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Rec.Autos.Simulators Archive

Q:Msforcewheel + Msgamepad?

2 posts by 2 people · 29 Jun 1999 - 29 Jun 1999

Darre 29 Jun 1999#476880
Please help, I am thinking of buying the microsoft force wheel, I have the gamepad already, will I lose force feedback if I plug the wheel into gamepad, or does it have to be the sound card gameport for optimum force effects, Also does the wheel cause some games to slow down, I used to have ms force feedback stick at that happened a lot with this stick. Thanks in advance, Darren.
Generally, you should take this for granted with current FF implementations. It's just that with some setups the framerate hit is more evident than with others. MS's FF wheel is not among the best when CPU load is considered. I've got the MS wheel myself, connected to Cel450A/256Mb/TNT/SBLive setup. In some games the drop in framerate is quite evident. So far I've been pretty happy with it, though. Probably because I don't feel I've missed out on anything - the framerate hit hasn't been visible with the worthiest of FF implementations. My experiences: (I've played the following games with MSFF wheel as well as using my old Thrustmaster GP1) SCGT - definite drop in framerate Viper Racing - no visible drop MGPS2 - no visible drop Powerslide - no visible drop NFS3 - no visible drop NFS4 - clear drop if all FF effects enabled, disable one category and and you're good to go with hardly any slowing at all. --- Antti Markus Peteri 15 miles. your dim light shines from so far away - Soul Asylum, Promises Broken

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