-rider.... >> Ian >> /\ 7:57 at the ring using "realistic" ride heights /\
I would like to really hear the car scratch and yowl when the tub hit. Right now, other than the adverse handling when the tub hits, I can't tell when it does. BTW, does GPL dump have a readout for bottoming out like the old telemetry in GP2 did? MM
Hmm Ian, I think everyone knows you're just as fast low or high. In fact, I think Papy should put in a piece of code that sets the ride height to 10" and removes one wheel if the drivers name is Ian Lake or Wolfgang Woeger, just to make an even field for all of us.
Neil Raine 01 Jul 1999#477287
> I would like to really hear the car scratch and yowl when the tub hit. > Right now, other than the adverse handling when the tub hits, I can't > tell when it does. It already does this - you get a horrible scraping noise and sparks coming from under the car (obviously you have to watch an external view for this!). There are only a few places where you can really bottom out - notably Mosport, just before the hairpin, and (with low-ish ride height) at Brands Hatch on the approach to Dingle Dell. Maybe the adverse handling you've experienced was the suspension hitting the bump-stops - I certainly would like there to be a (different) warning noise for that situation (maybe some kind of "doink" sound).
It's hard to really bottom out a car in Monza or Silverstone, but try the Nurburgring then. AFAIK Jackie Stewart once said that on the Ring, the car jumps 13 times per lap, and they had to use all the bump *** available to prevent the car from grinding itself to pieces. -- Matthias Flatt
Say, now! There's an idea I can sink my teeth into! It'll add another few weeks to the patch, but should be well worth it... :-) Randy
I'm curious... why would we want a minimum ride height of 4 inches? Seams to me that "in real life" if a driver of a car wanted a SRH of 0.00001 inches he could have it. He would be scraping the ground a lot and would probably last a half a lap before the tub was ground through.... But still, he could have had it. My opinion is that if you were to have a "low rider" setup, the car should act the way the low rider setup would in "real life" by scraping the tub a lot and loosing speed, and/or be almost undrivable through a corner, fall apart after a full lap, ect.. My opinion is that the SRH minimum shouldn't be fixed but the results of a low SRH and week springs should. Mike Barlow -- ========================================= Mike Barlow of Barlow Racing? ========================================= Member of R.O.R. 1999 http://w3.ime.net/~marknjess/ror.html ========================================= Racing online with the help of...... Mark Seery ***sports [link lost in import] Sim Racing Mag http://www.simracingmag.com/ Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here) mikeba.vcf < 1K Download
Quoted text (18 lines)> So, you want them to raise the car because you don't want to be accused of > low-riding and NOT because it is autentic? Huh? Hey man, you're driving > this sim with the wrong motivation! > ;-) > But, seriously, why should ride heights below 4 inches be allowed in the > game when they didn't use that in -67? And why should we be ablt to > finetune the arbs in the game when they couldn't do this in -67? Or > dampers? And the number 1 to 5 used with dampers, what does they mean? > Does "2" give the double stiffness at a given frequency in comparison to > 1? What frequenzy btw? And when we heard that the Brabham used spring > stiffnesses of 65 yo 75 lbs/inch, why should we allow 50 or 100? > Couldn't they limit the setup high and lowmarks in relation to the > specific cars? Lack of info from the car engineers at that time? > ---Asgeir---
No offense intended (only because this is the second message in this thread that I have read) but seams to me that you are after the exact same setup that was used for each individual track and each individual car rather then the concept of creating your own setup. Or another way to say this.. you don't want a setup page included in the Sim because that means that we could change something. -- ========================================= Mike Barlow of Barlow Racing? ========================================= Member of R.O.R. 1999 http://w3.ime.net/~marknjess/ror.html ========================================= Racing online with the help of...... Mark Seery ***sports [link lost in import] Sim Racing Mag http://www.simracingmag.com/ Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here) mikeba.vcf < 1K Download
Agreed, I would like to see minimum ride height set to 3.5 or 4 inches, too. I was testing with 2.5 ride heights at Silverstone today, I did a 1:25.9 after some tweaking to the setup. Once I got rid of the terrible understeer the car was very nice to drive, even if I hit the curbs on those two corners I was still able to catch it. I think I will start experimenting with even higher ride heights and see how this affects the car. If I can get good results I might start using these new setups for online racing and hotlapping. Well, at least after the patch is out. So Papy, set it to 3.5 or 4 inch. minimum and settle this. Although, it's probably too late to make changes anymore. :( Yes, I would also like to know this. I asked about this in other thread but haven't got an answer yet. As you said, there has to be a good reason. I'm sure that the Papy guys know that in real-life they didn't use ride heights this low. -- Greger Huttu
Wosco 01 Jul 1999#477294
so they gave us the freedom to have realistic physics through setup modification but people dont want an authentic setup. They want a fast setup so they do the exact opposite and abuse the lack of a COMPLETELY realistic physics model. My thoughts >I _can_ understand why they've allowed more setup freedom than was available >in reality. Since the physics engine is an approximization of the real >thing, you never know if you got it right, not even Papy themself. If you >allow some more freedom with the setups it will be possible to fine tune the
Quoted text (10 lines)>physics to act more realistic. >I _can_ also understand why they allowed ride heights lower than what they >drove in reality, but since the physics engine cant handle low ride heights >they shouldn't have allowed it in GPL. If the physics could handle low ride >heights and it was possible to set the ride heights to such low values back >then, then I guess it should be implemented like this... but I'm not sure >:o). >I'm guessing they think the physics engine can handle 2.5 inch ride
heights. >If so then we will "all" drive 2.5 inch ride heigths cause we're not afraid >the car will bottom out at Eau de Rouge, cause we cant die in GPL. Or we >stiffen the cars springs to the max, which works just fine in GPL, but would
Quoted text (37 lines)>work just terribly in reality... >/Christer >>But, seriously, why should ride heights below 4 inches be allowed in the >>game when they didn't use that in -67? And why should we be ablt to >>finetune the arbs in the game when they couldn't do this in -67? Or >>dampers? And the number 1 to 5 used with dampers, what does they mean? >>Does "2" give the double stiffness at a given frequency in comparison to >>1? What frequenzy btw? And when we heard that the Brabham used spring >>stiffnesses of 65 yo 75 lbs/inch, why should we allow 50 or 100? >>Couldn't they limit the setup high and lowmarks in relation to the >>specific cars? Lack of info from the car engineers at that time? >>---Asgeir--- >>> Yep, that's right, I want a "realistic" ride height, and I don't >>> believe 2.5inches will be seen as "realistic" to the purists. >>> If you don't at least explain why you have chosen 2.5inches as the new >>> ride height? There has to be a reason? I'm sure all the purists would >>> like to know why you have still chosen a ride height which is >>> historically at least, too low? >>> If you raise it to 4inches, that way, when I go out on the track with >>> my coventry at spa, and beat the lotii, I will be seen as a great >>> driver and not just another guy probably using a low-rider.... >>> Ian >>> /\ 7:57 at the ring using "realistic" ride heights /\
Wosco 01 Jul 1999#477295
see thats the thing. If he asked for it, he would get it. The thing is, in real like IT ISNT THAT FAST. The physics model needs to be adjusted to where a 1 in. ride hight will scrape the ground a lot and cause for a whole bunch of problems. Right now it currently doesn't thus the only way to move away from this abusing the physics model it to raise the ride heights. I am guessing it would be tough for papy to go in and redesign their physics model to include abusing the car with low ride heights. Jesse
Quoted text (41 lines)>I'm curious... why would we want a minimum ride height of 4 inches? >Seams to me that "in real life" if a driver of a car wanted a SRH of >0.00001 inches he could have it. He would be scraping the ground a lot >and would probably last a half a lap before the tub was ground >through.... But still, he could have had it. > My opinion is that if you were to have a "low rider" setup, the car >should act the way the low rider setup would in "real life" by scraping >the tub a lot and loosing speed, and/or be almost undrivable through a >corner, fall apart after a full lap, ect.. > My opinion is that the SRH minimum shouldn't be fixed but the results >of a low SRH and week springs should. >Mike Barlow >-- >========================================= >Mike Barlow of Barlow Racing? >========================================= >Member of R.O.R. 1999 >http://w3.ime.net/~marknjess/ror.html >========================================= >Racing online with the help of...... >Mark Seery ***sports >[link lost in import] >Sim Racing Mag >http://www.simracingmag.com/ >Race Communications Association >http://members.xoom.com/RCA/toc.html >Holodyne Engineering >Mystic Music >(have Your !!Name/Address!! placed here)
Wosco 01 Jul 1999#477296
and what is wrong with that? Give us air pressure adjustments and let us run. Do you think that when the guys got to the track and 30 seconds before the race started they would just throw in a different ramp angle or amount of clutches into the differential? Do you think they would swap out springs on a regular basis and take apart the suspension to put in a new bump *** or lower the ride height? These guys would run what they brung. They show up, throw it on the track and drive. It was a time of driver skill and who had the better engine not a time of setup tweeks and digital telemetry. I feel the game would have been better if the setups were limited more and the racing was more about driver skill. I mean right now, -5 toe in at the front is real fast in GPL. That isn't driver skill adding that extra time. It is the setup getting those last few tenths of a second. Im sure the same people would be at the top of the hot lap charts no matter WHAT type of setup regulations were allowed but the margins would be closer and there could be less emphasis on setups and more emphasis on driving. It would also take away the frustration from the newbie driver that has no clue how to tweak a setup. OK enough of my rant. Talk later. Jesse >> So, you want them to raise the car because you don't want to be accused of
Quoted text (50 lines)>> low-riding and NOT because it is autentic? Huh? Hey man, you're driving >> this sim with the wrong motivation! >> ;-) >> But, seriously, why should ride heights below 4 inches be allowed in the >> game when they didn't use that in -67? And why should we be ablt to >> finetune the arbs in the game when they couldn't do this in -67? Or >> dampers? And the number 1 to 5 used with dampers, what does they mean? >> Does "2" give the double stiffness at a given frequency in comparison to >> 1? What frequenzy btw? And when we heard that the Brabham used spring >> stiffnesses of 65 yo 75 lbs/inch, why should we allow 50 or 100? >> Couldn't they limit the setup high and lowmarks in relation to the >> specific cars? Lack of info from the car engineers at that time? >> ---Asgeir--- > No offense intended (only because this is the second message in this >thread that I have read) but seams to me that you are after the exact >same setup that was used for each individual track and each individual >car rather then the concept of creating your own setup. Or another way >to say this.. you don't want a setup page included in the Sim because >that means that we could change something. >-- >========================================= >Mike Barlow of Barlow Racing? >========================================= >Member of R.O.R. 1999 >http://w3.ime.net/~marknjess/ror.html >========================================= >Racing online with the help of...... >Mark Seery ***sports >[link lost in import] >Sim Racing Mag >http://www.simracingmag.com/ >Race Communications Association >http://members.xoom.com/RCA/toc.html >Holodyne Engineering >Mystic Music >(have Your !!Name/Address!! placed here)
Bill Mette 01 Jul 1999#477297
I don't know what kind of sound card you're using, but I most definitely hear a scraping noise when the tub bottoms on the track. Now on the other hand, if you're actually refering to all of the recent ride height discussion brought about by Alison's Ferrari setups, that's about the suspension bottoming on the bump ***s not the chassis bottoming on the ground. Two completely different things. Hitting the bump ***s is not something that can be heard in real life, only felt. The only way I can think to model this in a sim would be with graphics that mimic the old shoe polish trick. You "paint" the ends of the bump ***s with white shoe polish before you go out on the track. If there's shoe polish on the ends of the dampers when you come back into the pits, then you know you've hit the bump ***s. -- | "Instead of letting the moon be the Bill Mette | gateway to our future, we have let Enteract, Chicago | it become a brief chapter in our
Dan Belcher 01 Jul 1999#477298
Well guys, the only thing I really have to say about raising the ride height, etc. is that this_isn't_real_life! It's just_a_game! It doesn't have to be perfectly realistic and it never will be perfectly realistic. So just sit back and have fun, no matter what the ride height is. Dan Belcher Team Racing Unlimited
Wosco 01 Jul 1999#477299
Yeah guys, lets go race Nascar Revolution. Who cares how realistic it is. Its just a game! Sorry I had to say that. No offense to you. Just wanted to make a point. Jesse
Game? Not for me it's not. This "game" has re-awakened a long dormant enthusiasm for fast driving. Hell, I went out and bought GOING FASTER(Skip Barber Racing School book). I'm pouring through this like I was back in school. I study and then go out and try it on the track... oh, I mean I go play the game. No, that doesn't work for me. GPL is a simulator in the truest sense of the word. Actually I'm thinking of building a***pit complete with built in CPU and monitor dedicated solely to GPL. Cheers, Kent Hosterman
Who are the purists but those who think they know best. Is it though? care to provide references : I would be particularly interested in what the 1967 F1 regulations said about implementation of suspension, and interested to know what it would have been possible to do to a car in the way of suspension tuning given an unlimited amount of time and budget. My guess is almost anything in terms of ride height, spring, roll bar and bump rates. Perhaps it's really an issue for the physics model... Personally, in online races I see anyone who can just stay on the track for 12 laps as a great driver. :-). -- Suck The Goat
Viper racing has an excellent sound when the car bottoms out. Mike
Quoted text (21 lines)> >I would like to really hear the car scratch and yowl when the tub hit. > >Right now, other than the adverse handling when the tub hits, I can't > >tell when it does. > I don't know what kind of sound card you're using, but I most definitely > hear a scraping noise when the tub bottoms on the track. Now on the other > hand, if you're actually refering to all of the recent ride height > discussion brought about by Alison's Ferrari setups, that's about the > suspension bottoming on the bump ***s not the chassis bottoming on the > ground. Two completely different things. > Hitting the bump ***s is not something that can be heard in real life, > only felt. The only way I can think to model this in a sim would be with > graphics that mimic the old shoe polish trick. You "paint" the ends of > the bump ***s with white shoe polish before you go out on the track. > If there's shoe polish on the ends of the dampers when you come back into > the pits, then you know you've hit the bump ***s. > -- > | "Instead of letting the moon be the > Bill Mette | gateway to our future, we have let > Enteract, Chicago | it become a brief chapter in our
It is an historical simulation and therefore the adjustable parameters should be as per history had them, IMO. Simple as that.
Quoted text (41 lines)> I'm curious... why would we want a minimum ride height of 4 inches? > Seams to me that "in real life" if a driver of a car wanted a SRH of > 0.00001 inches he could have it. He would be scraping the ground a lot > and would probably last a half a lap before the tub was ground > through.... But still, he could have had it. > My opinion is that if you were to have a "low rider" setup, the car > should act the way the low rider setup would in "real life" by scraping > the tub a lot and loosing speed, and/or be almost undrivable through a > corner, fall apart after a full lap, ect.. > My opinion is that the SRH minimum shouldn't be fixed but the results > of a low SRH and week springs should. > Mike Barlow > -- > ========================================= > Mike Barlow of Barlow Racing? > ========================================= > Member of R.O.R. 1999 > http://w3.ime.net/~marknjess/ror.html > ========================================= > Racing online with the help of...... > Mark Seery ***sports > [link lost in import] > Sim Racing Mag > http://www.simracingmag.com/ > Race Communications Association > http://members.xoom.com/RCA/toc.html > Holodyne Engineering > Mystic Music > (have Your !!Name/Address!! placed here)
Dan Belcher 02 Jul 1999#477502
I didn't quite mean it that way though Jesse. But thanks for calling me on that. I guess I'd better explain a little better. What I meant was really that no game will ever be a perfect simulation of real life. We can't program all the kinds of variables that occur in real life and I doubt that we'll ever be able to do so realistically. So, is there anything really wrong with GPL now? It's the best simulator on the market, even if the ride height isn't completely correct to real life. So, don't fret and just enjoy how much better it is than NASCAR Revulsion even though it's not completely perfect. That better? Dan Belcher Team Racing Unlimited
A driver could not ask for a minimum ride height of .00001 inches. The suspension could not move that far. He would not in 1967 even to be able to ask for 1 inch, or 2 inch. The geometry will not allow it. The Carrol Smith book Tune to Win shows how to make a cardboard model of a cars suspension in order to test the movement. If you have the book, I can supply the drawings for the Lotus 49 rear suspension so you can prove this for yourself. Steve
Quoted text (41 lines)>I'm curious... why would we want a minimum ride height of 4 inches? >Seams to me that "in real life" if a driver of a car wanted a SRH of >0.00001 inches he could have it. He would be scraping the ground a lot >and would probably last a half a lap before the tub was ground >through.... But still, he could have had it. > My opinion is that if you were to have a "low rider" setup, the car >should act the way the low rider setup would in "real life" by scraping >the tub a lot and loosing speed, and/or be almost undrivable through a >corner, fall apart after a full lap, ect.. > My opinion is that the SRH minimum shouldn't be fixed but the results >of a low SRH and week springs should. >Mike Barlow >-- >========================================= >Mike Barlow of Barlow Racing? >========================================= >Member of R.O.R. 1999 >http://w3.ime.net/~marknjess/ror.html >========================================= >Racing online with the help of...... >Mark Seery ***sports >[link lost in import] >Sim Racing Mag >http://www.simracingmag.com/ >Race Communications Association >http://members.xoom.com/RCA/toc.html >Holodyne Engineering >Mystic Music >(have Your !!Name/Address!! placed here)
This newsgroup is called rec.autos.simulators. Maybe you posted to the wrong group. Steve
Quoted text (7 lines)> A driver could not ask for a minimum ride height of .00001 inches. The > suspension could not move that far. He would not in 1967 even to be able to > ask for 1 inch, or 2 inch. The geometry will not allow it. The Carrol Smith > book Tune to Win shows how to make a cardboard model of a cars suspension in > order to test the movement. If you have the book, I can supply the drawings > for the Lotus 49 rear suspension so you can prove this for yourself. > Steve
Ah, waited for somebody to say that:) Thanks, Steve! Well, really, if you took the suspension arms and bent them a bit ? <g> Matt -- Matthew Birger Knutsen Cheek Racing Cars http://www.cheekracing.electra.no
Yeah, that's the problem. People aren't interested in realistic setups, they are interested in going as fast as possible, and this is where things didn't turn out to be as Papy meant. ---Asgeir--- > so they gave us the freedom to have realistic physics through setup > modification but people dont want an authentic setup. They want a fast > setup so they do the exact opposite and abuse the lack of a COMPLETELY > realistic physics model. > My thoughts
No that was not what I meant, then I must be expressing myself poorly. Anyway, what I meant was the each car could have it's own setup window, if the car couldn't be lower than 4 inches, let it be like that. If a car had an ARB with max stiffness 150 lbs/inch, let it be like that. In a way, the extremities of the setup menu could differ from one car to the other. To narrow in on the realistic "window" on each car. Adjustable setup options like we have, but different extremities... ---Asgeir---
Quoted text (8 lines)> No offense intended (only because this is the second message in this > thread that I have read) but seams to me that you are after the exact > same setup that was used for each individual track and each individual > car rather then the concept of creating your own setup. Or another way > to say this.. you don't want a setup page included in the Sim because > that means that we could change something. > >snipped your nice long personality list<
And if the struts could be bent, the drive axle universal joints would seize after 3 laps, because of the adverse angle between output shaft and axle... ---Asgeir---
Quoted text (19 lines)> > A driver could not ask for a minimum ride height of .00001 inches. The > > suspension could not move that far. He would not in 1967 even to be able to > > ask for 1 inch, or 2 inch. The geometry will not allow it. The Carrol Smith > > book Tune to Win shows how to make a cardboard model of a cars suspension in > > order to test the movement. If you have the book, I can supply the drawings > > for the Lotus 49 rear suspension so you can prove this for yourself. > > Steve > Ah, waited for somebody to say that:) > Thanks, Steve! > Well, really, if you took the suspension arms and bent them a bit ? <g> > Matt > -- > Matthew Birger Knutsen > Cheek Racing Cars > http://www.cheekracing.electra.no
Terry Welch 02 Jul 1999#477509
Good point, Piers. Do any of our online companions here have access to the '67 F1 regs? If so, please post the appropriate paragraphs for all of us, and we will lobby Papy and at the same time limit ourselves in setting legal ride heights...... > .... I would be particularly interested in what the 1967 F1 regulations said about implementation of suspension, and interested to know what it would have been possible to do to a car in the way of suspension tuning given an unlimited amount of time and budget. .... Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.
Doug Olsen 02 Jul 1999#477510
Especially the bottom of Fuchsrohre. Full throttle 5th gear, down into the dip, then up the hill to the tricky entrance to Adenauer Forst. Many a setup change has come to naught as I go careering into the woods 3 minutes into the lap when I bottom out the rear end as I hit the upslope. Arrgh! ...and I do hear the noise, BTW, although it's mostly drowned out by the engine.
Marty U'Ren 02 Jul 1999#477511
Right Steve. This leads to 2 questions, the answers to which I think define why the optimum SRH is so different in GPL from the '67 GP cars. 1. If the basic physics of a car dictate that the lowest possible SRH = the lowest center of gravity = minimum weight transfer = best combined grip from all tires, then why did the '67 GP cars have suspension geometry designed for, and ride heights set for, a higher range than optimal in GPL? I believe it has to do most with the tires of the time. An open formula like GP racing basically dictates that much of the car design is determined by the available tire characteristics. The primary tire characteristics of that time were low grip for the available engine power, and tall profile with stiff sidewalls resulting in the tire acting like a very stiff spring compared to today's tire designs. This required soft springs and shocks, compared to modern race cars, to better give the driver the ability to control the car at the limit. And the softer settings required higher ride height to keep the bottom of the chassis from hitting the ground or the suspension hitting the bump stops, either of which would have caused a more *** loss of grip than in a modern car with stiffer settings, better tire grip, and softer lower sidewall designs. Also, I suspect it was important be conservative with setups (keep'em high) given the already high death and injury rate to drivers of the time...not a problem in a sim. 2. Why do the GPL cars seem to drive well whether set to high or low ride heights, and get away with the 'low rider' settings that produce the best laps times expected of achieving the lowest possible center of gravity? It appears to me this is not so much a case of whether Papy modeled the variables of vehicle dynamics accurately, but what had to be left out of the model. From what I've read, GPL doesn't model all aspects of suspension geometry. Factors like instant center height, camber change, contact patch scrub, etc are not effected by ride height. So there is no resulting down side to 'low rider' settings. Also, GPL car settings don't have to take into account all the track surface irregularities of the real world because they too are not modeled. A smoother more consistant surface = higher spring, shock, and bar settings = lower ride heights = lower center of gravity = less weight transfer = better combined grip of all 4 tires. So, all in all, good job Papy and 2.5" ride height in the patch makes sense to me. Marty
Quoted text (7 lines)> A driver could not ask for a minimum ride height of .00001 inches. The > suspension could not move that far. He would not in 1967 even to be able to > ask for 1 inch, or 2 inch. The geometry will not allow it. The Carrol Smith > book Tune to Win shows how to make a cardboard model of a cars suspension in > order to test the movement. If you have the book, I can supply the drawings > for the Lotus 49 rear suspension so you can prove this for yourself. > Steve
Quoted text (8 lines)> >Yeah guys, lets go race Nascar Revolution. Who cares how realistic it is. > >Its just a game! Sorry I had to say that. No offense to you. Just wanted > >to make a point. > I didn't quite mean it that way though Jesse. But thanks for calling me on > that. I guess I'd better explain a little better. What I meant was really > that no game will ever be a perfect simulation of real life. We can't program > all the kinds of variables that occur in real life and I doubt that we'll ever
But where do you want it to stop getting even more realistic? At some time the physics engine of N2 was amazing, now compared to GPL it's almost funny. Not really. If hardware wouldn't get faster, we'd still be driving or flying funny little polygons. Luckily, improvement will prevail. ;^) l8er ronny -- Ronald Stoehr Alcatel Telecom voice +49 711 821 46949 Lorenzstrasse 10 fax +49 711 821 42303 D-70435 Stuttgart
But....but.......Dan, it's a **SIMULATION**!!! NOT a "game"..........God in Heaven....do you want to go to Hell?!! :o)
A designer/constructor could do what they liked with the suspension so long as the track and wheelbase dimensions for the formula were not compromised.
Quoted text (15 lines)> Good point, Piers. Do any of our online companions here have access to > the '67 F1 regs? If so, please post the appropriate paragraphs for all > of us, and we will lobby Papy and at the same time limit ourselves in > setting legal ride heights...... > > .... I would be particularly interested in what the 1967 F1 > regulations said about implementation of suspension, and interested to > know what it would have been possible to do to a car in the way of > suspension tuning given an unlimited amount of time and budget. .... > Sent via Deja.com http://www.deja.com/ > Share what you know. Learn what you don't.
I can't agree with much that you say. Consider this. Eleven years after GPL is set , 1978, the ride height for the Williams FW06 was still 3.25 inch. This was the last 'conventional' Williams before the ground effects era. In that time tyres went through many evolutions, including slicks. Are you seriously suggesting that all the cars in those eleven years were designed around the tyres? Your main misconception seems to centre around the tall stiff sidewalls of earlier tyres causing '***' loss of grip. Not so. This characteristic made them very predictable. Hence the tail out cornering attitudes and 'four wheel drifts'. When slick tyres were first introduced into Grand Prix racing in the late '60s and early '70s the tyre designers had to take one step back, and put a 'tread pattern' back into the design. Why? Because the drivers found that when the extra sticky tyres eventually lost grip, it was all at once. Not predictable. And a case of chassis designers and drivers comments influencing tyre design! All tyres have flex in the sidewall. But you wouldn't get Michael Schumacher thanking you for giving him tyres with a soft sidewall. Modern cars have stiff springs as a consequence of downforce caused by the wings. No wings, no need for stiff springs. Add together downforce, stiff springs and soft tyrewalls. What you would get is a tyre that 'is' the primary suspension device for the car. And it would be doing some pretty wild things to the gear ratios as it alternately expanded and squashed! Modern competition tyres do not have soft tyre sidewalls. And why are your modern low profile road tyres low profile? Yes, to stop flex in the sidewall. And no, drivers deaths did not influence ride heights and suspension design in 1967. Grand Prix cars are, and always have been, designed to go as fast as possible within the rules. So, all in all, lets face it, GPL was designed by committee, and somebody got it wrong. So instead of trying to work out what they may have 'meant' by setting low ride heights, lets just admit they made a mistake, and put it right? Steve >Right Steve. This leads to 2 questions, the answers to which I think define why >the optimum SRH is so different in GPL from the '67 GP cars. >1. If the basic physics of a car dictate that the lowest possible SRH = the >lowest center of gravity = minimum weight transfer = best combined grip from all >tires, then why did the '67 GP cars have suspension geometry designed for, and >ride heights set for, a higher range than optimal in GPL? >I believe it has to do most with the tires of the time. An open formula like GP >racing basically dictates that much of the car design is determined by the >available tire characteristics. The primary tire characteristics of that time >were low grip for the available engine power, and tall profile with stiff >sidewalls resulting in the tire acting like a very stiff spring compared to >today's tire designs. This required soft springs and shocks, compared to modern >race cars, to better give the driver the ability to control the car at the >limit. And the softer settings required higher ride height to keep the bottom of >the chassis from hitting the ground or the suspension hitting the bump stops, >either of which would have caused a more *** loss of grip than in a modern >car with stiffer settings, better tire grip, and softer lower sidewall designs. >Also, I suspect it was important be conservative with setups (keep'em high) >given the already high death and injury rate to drivers of the time...not a >problem in a sim. snip...
ymenard 03 Jul 1999#477697
Like the Bugatti circuit and the F10 Arcade view. Or being able to change anything on the car without caring about the time to change the parts. Pitstops ? :) Just want to stir up the soup, sorry Bruce ;-P I guess one way or the other, some people will be unhappy. Kinda reminds me of canonical stuff in the Star Wars universe. -- -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- SimRacing Online http://www.simracing.com/ -- Official mentally retarded guy of r.a.s. -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Yep.
Quoted text (10 lines)> > It is an historical simulation and therefore the adjustable parameters > > should be as per history had them, IMO. > Like the Bugatti circuit and the F10 Arcade view. Or being able to change > anything on the car without caring about the time to change the parts. > Pitstops ? :) > Just want to stir up the soup, sorry Bruce ;-P > I guess one way or the other, some people will be unhappy. Kinda reminds
me
Quoted text (11 lines)> of canonical stuff in the Star Wars universe. > -- > -- Fran?ois Mnard <ymenard/Nas-Frank> > -- NROS Nascar sanctioned Guide http://www.nros.com/ > -- SimRacing Online http://www.simracing.com/ > -- Official mentally retarded guy of r.a.s. > -- May the Downforce be with you... > "People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world."
It still comes out as if you think that since a racing sim never can be perfect it shouldn't be improved??? You dont want a GPL2, a SCGT2, a GP3, a TOCA3, etc??? And if you do want these new versions, dont you want them to be more realistic than todays? If you do, then I dont see your logic... /Christer
Quoted text (16 lines)> >Yeah guys, lets go race Nascar Revolution. Who cares how realistic it is. > >Its just a game! Sorry I had to say that. No offense to you. Just wanted > >to make a point. > I didn't quite mean it that way though Jesse. But thanks for calling me on > that. I guess I'd better explain a little better. What I meant was really > that no game will ever be a perfect simulation of real life. We can't program > all the kinds of variables that occur in real life and I doubt that we'll ever > be able to do so realistically. So, is there anything really wrong with GPL > now? It's the best simulator on the market, even if the ride height isn't > completely correct to real life. So, don't fret and just enjoy how much better > it is than NASCAR Revulsion even though it's not completely perfect. That > better? > Dan Belcher > Team Racing Unlimited
-- http://home.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)).
Dan Belcher 04 Jul 1999#477820
Oh jeez, I've caused enough crap, haven't I? :( Dan Belcher Team Racing Unlimited
But Piers, there only seven makes of cars to choose from in GPL, and in there day some teams like Ferrari had a lot of money to spend on suspension development. But coincidentally all of the teams ran ride heights in the region of 3.75 inch to 5 inch. Not lower. Ride height was free in the regulations, so they must have had some idea what they were doing... Steve : snip snip snip snip
Actually I think the buyers of GPL are interested in both realism and going as fast as possible, hence we continue to have these discussions in NGs. I also think that a good way to find faults in a simulation is to try to go as fast as possible with what the simulation allows. The drivers who explore the simulation to try to go as fast as possible are doing us a favour, IMO. I think they speed up the development of realistic racing sims. In GPL2 we will have high frequent bumps simulated and a better simulation of car body hitting the track, which will make low ride heights foolish. These simulations will also improve overall simulation, which is a good thing, right :o)? With the patch we just have to seddle with a ride height minimum setting, which I believe is better than no patch. /Christer
Quoted text (15 lines)> Yeah, that's the problem. People aren't interested in realistic setups, they are > interested in going as fast as possible, and this is where things didn't turn > out to be as Papy meant. > ---Asgeir--- > > so they gave us the freedom to have realistic physics through setup > > modification but people dont want an authentic setup. They want a fast > > setup so they do the exact opposite and abuse the lack of a COMPLETELY > > realistic physics model. > > My thoughts
-- http://home.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)).
Tore Hanson 05 Jul 1999#478060
You are onto something here Jesse. I like the idea of driver skill vs setup skill. A standard "typical" setup of the day would add to the driving element. When Pappy had the demo available we all knew we were training on equal ground. The guys at the top are still at the top, but it was because of driving skill only. The rest of us felt good as we slowly crept closer to the top "bananas". The problem seemed to be when racing AI. then we all knew we were in trouble unless we could do something with the setup. I recommend that a supplied typical setup, perhaps a choice of 2 for each car, be available for on-line racing, while anything goes when you are racing the AI. Tore Hanson
Tore Hanson 05 Jul 1999#478061
Did the regulations prohibit the use of airfoils and ground effects, or was it not thought of then? Some of us are looking at GPL from the "perfect hind-sight " view. We are forcing current knowledge into the racing era of 1967. What some of us really want is a contemporary F1 sim that performs like GPL, and hopefully we will get it, but then we we also get the chopped-up tracks that go with it. If we limit our thinking to the experience available in1967 perhaps we will look at this SIM differently. Tore > But Piers, there only seven makes of cars to choose from in GPL, and in > there day some teams like Ferrari had a lot of money to spend on suspension
Quoted text (18 lines)> development. But coincidentally all of the teams ran ride heights in the > region of 3.75 inch to 5 inch. Not lower. Ride height was free in the > regulations, so they must have had some idea what they were doing... > Steve > : > snip snip > >Is it though? care to provide references : I would be particularly > >interested in what the 1967 F1 regulations said about implementation of > >suspension, and interested to know what it would have been possible to > >do to a car in the way of suspension tuning given an unlimited amount > >of time and budget. > ... > snip snip
ok, but who's gonna build those setups? -You'd have to drive like the one that build the setup to get the most out of it. I don't think I'd enjoy that. Using the demo, I made up a short list off stuff I wanted to change on the car, once I got the ability to change the setup, so... even then I was convinced I could do better. ;-)) I'm willing to give it a go tho'... Jan. ------ >You are onto something here Jesse. I like the idea of driver skill vs setup >skill. A standard "typical" setup of the day would add to the driving >element. <snip>
Not thought of then, Tore. In fact, in 1968, the Repco-Brabham and Ferrari teams simultaneously fielded cars with "little" wings mounted over the engine....the first in Formula One. (Jim Hall having outfitted the Chaparral the previous Can-Am season). In the following race, the French GP at Rouen, Lotus took the design to the next phase with the "wings on sticks" model. It was this version (which broke quite regularly) that led to the FAI writing the rules....for the very first time....on wings on F1 cars. > Did the regulations prohibit the use of airfoils and ground effects, or was
Quoted text (19 lines)> it not thought of then? Some of us are looking at GPL from the "perfect > hind-sight " view. We are forcing current knowledge into the racing era of > 1967. What some of us really want is a contemporary F1 sim that performs > like GPL, and hopefully we will get it, but then we we also get the > chopped-up tracks that go with it. If we limit our thinking to the > experience available in1967 perhaps we will look at this SIM differently. > Tore > > But Piers, there only seven makes of cars to choose from in GPL, and in > > there day some teams like Ferrari had a lot of money to spend on > suspension > > development. But coincidentally all of the teams ran ride heights in the > > region of 3.75 inch to 5 inch. Not lower. Ride height was free in the > > regulations, so they must have had some idea what they were doing... > > Steve
Tore Hanson 06 Jul 1999#478271
Thanks you sir. Tore > Not thought of then, Tore. > In fact, in 1968, the Repco-Brabham and Ferrari teams simultaneously fielded > cars with "little" wings mounted over the engine....the first in Formula > One. (Jim Hall having outfitted the Chaparral the previous Can-Am season). > In the following race, the French GP at Rouen, Lotus took the design to the > next phase with the "wings on sticks" model. It was this version (which > broke quite regularly) that led to the FAI writing the rules....for the very
Quoted text (9 lines)> first time....on wings on F1 cars. > > Did the regulations prohibit the use of airfoils and ground effects, or > was > > it not thought of then? Some of us are looking at GPL from the "perfect > > hind-sight " view. We are forcing current knowledge into the racing era
of > > 1967. What some of us really want is a contemporary F1 sim that performs > > like GPL, and hopefully we will get it, but then we we also get the > > chopped-up tracks that go with it. If we limit our thinking to the > > experience available in1967 perhaps we will look at this SIM differently. > > Tore > > > But Piers, there only seven makes of cars to choose from in GPL, and in > > > there day some teams like Ferrari had a lot of money to spend on > > suspension > > > development. But coincidentally all of the teams ran ride heights in the
Quoted text (12 lines)> > > region of 3.75 inch to 5 inch. Not lower. Ride height was free in the > > > regulations, so they must have had some idea what they were doing... > > > Steve > > > : > > > snip snip > > > >Is it though? care to provide references : I would be particularly > > > >interested in what the 1967 F1 regulations said about implementation
of > > > >suspension, and interested to know what it would have been possible to > > > >do to a car in the way of suspension tuning given an unlimited amount > > > >of time and budget. > > > ... > > > snip snip
>Not thought of then, Tore. >In fact, in 1968, the Repco-Brabham and Ferrari teams simultaneously fielded >cars with "little" wings mounted over the engine....the first in Formula >One. (Jim Hall having outfitted the Chaparral the previous Can-Am season). (Hi Bruce). Actually, Jim Hall's first winged Chaparral was used in the 1966 Can-Am season (the revolutionary 2E). It publically debuted at Bridgehampton on Long Island in September. There had been some experiments with airfoils prior to the Chaparral project. There was even an Opel rocket car back in the 1920s with stubby wings on the sides! The first wing mounted above the car is believed to be Michael May's Porsche 550 which ran at Nurburgring in 1956. Unfortunately, it was banned before the race began. Unfortunately, the F1 teams that started to use wings in 1968 did a very poor job implementing them. There were some *** crashes when the wings failed at high speed. At the Spanish Grand Prix in 1969 Graham Hill and Jochen Rindt had very scary crashes when the wings on their Lotuses broke. After that race, the FIA banned the high strutted, movable wings. Dave Ewing
GPL isn't real life though Ian, I 'know' you and respect your speed, but don't agree - sorry! I think 2.5 is great.
So why can't 3.5 be great? What is wrong with making the sim correct? I think most, if not all, of the people who are for higher than 2.5 inch ride heights would admit that GPL is not 'real life'. But GPL did fanfare its 'authenticity' in its own literature. And a little historical rigor never did anybody any harm did it? Steve (3.5 min and 1 inch bump stops rule O.K.) >GPL isn't real life though Ian, I 'know' you and respect your speed, but >don't agree - sorry! >I think 2.5 is great.
Glenn Whit 06 Jul 1999#478275
Hi David, To elaborate on your comments, Colin Chapman originally mounted the wings directly onto the suspension memebers. Typical of Chapman the wing strut's diameters were as small as he dared use and they broke often. If you have ever seen the suspension mounted wings they look very ugly. They were mounted about 1.5 meters high and in the videos I've seen they move all over the place. It's hard to imagine a race car (or sports car) with out any wings nowadays. You even see little econo-boxes with them. That may be my favorite aspect of GPL. No wings and no sponsor's labels all over the cars and driving suits. G White
Quoted text (7 lines)> Unfortunately, the F1 teams that started to use wings in 1968 did a very > poor job implementing them. There were some *** crashes when the wings > failed at high speed. At the Spanish Grand Prix in 1969 Graham Hill and > Jochen Rindt had very scary crashes when the wings on their Lotuses broke. > After that race, the FIA banned the high strutted, movable wings. > Dave Ewing
Thanks, David. I was simply using the old memory banks (emphasis on "old"!) and couldn't recall whether it was '67 or '66 that Jim did the "wing thing" with the 2E. (I have a perfectly good Chaparral ref book here so why I didn't look at that, I don't know. Too ***y lazy to get up and get it!!) > >Not thought of then, Tore. > >In fact, in 1968, the Repco-Brabham and Ferrari teams simultaneously > fielded > >cars with "little" wings mounted over the engine....the first in Formula > >One. (Jim Hall having outfitted the Chaparral the previous Can-Am season).
Quoted text (7 lines)> (Hi Bruce). Actually, Jim Hall's first winged Chaparral was used in the > 1966 Can-Am season (the revolutionary 2E). It publically debuted at > Bridgehampton on Long Island in September. > There had been some experiments with airfoils prior to the Chaparral > project. There was even an Opel rocket car back in the 1920s with stubby > wings on the sides! The first wing mounted above the car is believed to
be > Michael May's Porsche 550 which ran at Nurburgring in 1956. Unfortunately,
Quoted text (9 lines)> it was banned before the race began. > Unfortunately, the F1 teams that started to use wings in 1968 did a very > poor job implementing them. There were some *** crashes when the wings > failed at high speed. At the Spanish Grand Prix in 1969 Graham Hill and > Jochen Rindt had very scary crashes when the wings on their Lotuses broke. > After that race, the FIA banned the high strutted, movable wings. > Dave Ewing
That's different.....respecting somebody's speed! Do respect his coke and hash as well?
Quoted text (7 lines)> So why can't 3.5 be great? What is wrong with making the sim correct? I > think most, if not all, of the people who are for higher than 2.5 inch ride > heights would admit that GPL is not 'real life'. But GPL did fanfare its > 'authenticity' in its own literature. And a little historical rigor never > did anybody any harm did it? > Steve (3.5 min and 1 inch bump stops rule O.K.)
I am probably a little "Thick" on this issue, BUT what is the point of MANDATING a minimum ride height at all? I know for "Realistic" standpoint, but wouldn't the EASIEST thing be to just have a "Sliding" scale of some type that mandated ride height in setting up the game? So if I wanted to join John Smith's game, it would mandate no less than say... 2.50 inches but John Miller's game would only go to 3.50 inches? I also think FIXED setups should be a standard option as well. Just hard for me to understand the point of mandating a mandatory minimum when in fact the game isn't 100% realistic anyhow. With or without "low rider" setups. Just have to wonder if the same guys screaming for mandatory minimums are the same guys that wanted to wear fire suits at our NROS champ race in Daytona LOL. Maybe just carrying this "Gamulation" a little too far :) Bill / Amish on TEN

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